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C++ WindowRef::getSize方法代码示例

本文整理汇总了C++中WindowRef::getSize方法的典型用法代码示例。如果您正苦于以下问题:C++ WindowRef::getSize方法的具体用法?C++ WindowRef::getSize怎么用?C++ WindowRef::getSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WindowRef的用法示例。


在下文中一共展示了WindowRef::getSize方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: connect

void TouchUi::connect( const WindowRef& window, int signalPriority )
{
	mSignalPriority	= signalPriority;
	mWindow			= window;
	if ( window ) {
		mConnectionTouchesBegan = window->getSignalTouchesBegan().connect( signalPriority,
			[ this ]( app::TouchEvent &event ) { touchesBegan( event ); } );
		mConnectionTouchesEnded = window->getSignalTouchesEnded().connect( signalPriority,
			[ this ]( app::TouchEvent &event ) { touchesEnded( event ); } );
		mConnectionTouchesMoved = window->getSignalTouchesMoved().connect( signalPriority,
			[ this ]( app::TouchEvent &event ) { touchesMoved( event ); } );
		mConnectionUpdate = app::App::get()->getSignalUpdate().connect( signalPriority,
			[ this ]() { update(); } );
		if ( mMask.empty() ) {
			setMask( Area( ivec2( 0 ), window->getSize() ) );
		}
	} else {
		disconnect();
	}
}
开发者ID:adamwittsell,项目名称:SpoolCinder,代码行数:20,代码来源:TouchUi.cpp

示例2: Area

TouchUi::TouchUi( const WindowRef& window, int signalPriority )
{
	mEnabled			= true;
	mEnabledConstrain	= true;
	mEnabledPan			= true;
	mEnabledRotation	= true;
	mEnabledScale		= true;
	mEnabledTap			= true;
	mInterpolationSpeed	= 0.33f;
	mNumTouchPointsMax	= numeric_limits<int32_t>::max();
	mNumTouchPointsMin	= 1;
	mPan				= vec2( 0.0f );
	mPanMax				= vec2( numeric_limits<float>::max() );
	mPanMin				= vec2( -numeric_limits<float>::max() );
	mPanSpeed			= vec2( 1.0f );
	mPanTarget			= mPan;
	mPanThreshold		= vec2( 1.0f );
	mRotationSpeed		= -2.5f;
	mRotationThreshold	= 0.005f;
	mScale				= vec2( 1.0f );
	mScaleMax			= vec2( numeric_limits<float>::max() );
	mScaleMin			= vec2( 0.0f );
	mScaleSpeed			= vec2( 0.0067f );
	mScaleSymmetry		= true;
	mScaleTarget		= mScale;
	mScaleThreshold		= vec2( 1.0f );
	mTapDelay			= 0.07;
	mTapPosition		= vec2( numeric_limits<float>::min() );
	mTapTime			= 0.0;
	mTapThreshold		= 15.0f;
	mTouchDelay			= 0.07;
	mTouchTime			= 0.0;

	if ( window != nullptr ) {
		setMask( Area( ivec2( 0 ), window->getSize() ) );
	}
	connect( window, signalPriority );
}
开发者ID:adamwittsell,项目名称:SpoolCinder,代码行数:38,代码来源:TouchUi.cpp

示例3: create

void View::create (WindowRef & ciWindow)
{
   try
   {
      initGraph (&fps, GRAPH_RENDER_FPS, "Frame Time");
      initGraph (&cpuGraph, GRAPH_RENDER_MS, "CPU Time");

      setSize (ciWindow->getSize());

      nanogui::Window * window = new nanogui::Window (this, "Button demo");
      window->setPosition (ivec2 (15, 15));
      window->setLayout (new GroupLayout());
      /* No need to store a pointer, the data structure will be automatically
         freed when the parent window is deleted */
      new Label (window, "Push buttons", "sans-bold");
      Button * b = new Button (window, "Plain button");
      b->setCallback ([] { cout << "pushed!" << endl; });
      b = new Button (window, "Styled", ENTYPO_ICON_ROCKET);
      b->setBackgroundColor (Colour (0, 0, 255, 25));
      b->setCallback ([] { cout << "pushed!" << endl; });
      new Label (window, "Toggle buttons", "sans-bold");
      b = new Button (window, "Toggle me");
      b->setFlags (Button::ToggleButton);
      b->setChangeCallback ([] (bool state)
      {
         cout << "Toggle button state: " << state << endl;
      });
      new Label (window, "Radio buttons", "sans-bold");
      b = new Button (window, "Radio button 1");
      b->setFlags (Button::RadioButton);
      b = new Button (window, "Radio button 2");
      b->setFlags (Button::RadioButton);
      new Label (window, "A tool palette", "sans-bold");
      Widget * tools = new Widget (window);
      tools->setLayout (new BoxLayout (Orientation::Horizontal,
                                       Alignment::Middle, 0, 6));
      b = new ToolButton (tools, ENTYPO_ICON_CLOUD);
      b = new ToolButton (tools, ENTYPO_ICON_FF);
      b = new ToolButton (tools, ENTYPO_ICON_COMPASS);
      b = new ToolButton (tools, ENTYPO_ICON_INSTALL);
      new Label (window, "Popup buttons", "sans-bold");
      PopupButton * popupBtn = new PopupButton (window, "Popup", ENTYPO_ICON_EXPORT);
      Popup * popup = popupBtn->popup();
      popup->setLayout (new GroupLayout());
      new Label (popup, "Arbitrary widgets can be placed here");
      new CheckBox (popup, "A check box");
      popupBtn = new PopupButton (popup, "Recursive popup", ENTYPO_ICON_FLASH);
      popup = popupBtn->popup();
      popup->setLayout (new GroupLayout());
      new CheckBox (popup, "Another check box");
      window = new nanogui::Window (this, "Basic widgets");
      window->setPosition (ivec2 (200, 15));
      window->setLayout (new GroupLayout());
      new Label (window, "Message dialog", "sans-bold");
      tools = new Widget (window);
      tools->setLayout (new BoxLayout (Orientation::Horizontal,
                                       Alignment::Middle, 0, 6));
      b = new Button (tools, "Info");
      b->setCallback ([&]
      {
         auto dlg = new MessageDialog (this, MessageDialog::Type::Information, "Title", "This is an information message");
         dlg->setCallback ([] (int result)
         {
            cout << "Dialog result: " << result << endl;
         });
      });
      b = new Button (tools, "Warn");
      b->setCallback ([&]
      {
         auto dlg = new MessageDialog (this, MessageDialog::Type::Warning, "Title", "This is a warning message");
         dlg->setCallback ([] (int result)
         {
            cout << "Dialog result: " << result << endl;
         });
      });
      b = new Button (tools, "Ask");
      b->setCallback ([&]
      {
         auto dlg = new MessageDialog (this, MessageDialog::Type::Warning, "Title", "This is a question message", "Yes", "No", true);
         dlg->setCallback ([] (int result)
         {
            cout << "Dialog result: " << result << endl;
         });
      });
      std::string iconPath ("E:/Code4/nanofish/projects/qdemos/cinder/ciNanogui/assets/icons");
      std::vector<std::pair<int, std::string>> icons = NanoUtil::loadImageDirectory (getContext(), iconPath);
      new Label (window, "Image panel & scroll panel", "sans-bold");
      PopupButton * imagePanelBtn = new PopupButton (window, "Image Panel");
      imagePanelBtn->setIcon (ENTYPO_ICON_FOLDER);
      popup = imagePanelBtn->popup();
      VScrollPanel * vscroll = new VScrollPanel (popup);
      ImagePanel * imgPanel = new ImagePanel (vscroll);
      imgPanel->setImages (icons);
      popup->setFixedSize (ivec2 (245, 150));
      new Label (window, "Selected image", "sans-bold");
      auto img = new ImageView (window);
      img->setFixedSize (ivec2 (40, 40));
      img->setImage (icons[0].first);
      imgPanel->setCallback ([ &, img, imgPanel, imagePanelBtn] (int i)
      {
//.........这里部分代码省略.........
开发者ID:Reymenta-Visuals,项目名称:ciNanoGui,代码行数:101,代码来源:View.cpp

示例4: create

void View::create (WindowRef & ciWindow, const fs::path & assetFolder)
{
   try
   {
      initGraph (&fps, GRAPH_RENDER_FPS, "Frame Time");
      initGraph (&cpuGraph, GRAPH_RENDER_MS, "CPU Time");

      setSize (ciWindow->getSize());

      nanogui::Window * window = new nanogui::Window (this, "Button demo");
      window->setPosition (ivec2 (15, 15));
      window->setLayout (new GroupLayout());
      /* No need to store a pointer, the data structure will be automatically
         freed when the parent window is deleted */
      new Label (window, "Push buttons", "sans-bold");
      Button * b = new Button (window, "Plain button");
      b->setCallback ([] { cout << "pushed!" << endl; });
      b = new Button (window, "Styled", ENTYPO_ICON_ROCKET);
      b->setBackgroundColor (Colour (0, 0, 255, 25));
      b->setCallback ([] { cout << "pushed!" << endl; });
      new Label (window, "Toggle buttons", "sans-bold");
      b = new Button (window, "Toggle me");
      b->setFlags (Button::ToggleButton);
      b->setChangeCallback ([] (bool state)
      {
         cout << "Toggle button state: " << state << endl;
      });
      new Label (window, "Radio buttons", "sans-bold");
      b = new Button (window, "Radio button 1");
      b->setFlags (Button::RadioButton);
      b = new Button (window, "Radio button 2");
      b->setFlags (Button::RadioButton);
      new Label (window, "A tool palette", "sans-bold");
      Widget * tools = new Widget (window);
      tools->setLayout (new BoxLayout (Orientation::Horizontal,
                                       Alignment::Middle, 0, 6));
      b = new ToolButton (tools, ENTYPO_ICON_CLOUD);
      b = new ToolButton (tools, ENTYPO_ICON_FF);
      b = new ToolButton (tools, ENTYPO_ICON_COMPASS);
      b = new ToolButton (tools, ENTYPO_ICON_INSTALL);
      new Label (window, "Popup buttons", "sans-bold");
      PopupButton * popupBtn = new PopupButton (window, "Popup", ENTYPO_ICON_EXPORT);
      Popup * popup = popupBtn->popup();
      popup->setLayout (new GroupLayout());
      new Label (popup, "Arbitrary widgets can be placed here");
      new CheckBox (popup, "A check box");
      popupBtn = new PopupButton (popup, "Recursive popup", ENTYPO_ICON_FLASH);
      popup = popupBtn->popup();
      popup->setLayout (new GroupLayout());
      new CheckBox (popup, "Another check box");
      window = new nanogui::Window (this, "Basic widgets");
      window->setPosition (ivec2 (200, 15));
      window->setLayout (new GroupLayout());
      new Label (window, "Message dialog", "sans-bold");
      tools = new Widget (window);
      tools->setLayout (new BoxLayout (Orientation::Horizontal,
                                       Alignment::Middle, 0, 6));
      b = new Button (tools, "Info");
      b->setCallback ([&]
      {
         auto dlg = new MessageDialog (this, MessageDialog::Type::Information, "Title", "This is an information message");
         dlg->setCallback ([] (int result)
         {
            cout << "Dialog result: " << result << endl;
         });
      });
      b = new Button (tools, "Warn");
      b->setCallback ([&]
      {
         auto dlg = new MessageDialog (this, MessageDialog::Type::Warning, "Title", "This is a warning message");
         dlg->setCallback ([] (int result)
         {
            cout << "Dialog result: " << result << endl;
         });
      });
      b = new Button (tools, "Ask");
      b->setCallback ([&]
      {
         auto dlg = new MessageDialog (this, MessageDialog::Type::Warning, "Title", "This is a question message", "Yes", "No", true);
         dlg->setCallback ([] (int result)
         {
            cout << "Dialog result: " << result << endl;
         });
      });

	  std::string iconPath = assetFolder.string();
	  iconPath += "/icons";
     
      std::vector<std::pair<int, std::string>> icons = NanoUtil::loadImageDirectory (getContext(), iconPath);
      new Label (window, "Image panel & scroll panel", "sans-bold");
      PopupButton * imagePanelBtn = new PopupButton (window, "Image Panel");
      imagePanelBtn->setIcon (ENTYPO_ICON_FOLDER);
      popup = imagePanelBtn->popup();
      VScrollPanel * vscroll = new VScrollPanel (popup);
      ImagePanel * imgPanel = new ImagePanel (vscroll);
      imgPanel->setImages (icons);
      popup->setFixedSize (ivec2 (245, 150));
      new Label (window, "Selected image", "sans-bold");
      auto img = new ImageView (window);
      img->setFixedSize (ivec2 (40, 40));
//.........这里部分代码省略.........
开发者ID:DanGroom,项目名称:NanoguiBlock,代码行数:101,代码来源:View.cpp


注:本文中的WindowRef::getSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。