本文整理汇总了C++中WillBeHeapVector::contains方法的典型用法代码示例。如果您正苦于以下问题:C++ WillBeHeapVector::contains方法的具体用法?C++ WillBeHeapVector::contains怎么用?C++ WillBeHeapVector::contains使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WillBeHeapVector
的用法示例。
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示例1: updateActiveCues
void CueTimeline::updateActiveCues(double movieTime)
{
// 4.8.10.8 Playing the media resource
// If the current playback position changes while the steps are running,
// then the user agent must wait for the steps to complete, and then must
// immediately rerun the steps.
if (ignoreUpdateRequests())
return;
HTMLMediaElement& mediaElement = this->mediaElement();
// https://html.spec.whatwg.org/#time-marches-on
// 1 - Let current cues be a list of cues, initialized to contain all the
// cues of all the hidden, showing, or showing by default text tracks of the
// media element (not the disabled ones) whose start times are less than or
// equal to the current playback position and whose end times are greater
// than the current playback position.
CueList currentCues;
// The user agent must synchronously unset [the text track cue active] flag
// whenever ... the media element's readyState is changed back to HAVE_NOTHING.
if (mediaElement.readyState() != HTMLMediaElement::HAVE_NOTHING && mediaElement.webMediaPlayer())
currentCues = m_cueTree.allOverlaps(m_cueTree.createInterval(movieTime, movieTime));
CueList previousCues;
CueList missedCues;
// 2 - Let other cues be a list of cues, initialized to contain all the cues
// of hidden, showing, and showing by default text tracks of the media
// element that are not present in current cues.
previousCues = m_currentlyActiveCues;
// 3 - Let last time be the current playback position at the time this
// algorithm was last run for this media element, if this is not the first
// time it has run.
double lastTime = m_lastUpdateTime;
double lastSeekTime = mediaElement.lastSeekTime();
// 4 - If the current playback position has, since the last time this
// algorithm was run, only changed through its usual monotonic increase
// during normal playback, then let missed cues be the list of cues in other
// cues whose start times are greater than or equal to last time and whose
// end times are less than or equal to the current playback position.
// Otherwise, let missed cues be an empty list.
if (lastTime >= 0 && lastSeekTime < movieTime) {
CueList potentiallySkippedCues =
m_cueTree.allOverlaps(m_cueTree.createInterval(lastTime, movieTime));
for (CueInterval cue : potentiallySkippedCues) {
// Consider cues that may have been missed since the last seek time.
if (cue.low() > std::max(lastSeekTime, lastTime) && cue.high() < movieTime)
missedCues.append(cue);
}
}
m_lastUpdateTime = movieTime;
// 5 - If the time was reached through the usual monotonic increase of the
// current playback position during normal playback, and if the user agent
// has not fired a timeupdate event at the element in the past 15 to 250ms
// and is not still running event handlers for such an event, then the user
// agent must queue a task to fire a simple event named timeupdate at the
// element. (In the other cases, such as explicit seeks, relevant events get
// fired as part of the overall process of changing the current playback
// position.)
if (!mediaElement.seeking() && lastSeekTime < lastTime)
mediaElement.scheduleTimeupdateEvent(true);
// Explicitly cache vector sizes, as their content is constant from here.
size_t currentCuesSize = currentCues.size();
size_t missedCuesSize = missedCues.size();
size_t previousCuesSize = previousCues.size();
// 6 - If all of the cues in current cues have their text track cue active
// flag set, none of the cues in other cues have their text track cue active
// flag set, and missed cues is empty, then abort these steps.
bool activeSetChanged = missedCuesSize;
for (size_t i = 0; !activeSetChanged && i < previousCuesSize; ++i) {
if (!currentCues.contains(previousCues[i]) && previousCues[i].data()->isActive())
activeSetChanged = true;
}
for (CueInterval currentCue : currentCues) {
// Notify any cues that are already active of the current time to mark
// past and future nodes. Any inactive cues have an empty display state;
// they will be notified of the current time when the display state is
// updated.
if (currentCue.data()->isActive())
currentCue.data()->updatePastAndFutureNodes(movieTime);
else
activeSetChanged = true;
}
if (!activeSetChanged)
return;
// 7 - If the time was reached through the usual monotonic increase of the
//.........这里部分代码省略.........