本文整理汇总了C++中WillBeHeapVector::appendRange方法的典型用法代码示例。如果您正苦于以下问题:C++ WillBeHeapVector::appendRange方法的具体用法?C++ WillBeHeapVector::appendRange怎么用?C++ WillBeHeapVector::appendRange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WillBeHeapVector
的用法示例。
在下文中一共展示了WillBeHeapVector::appendRange方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: serviceAnimations
void SVGDocumentExtensions::serviceAnimations(double monotonicAnimationStartTime)
{
WillBeHeapVector<RefPtrWillBeMember<SVGSVGElement> > timeContainers;
timeContainers.appendRange(m_timeContainers.begin(), m_timeContainers.end());
WillBeHeapVector<RefPtrWillBeMember<SVGSVGElement> >::iterator end = timeContainers.end();
for (WillBeHeapVector<RefPtrWillBeMember<SVGSVGElement> >::iterator itr = timeContainers.begin(); itr != end; ++itr)
(*itr)->timeContainer()->serviceAnimations(monotonicAnimationStartTime);
}
示例2: invalidateDependentShadowTrees
void SVGUseElement::invalidateDependentShadowTrees()
{
// Recursively invalidate dependent <use> shadow trees
const WillBeHeapHashSet<RawPtrWillBeWeakMember<SVGElement>>& rawInstances = instancesForElement();
WillBeHeapVector<RefPtrWillBeMember<SVGElement>> instances;
instances.appendRange(rawInstances.begin(), rawInstances.end());
for (auto& instance : instances) {
if (RefPtrWillBeRawPtr<SVGUseElement> element = instance->correspondingUseElement()) {
ASSERT(element->inDocument());
element->invalidateShadowTree();
}
}
}
示例3: startAnimations
void SVGDocumentExtensions::startAnimations()
{
// FIXME: Eventually every "Time Container" will need a way to latch on to some global timer
// starting animations for a document will do this "latching"
// FIXME: We hold a ref pointers to prevent a shadow tree from getting removed out from underneath us.
// In the future we should refactor the use-element to avoid this. See https://webkit.org/b/53704
WillBeHeapVector<RefPtrWillBeMember<SVGSVGElement> > timeContainers;
timeContainers.appendRange(m_timeContainers.begin(), m_timeContainers.end());
WillBeHeapVector<RefPtrWillBeMember<SVGSVGElement> >::iterator end = timeContainers.end();
for (WillBeHeapVector<RefPtrWillBeMember<SVGSVGElement> >::iterator itr = timeContainers.begin(); itr != end; ++itr) {
SMILTimeContainer* timeContainer = (*itr)->timeContainer();
if (!timeContainer->isStarted())
timeContainer->begin();
}
}
示例4: dispatchSVGLoadEventToOutermostSVGElements
void SVGDocumentExtensions::dispatchSVGLoadEventToOutermostSVGElements()
{
WillBeHeapVector<RefPtrWillBeMember<SVGSVGElement> > timeContainers;
timeContainers.appendRange(m_timeContainers.begin(), m_timeContainers.end());
WillBeHeapVector<RefPtrWillBeMember<SVGSVGElement> >::iterator end = timeContainers.end();
for (WillBeHeapVector<RefPtrWillBeMember<SVGSVGElement> >::iterator it = timeContainers.begin(); it != end; ++it) {
SVGSVGElement* outerSVG = it->get();
if (!outerSVG->isOutermostSVGSVGElement())
continue;
// don't dispatch the load event document is not wellformed (for XML/standalone svg)
if (outerSVG->document().wellFormed() || !outerSVG->document().isSVGDocument())
outerSVG->sendSVGLoadEventIfPossible();
}
}