本文整理汇总了C++中Widget::LinkUp方法的典型用法代码示例。如果您正苦于以下问题:C++ Widget::LinkUp方法的具体用法?C++ Widget::LinkUp怎么用?C++ Widget::LinkUp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Widget
的用法示例。
在下文中一共展示了Widget::LinkUp方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddMenuItem
Widget* MenuWidget::AddMenuItem(std::string _item)
{
Widget* pMenuItem = new Widget();
pMenuItem->SetSize(Vector2i(128, 48));
pMenuItem->SetPosition(Vector2i(static_cast<int>(children_.size()) * 8, static_cast<int>(children_.size()) * 40));
pMenuItem->SetText(_item, TextAlignment::Centre);
SetSize(Vector2i(128 + static_cast<int>(children_.size()) * 8, 48 + static_cast<int>(children_.size()) * 40));
//Link up
if(children_.size() == 1)
{
children_.at(0)->LinkUp(pMenuItem);
children_.at(0)->LinkDown(pMenuItem);
}
if(children_.size() > 0)
{
pMenuItem->LinkUp(children_.at(children_.size() - 1));
pMenuItem->LinkDown(children_.at(0));
}
//Remove old link
if(children_.size() > 1)
{
children_.at(children_.size() - 1)->LinkDown(pMenuItem);
children_.at(0)->LinkUp(pMenuItem);
}
AddChild(pMenuItem);
return pMenuItem;
}
示例2: Setup
void ModeMenu::Setup()
{
const int btn_width = 160;
const int btn_height = 40;
const int btn_border = 10;
Widget* newGame = new Widget(NinePatch("NavyButton.png", 16, 16, 16, 16), btn_width, btn_height);
newGame->SetPosition(Vector2i(Widget::GetScreenCentre().x - newGame->GetSize().x / 2, btn_border));
newGame->SetText("New game", TextAlignment::Centre);
Widget* scrollRight = new Widget(NinePatch("NavyButton.png", 16, 16, 16, 16), btn_height, btn_height);
scrollRight->SetPosition(newGame->GetPosition() + Vector2i(newGame->GetSize().x + btn_border, 0));
scrollRight->SetText(">", TextAlignment::Centre);
Widget* scrollLeft = new Widget(NinePatch("NavyButton.png", 16, 16, 16, 16), btn_height, btn_height);
scrollLeft->SetPosition(newGame->GetPosition() - Vector2i(scrollLeft->GetSize().x + btn_border, 0));
scrollLeft->SetText("<", TextAlignment::Centre);
Widget* explainGame = new Widget(NinePatch("NavyButton.png", 16, 16, 16, 16), btn_width * 2 + btn_border, btn_height * 2);
explainGame->SetPosition(Vector2i(btn_border, Widget::GetScreenSize().y - btn_height * 2 - btn_border));
explainGame->SetTextSize(TextSize::Small);
explainGame->SetTextWrap(true);
explainGame->SetText("You cannot move the paddle, but you can move the wall. Keep the bricks alive by dodging the balls. You score 10 points for each brick left on every bounce", TextAlignment::Centre);
explainGame->SetRejectsFocus(true);
explainGame->SetHidesHighlight(true);
Widget* exitGame = new Widget(NinePatch("NavyButton.png", 16, 16, 16, 16), btn_width, btn_height);
exitGame->SetPosition(Vector2i(btn_border * 3 + btn_width * 2, Widget::GetScreenSize().y + - btn_height - btn_border));
exitGame->SetText("Exit", TextAlignment::Centre);
Widget* betaTag = new Widget("Beta.png");
betaTag->SetPosition(Widget::GetScreenSize() - betaTag->GetSize());
mFeedbackWidget = new FeedbackWidget();
scrollLeft->LinkDown(exitGame);
scrollLeft->LinkRight(newGame);
newGame->LinkLeft(scrollLeft);
newGame->LinkDown(exitGame);
newGame->LinkRight(scrollRight);
scrollRight->LinkLeft(newGame);
scrollRight->LinkDown(exitGame);
exitGame->LinkUp(newGame);
//Attach callback
exitGame->OnClick.connect(boost::bind(&ModeMenu::clickExit, this, _1));
newGame->OnClick.connect(boost::bind(&ModeMenu::clickNewGame, this, _1));
betaTag->OnClick.connect(boost::bind(&ModeMenu::clickBetaTag, this, _1));
scrollRight->OnClick.connect(boost::bind(&ModeMenu::clickNextLevel, this, _1));
scrollLeft->OnClick.connect(boost::bind(&ModeMenu::clickPrevLevel, this, _1));
}
示例3: Widget
TEST_FIXTURE(SDL_fixture, HierarchalWidgets)
{
/* Layout
|------------------------------| |--------|
|A | |E |
| |-----------| |-------| | | |
| |B | |C | | | |
| | | |-------| | | |
| | | | | |
| | | | | |
| | | |-------| | | |
| | | |D | | | |
| |-----------| |-------| | | |
| | | |
|------------------------------| |--------|
|------------------------------------------|
|F |
|------------------------------------------|
*/
UNITTEST_TIME_CONSTRAINT(50);
CHECK(SDL_init_ok);
if(SDL_init_ok)
{
Widget* A = new Widget();
Widget* B = new Widget();
Widget* C = new Widget();
Widget* D = new Widget();
Widget* E = new Widget();
Widget* F = new Widget();
A->AddChild(B);
A->AddChild(C);
A->AddChild(D);
A->LinkInnerRight(B);
A->LinkInnerLeft(C);
A->LinkInnerDown(B);
A->LinkInnerUp(B);
A->LinkRight(E);
E->LinkLeft(A);
B->LinkRight(C);
C->LinkLeft(B);
D->LinkLeft(B);
A->LinkDown(F);
E->LinkDown(F);
F->LinkUp(A);
A->SetFocus();
CHECK_EQUAL(true, A->HasFocus());
Widget::GetWidgetWithFocus()->HandleEvent(Event(EventType::KeyDown));
CHECK_EQUAL(true, B->HasFocus());
Widget::GetWidgetWithFocus()->HandleEvent(Event(EventType::KeyDown));
CHECK_EQUAL(true, F->HasFocus());
Widget::GetWidgetWithFocus()->HandleEvent(Event(EventType::KeyUp));
CHECK_EQUAL(true, A->HasFocus());
Widget::GetWidgetWithFocus()->HandleEvent(Event(EventType::KeyUp));
CHECK_EQUAL(true, B->HasFocus());
Widget::GetWidgetWithFocus()->HandleEvent(Event(EventType::KeyUp));
CHECK_EQUAL(true, A->HasFocus());
Widget::GetWidgetWithFocus()->HandleEvent(Event(EventType::KeyRight));
CHECK_EQUAL(true, B->HasFocus());
Widget::GetWidgetWithFocus()->HandleEvent(Event(EventType::KeyRight));
CHECK_EQUAL(true, C->HasFocus());
Widget::GetWidgetWithFocus()->HandleEvent(Event(EventType::KeyRight));
CHECK_EQUAL(true, E->HasFocus());
Widget::ClearRoot();
}
}