本文整理汇总了C++中Widget::GetSize方法的典型用法代码示例。如果您正苦于以下问题:C++ Widget::GetSize方法的具体用法?C++ Widget::GetSize怎么用?C++ Widget::GetSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Widget
的用法示例。
在下文中一共展示了Widget::GetSize方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Setup
void ModeMenu::Setup()
{
const int btn_width = 160;
const int btn_height = 40;
const int btn_border = 10;
Widget* newGame = new Widget(NinePatch("NavyButton.png", 16, 16, 16, 16), btn_width, btn_height);
newGame->SetPosition(Vector2i(Widget::GetScreenCentre().x - newGame->GetSize().x / 2, btn_border));
newGame->SetText("New game", TextAlignment::Centre);
Widget* scrollRight = new Widget(NinePatch("NavyButton.png", 16, 16, 16, 16), btn_height, btn_height);
scrollRight->SetPosition(newGame->GetPosition() + Vector2i(newGame->GetSize().x + btn_border, 0));
scrollRight->SetText(">", TextAlignment::Centre);
Widget* scrollLeft = new Widget(NinePatch("NavyButton.png", 16, 16, 16, 16), btn_height, btn_height);
scrollLeft->SetPosition(newGame->GetPosition() - Vector2i(scrollLeft->GetSize().x + btn_border, 0));
scrollLeft->SetText("<", TextAlignment::Centre);
Widget* explainGame = new Widget(NinePatch("NavyButton.png", 16, 16, 16, 16), btn_width * 2 + btn_border, btn_height * 2);
explainGame->SetPosition(Vector2i(btn_border, Widget::GetScreenSize().y - btn_height * 2 - btn_border));
explainGame->SetTextSize(TextSize::Small);
explainGame->SetTextWrap(true);
explainGame->SetText("You cannot move the paddle, but you can move the wall. Keep the bricks alive by dodging the balls. You score 10 points for each brick left on every bounce", TextAlignment::Centre);
explainGame->SetRejectsFocus(true);
explainGame->SetHidesHighlight(true);
Widget* exitGame = new Widget(NinePatch("NavyButton.png", 16, 16, 16, 16), btn_width, btn_height);
exitGame->SetPosition(Vector2i(btn_border * 3 + btn_width * 2, Widget::GetScreenSize().y + - btn_height - btn_border));
exitGame->SetText("Exit", TextAlignment::Centre);
Widget* betaTag = new Widget("Beta.png");
betaTag->SetPosition(Widget::GetScreenSize() - betaTag->GetSize());
mFeedbackWidget = new FeedbackWidget();
scrollLeft->LinkDown(exitGame);
scrollLeft->LinkRight(newGame);
newGame->LinkLeft(scrollLeft);
newGame->LinkDown(exitGame);
newGame->LinkRight(scrollRight);
scrollRight->LinkLeft(newGame);
scrollRight->LinkDown(exitGame);
exitGame->LinkUp(newGame);
//Attach callback
exitGame->OnClick.connect(boost::bind(&ModeMenu::clickExit, this, _1));
newGame->OnClick.connect(boost::bind(&ModeMenu::clickNewGame, this, _1));
betaTag->OnClick.connect(boost::bind(&ModeMenu::clickBetaTag, this, _1));
scrollRight->OnClick.connect(boost::bind(&ModeMenu::clickNextLevel, this, _1));
scrollLeft->OnClick.connect(boost::bind(&ModeMenu::clickPrevLevel, this, _1));
}
示例2: Widget
TEST_FIXTURE(SDL_fixture, WidgetDefaults)
{
CHECK(SDL_init_ok);
if(SDL_init_ok)
{
Widget* w = new Widget();
CHECK_EQUAL(Vector2i(0,0), w->GetPosition());
CHECK_EQUAL(Vector2i(128,48), w->GetSize());
Widget::ClearRoot();
}
}
示例3: Center
/**
* @brief
* Center widget
*/
void Widget::Center(ECenter nCenter)
{
// Get parent widget
Widget *pParent = GetParent();
// Center on parent
if (nCenter == CenterParent && pParent) {
// Center relative coordinates
Vector2i vSize = GetSize();
Vector2i vParentSize = pParent->GetSize();
SetPos((vParentSize - vSize) / 2);
}
// Center on screen
else if (nCenter == CenterScreen || !pParent) {
// Center relative to the screen
// [TODO] Better center to *current* screen? Something like CenterOnScreen(this->GetScreen())
CenterOnScreen(*GetGui()->GetDefaultScreen());
}
}
示例4: CenterOnWidget
/**
* @brief
* Center widget relative to another widget
*/
void Widget::CenterOnWidget(Widget &cWidget)
{
// Both widgets must belong to the same GUI
if (GetGui() == cWidget.GetGui()) {
// Get sizes
Vector2i vSize = GetSize();
Vector2i vOtherSize = cWidget.GetSize();
// Get relative position
Vector2i vRelative = GetRelativePos(cWidget);
// Get desired relative position
Vector2i vDesired;
vDesired.x = (vOtherSize.width - vSize.width) / 2;
vDesired.y = (vOtherSize.height - vSize.height) / 2;
// Set new position
Vector2i vPos = GetPos() + vDesired - vRelative;
SetPos(vPos);
}
}
示例5: if
void GridDecorator::OnChange(Widget::Property property)
{
if (property == Widget::SIZE)
{
mIcons[Align::TOP_CENTER].SetWidth(GetWidth() - (mIcons[Align::TOP_LEFT].GetWidth() + mIcons[Align::TOP_RIGHT].GetWidth()));
mIcons[Align::CENTER].SetWidth(GetWidth() - (mIcons[Align::LEFT].GetWidth() + mIcons[Align::RIGHT].GetWidth()));
mIcons[Align::BOTTOM_CENTER].SetWidth(GetWidth() - (mIcons[Align::BOTTOM_LEFT].GetWidth() + mIcons[Align::BOTTOM_RIGHT].GetWidth()));
mIcons[Align::LEFT].SetHeight(GetHeight() - (mIcons[Align::TOP_LEFT].GetHeight() + mIcons[Align::BOTTOM_LEFT].GetHeight()));
mIcons[Align::CENTER].SetHeight(GetHeight() - (mIcons[Align::TOP_CENTER].GetHeight() + mIcons[Align::BOTTOM_CENTER].GetHeight()));
mIcons[Align::RIGHT].SetHeight(GetHeight() - (mIcons[Align::TOP_RIGHT].GetHeight() + mIcons[Align::BOTTOM_RIGHT].GetHeight()));
}
else if (property == Widget::PARENT)
{
Widget* parent = GetParent();
if (parent)
{
SetSize(parent->GetSize());
ChangeZIndex(Widget::ALL_BELOW);
}
}
Icon::OnChange(property);
}
示例6: OpenSubmenu
/**
* @brief
* Open submenu
*/
void AbstractMenu::OpenSubmenu(MenuItem *pItem, int nItem)
{
// Check if new item is valid
if (pItem && pItem->GetType() == TypeMenu && nItem >= 0 && nItem < m_nItems) {
// Set new item
m_pSelectedItem = pItem;
// Create popup menu and get size
m_pPopupMenu = new PopupMenu(GetGui()->GetRootWidget());
m_pPopupMenu->SetMenu(static_cast<Menu*>(m_pSelectedItem));
m_pPopupMenu->SetFocusStyle(NoFocus);
m_pPopupMenu->m_pParentMenu = this;
m_pPopupMenu->m_pController = m_pController;
m_pPopupMenu->m_bAllowButtonUp = true;
Vector2i vSize = m_pPopupMenu->GetPopupSize();
// Determine popup position
Vector2i vPos;
for (int i=0; i<2; i++) {
// Set start position
vPos = GetAbsPos();
// Left
if (m_nOrientation == Vertical && m_nOpenSideHorizontal == SideLeft) {
vPos.x += m_pItems[nItem].vPos1.x - vSize.x;
if (m_nOpenSideVertical == SideTop) vPos.y += m_pItems[nItem].vPos2.y - vSize.y;
else vPos.y += m_pItems[nItem].vPos1.y;
}
// Right
else if (m_nOrientation == Vertical && m_nOpenSideHorizontal == SideRight) {
vPos.x += m_pItems[nItem].vPos2.x;
if (m_nOpenSideVertical == SideTop) vPos.y += m_pItems[nItem].vPos2.y - vSize.y;
else vPos.y += m_pItems[nItem].vPos1.y;
}
// Top
else if (m_nOrientation == Horizontal && m_nOpenSideVertical == SideTop) {
vPos.x += m_pItems[nItem].vPos1.x;
vPos.y += m_pItems[nItem].vPos1.y - vSize.y;
}
// Bottom
else if (m_nOrientation == Horizontal && m_nOpenSideVertical == SideBottom) {
vPos.x += m_pItems[nItem].vPos1.x;
vPos.y += m_pItems[nItem].vPos2.y;
}
// Check if position is valid
bool bChanged = false;
if (i == 0) {
// Get screen size
Widget *pParent = m_pPopupMenu->GetParent();
Vector2i vScreenSize = pParent ? pParent->GetSize() : m_pPopupMenu->GetScreen()->GetSize();
// Switch between left and right
if ((m_nOpenSideHorizontal == SideLeft && vPos.x < 0) || (m_nOpenSideHorizontal == SideRight && vPos.x + vSize.x >= vScreenSize.x)) {
m_nOpenSideHorizontal = (m_nOpenSideHorizontal == SideLeft ? SideRight : SideLeft);
bChanged = true;
}
// Switch between top and bottom
if ((m_nOpenSideVertical == SideTop && vPos.y < 0) || (m_nOpenSideVertical == SideBottom && vPos.y + vSize.y >= vScreenSize.y)) {
m_nOpenSideVertical = (m_nOpenSideVertical == SideTop ? SideBottom : SideTop);
bChanged = true;
}
}
// Has the position changed?
if (!bChanged) break;
}
// Set popup position and inherit open-side
m_pPopupMenu->SetVisible(true);
if (!m_pPopupMenu) return; // If something is implemented poorly, the focus may got away causing m_pPopupMenu to be a null pointer
m_pPopupMenu->ShowPopupMenu(vPos);
if (!m_pPopupMenu) return; // If something is implemented poorly, the focus may got away causing m_pPopupMenu to be a null pointer
m_pPopupMenu->SetOpenSide(Horizontal, m_nOpenSideHorizontal);
m_pPopupMenu->SetOpenSide(Vertical, m_nOpenSideVertical);
// Emit signal
SignalSubmenuOpened(m_pSelectedItem);
// Inform controller
m_pController->SetControlledMenu(m_pPopupMenu);
}
}