本文整理汇总了C++中WebSocket::onUIThreadReceiveMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ WebSocket::onUIThreadReceiveMessage方法的具体用法?C++ WebSocket::onUIThreadReceiveMessage怎么用?C++ WebSocket::onUIThreadReceiveMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WebSocket
的用法示例。
在下文中一共展示了WebSocket::onUIThreadReceiveMessage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: update
void WsThreadHelper::update(float dt)
{
WsMessage *msg = nullptr;
/* Avoid locking if, in most cases, the queue is empty. This could be a little faster.
size() is not thread-safe, it might return a strange value, but it should be OK in our scenario.
*/
if (0 == _UIWsMessageQueue->size())
return;
// Returns quickly if no message
_UIWsMessageQueueMutex.lock();
if (0 == _UIWsMessageQueue->size())
{
_UIWsMessageQueueMutex.unlock();
return;
}
// Gets message
msg = *(_UIWsMessageQueue->begin());
_UIWsMessageQueue->pop_front();
_UIWsMessageQueueMutex.unlock();
if (_ws)
{
_ws->onUIThreadReceiveMessage(msg);
}
}
示例2: update
void WsThreadHelper::update(float dt)
{
WsMessage *msg = NULL;
// Returns quickly if no message
std::lock_guard<std::mutex> lk(_UIWsMessageQueueMutex);
if (0 == _UIWsMessageQueue->size())
{
return;
}
// Gets message
msg = *(_UIWsMessageQueue->begin());
_UIWsMessageQueue->pop_front();
if (_ws)
{
_ws->onUIThreadReceiveMessage(msg);
}
CC_SAFE_DELETE(msg);
}