当前位置: 首页>>代码示例>>C++>>正文


C++ WebGLContext::IsFormatValidForFB方法代码示例

本文整理汇总了C++中WebGLContext::IsFormatValidForFB方法的典型用法代码示例。如果您正苦于以下问题:C++ WebGLContext::IsFormatValidForFB方法的具体用法?C++ WebGLContext::IsFormatValidForFB怎么用?C++ WebGLContext::IsFormatValidForFB使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WebGLContext的用法示例。


在下文中一共展示了WebGLContext::IsFormatValidForFB方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: IsValidFBOTextureDepthFormat

bool
WebGLFramebuffer::AttachPoint::IsComplete() const
{
    if (!HasImage())
        return false;

    const WebGLRectangleObject& rect = RectangleObject();

    if (!rect.Width() ||
        !rect.Height())
    {
        return false;
    }

    if (Texture()) {
        MOZ_ASSERT(Texture()->HasImageInfoAt(mTexImageTarget, mTexImageLevel));
        const WebGLTexture::ImageInfo& imageInfo =
            Texture()->ImageInfoAt(mTexImageTarget, mTexImageLevel);
        GLenum sizedFormat = imageInfo.EffectiveInternalFormat().get();

        if (mAttachmentPoint == LOCAL_GL_DEPTH_ATTACHMENT)
            return IsValidFBOTextureDepthFormat(sizedFormat);

        if (mAttachmentPoint == LOCAL_GL_STENCIL_ATTACHMENT) {
            // Textures can't have the correct format for stencil buffers.
            return false;
        }

        if (mAttachmentPoint == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT)
            return IsValidFBOTextureDepthStencilFormat(sizedFormat);

        if (mAttachmentPoint >= LOCAL_GL_COLOR_ATTACHMENT0 &&
            mAttachmentPoint <= FBAttachment(LOCAL_GL_COLOR_ATTACHMENT0 - 1 +
                                             WebGLContext::kMaxColorAttachments))
        {
            WebGLContext* webgl = Texture()->Context();
            return webgl->IsFormatValidForFB(sizedFormat);
        }
        MOZ_ASSERT(false, "Invalid WebGL attachment point?");
        return false;
    }

    if (Renderbuffer()) {
        GLenum internalFormat = Renderbuffer()->InternalFormat();

        if (mAttachmentPoint == LOCAL_GL_DEPTH_ATTACHMENT)
            return IsValidFBORenderbufferDepthFormat(internalFormat);

        if (mAttachmentPoint == LOCAL_GL_STENCIL_ATTACHMENT)
            return IsValidFBORenderbufferStencilFormat(internalFormat);

        if (mAttachmentPoint == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT)
            return IsValidFBORenderbufferDepthStencilFormat(internalFormat);

        if (mAttachmentPoint >= LOCAL_GL_COLOR_ATTACHMENT0 &&
            mAttachmentPoint <= FBAttachment(LOCAL_GL_COLOR_ATTACHMENT0 - 1 +
                                             WebGLContext::kMaxColorAttachments))
        {
            WebGLContext* webgl = Renderbuffer()->Context();
            return webgl->IsFormatValidForFB(internalFormat);
        }
        MOZ_ASSERT(false, "Invalid WebGL attachment point?");
        return false;
    }
    MOZ_ASSERT(false, "Should not get here.");
    return false;
}
开发者ID:AtulKumar2,项目名称:gecko-dev,代码行数:67,代码来源:WebGLFramebuffer.cpp


注:本文中的WebGLContext::IsFormatValidForFB方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。