本文整理汇总了C++中WebCore::toV8Proxy方法的典型用法代码示例。如果您正苦于以下问题:C++ WebCore::toV8Proxy方法的具体用法?C++ WebCore::toV8Proxy怎么用?C++ WebCore::toV8Proxy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WebCore
的用法示例。
在下文中一共展示了WebCore::toV8Proxy方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _NPN_EvaluateHelper
bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
{
VOID_TO_NPVARIANT(*result);
if (!npObject)
return false;
if (npObject->_class != npScriptObjectClass)
return false;
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
v8::Context::Scope scope(context);
WebCore::String filename;
if (!popupsAllowed)
filename = "npscript";
WebCore::String script = WebCore::String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
v8::Local<v8::Value> v8result = proxy->evaluate(WebCore::ScriptSourceCode(script, WebCore::KURL(WebCore::ParsedURLString, filename)), 0);
if (v8result.IsEmpty())
return false;
convertV8ObjectToNPVariant(v8result, npObject, result);
return true;
}
示例2: _NPN_InvokeDefault
// FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
{
if (!npObject)
return false;
if (npObject->_class != npScriptObjectClass) {
if (npObject->_class->invokeDefault)
return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
VOID_TO_NPVARIANT(*result);
return true;
}
V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
VOID_TO_NPVARIANT(*result);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
// Lookup the function object and call it.
v8::Handle<v8::Object> functionObject(v8NpObject->v8Object);
if (!functionObject->IsFunction())
return false;
v8::Local<v8::Value> resultObject;
v8::Handle<v8::Function> function(v8::Function::Cast(*functionObject));
if (!function->IsNull()) {
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
resultObject = proxy->callFunction(function, functionObject, argumentCount, argv.get());
}
// If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
// successfully invoked". If we get an error return value, was that successfully invoked?
if (resultObject.IsEmpty())
return false;
convertV8ObjectToNPVariant(resultObject, npObject, result);
return true;
}
示例3: _NPN_Construct
bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
{
if (!npObject)
return false;
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
// Lookup the constructor function.
v8::Handle<v8::Object> ctorObj(object->v8Object);
if (!ctorObj->IsFunction())
return false;
// Call the constructor.
v8::Local<v8::Value> resultObject;
v8::Handle<v8::Function> ctor(v8::Function::Cast(*ctorObj));
if (!ctor->IsNull()) {
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
resultObject = proxy->newInstance(ctor, argumentCount, argv.get());
}
if (resultObject.IsEmpty())
return false;
convertV8ObjectToNPVariant(resultObject, npObject, result);
return true;
}
if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
return npObject->_class->construct(npObject, arguments, argumentCount, result);
return false;
}
示例4: _NPN_Invoke
bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
{
if (!npObject)
return false;
if (npObject->_class != npScriptObjectClass) {
if (npObject->_class->invoke)
return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
VOID_TO_NPVARIANT(*result);
return true;
}
V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
if (!identifier->isString)
return false;
v8::HandleScope handleScope;
// FIXME: should use the plugin's owner frame as the security context.
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
if (methodName == _NPN_GetStringIdentifier("eval")) {
if (argumentCount != 1)
return false;
if (arguments[0].type != NPVariantType_String)
return false;
return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
}
v8::Handle<v8::Value> functionObject = v8NpObject->v8Object->Get(v8::String::New(identifier->value.string));
if (functionObject.IsEmpty() || functionObject->IsNull()) {
NULL_TO_NPVARIANT(*result);
return false;
}
if (functionObject->IsUndefined()) {
VOID_TO_NPVARIANT(*result);
return false;
}
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
// Call the function object.
v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject);
OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
v8::Local<v8::Value> resultObject = proxy->callFunction(function, v8NpObject->v8Object, argumentCount, argv.get());
// If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
// successfully invoked". If we get an error return value, was that successfully invoked?
if (resultObject.IsEmpty())
return false;
convertV8ObjectToNPVariant(resultObject, npObject, result);
return true;
}