本文整理汇总了C++中WebCore::toV8Context方法的典型用法代码示例。如果您正苦于以下问题:C++ WebCore::toV8Context方法的具体用法?C++ WebCore::toV8Context怎么用?C++ WebCore::toV8Context使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WebCore
的用法示例。
在下文中一共展示了WebCore::toV8Context方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _NPN_SetProperty
bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value)
{
if (!npObject)
return false;
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
obj->Set(npIdentifierToV8Identifier(propertyName),
convertNPVariantToV8Object(value, object->rootObject->frame()->script()->windowScriptNPObject()));
return true;
}
if (npObject->_class->setProperty)
return npObject->_class->setProperty(npObject, propertyName, value);
return false;
}
示例2: _NPN_GetProperty
bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result)
{
if (!npObject)
return false;
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(propertyName));
convertV8ObjectToNPVariant(v8result, npObject, result);
return true;
}
if (npObject->_class->hasProperty && npObject->_class->getProperty) {
if (npObject->_class->hasProperty(npObject, propertyName))
return npObject->_class->getProperty(npObject, propertyName, result);
}
VOID_TO_NPVARIANT(*result);
return false;
}
示例3: _NPN_EvaluateHelper
bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
{
VOID_TO_NPVARIANT(*result);
if (!npObject)
return false;
if (npObject->_class != npScriptObjectClass)
return false;
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
v8::Context::Scope scope(context);
WebCore::String filename;
if (!popupsAllowed)
filename = "npscript";
WebCore::String script = WebCore::String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
v8::Local<v8::Value> v8result = proxy->evaluate(WebCore::ScriptSourceCode(script, WebCore::KURL(WebCore::ParsedURLString, filename)), 0);
if (v8result.IsEmpty())
return false;
convertV8ObjectToNPVariant(v8result, npObject, result);
return true;
}
示例4: _NPN_Enumerate
bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count)
{
if (!npObject)
return false;
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
// FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript.
// FIXME: Figure out how to cache this helper function. Run a helper function that collects the properties
// on the object into an array.
const char enumeratorCode[] =
"(function (obj) {"
" var props = [];"
" for (var prop in obj) {"
" props[props.length] = prop;"
" }"
" return props;"
"});";
v8::Handle<v8::String> source = v8::String::New(enumeratorCode);
v8::Handle<v8::Script> script = v8::Script::Compile(source, 0);
v8::Handle<v8::Value> enumeratorObj = script->Run();
v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(enumeratorObj);
v8::Handle<v8::Value> argv[] = { obj };
#if PLATFORM(ANDROID)
// TODO(benm): implement an arry size function on android
v8::Local<v8::Value> propsObj = enumerator->Call(v8::Handle<v8::Object>::Cast(enumeratorObj), 1, argv);
#else
v8::Local<v8::Value> propsObj = enumerator->Call(v8::Handle<v8::Object>::Cast(enumeratorObj), ARRAYSIZE_UNSAFE(argv), argv);
#endif
if (propsObj.IsEmpty())
return false;
// Convert the results into an array of NPIdentifiers.
v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj);
*count = props->Length();
*identifier = static_cast<NPIdentifier*>(malloc(sizeof(NPIdentifier*) * *count));
for (uint32_t i = 0; i < *count; ++i) {
v8::Local<v8::Value> name = props->Get(v8::Integer::New(i));
(*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name));
}
return true;
}
if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate)
return npObject->_class->enumerate(npObject, identifier, count);
return false;
}
示例5: _NPN_SetException
void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
{
if (npObject->_class != npScriptObjectClass) {
// We won't be able to find a proper scope for this exception, so just throw it.
// This is consistent with JSC, which throws a global exception all the time.
V8Proxy::throwError(V8Proxy::GeneralError, message);
return;
}
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(0, npObject);
if (context.IsEmpty())
return;
v8::Context::Scope scope(context);
V8Proxy::throwError(V8Proxy::GeneralError, message);
}
示例6: _NPN_InvokeDefault
// FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
{
if (!npObject)
return false;
if (npObject->_class != npScriptObjectClass) {
if (npObject->_class->invokeDefault)
return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
VOID_TO_NPVARIANT(*result);
return true;
}
V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
VOID_TO_NPVARIANT(*result);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
// Lookup the function object and call it.
v8::Handle<v8::Object> functionObject(v8NpObject->v8Object);
if (!functionObject->IsFunction())
return false;
v8::Local<v8::Value> resultObject;
v8::Handle<v8::Function> function(v8::Function::Cast(*functionObject));
if (!function->IsNull()) {
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
resultObject = proxy->callFunction(function, functionObject, argumentCount, argv.get());
}
// If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
// successfully invoked". If we get an error return value, was that successfully invoked?
if (resultObject.IsEmpty())
return false;
convertV8ObjectToNPVariant(resultObject, npObject, result);
return true;
}
示例7: _NPN_Construct
bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
{
if (!npObject)
return false;
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
// Lookup the constructor function.
v8::Handle<v8::Object> ctorObj(object->v8Object);
if (!ctorObj->IsFunction())
return false;
// Call the constructor.
v8::Local<v8::Value> resultObject;
v8::Handle<v8::Function> ctor(v8::Function::Cast(*ctorObj));
if (!ctor->IsNull()) {
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
resultObject = proxy->newInstance(ctor, argumentCount, argv.get());
}
if (resultObject.IsEmpty())
return false;
convertV8ObjectToNPVariant(resultObject, npObject, result);
return true;
}
if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
return npObject->_class->construct(npObject, arguments, argumentCount, result);
return false;
}
示例8: _NPN_RemoveProperty
bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
{
if (!npObject)
return false;
if (npObject->_class != npScriptObjectClass)
return false;
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
// FIXME: Verify that setting to undefined is right.
obj->Set(npIdentifierToV8Identifier(propertyName), v8::Undefined());
return true;
}
示例9: _NPN_SetException
void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
{
if (!npObject || npObject->_class != npScriptObjectClass) {
// We won't be able to find a proper scope for this exception, so just throw it.
// This is consistent with JSC, which throws a global exception all the time.
#if PLATFORM(ANDROID)
// However, if there isn't a v8 context, throw the error away as there really isn't anything useful to do with it.
if (v8::Context::InContext())
V8Proxy::throwError(V8Proxy::GeneralError, message);
#endif
return;
}
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(0, npObject);
if (context.IsEmpty())
return;
v8::Context::Scope scope(context);
V8Proxy::throwError(V8Proxy::GeneralError, message);
}
示例10: _NPN_HasProperty
bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
{
if (!npObject)
return false;
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
return obj->Has(npIdentifierToV8Identifier(propertyName));
}
if (npObject->_class->hasProperty)
return npObject->_class->hasProperty(npObject, propertyName);
return false;
}
示例11: _NPN_HasMethod
bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
{
if (!npObject)
return false;
if (npObject->_class == npScriptObjectClass) {
V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
v8::HandleScope handleScope;
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
v8::Handle<v8::Object> obj(object->v8Object);
v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodName));
return prop->IsFunction();
}
if (npObject->_class->hasMethod)
return npObject->_class->hasMethod(npObject, methodName);
return false;
}
示例12: _NPN_Invoke
bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
{
if (!npObject)
return false;
if (npObject->_class != npScriptObjectClass) {
if (npObject->_class->invoke)
return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
VOID_TO_NPVARIANT(*result);
return true;
}
V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
if (!identifier->isString)
return false;
v8::HandleScope handleScope;
// FIXME: should use the plugin's owner frame as the security context.
v8::Handle<v8::Context> context = toV8Context(npp, npObject);
if (context.IsEmpty())
return false;
v8::Context::Scope scope(context);
if (methodName == _NPN_GetStringIdentifier("eval")) {
if (argumentCount != 1)
return false;
if (arguments[0].type != NPVariantType_String)
return false;
return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
}
v8::Handle<v8::Value> functionObject = v8NpObject->v8Object->Get(v8::String::New(identifier->value.string));
if (functionObject.IsEmpty() || functionObject->IsNull()) {
NULL_TO_NPVARIANT(*result);
return false;
}
if (functionObject->IsUndefined()) {
VOID_TO_NPVARIANT(*result);
return false;
}
V8Proxy* proxy = toV8Proxy(npObject);
ASSERT(proxy);
// Call the function object.
v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject);
OwnArrayPtr<v8::Handle<v8::Value> > argv(createValueListFromVariantArgs(arguments, argumentCount, npObject));
v8::Local<v8::Value> resultObject = proxy->callFunction(function, v8NpObject->v8Object, argumentCount, argv.get());
// If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was
// successfully invoked". If we get an error return value, was that successfully invoked?
if (resultObject.IsEmpty())
return false;
convertV8ObjectToNPVariant(resultObject, npObject, result);
return true;
}