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C++ WaypointPath::find方法代码示例

本文整理汇总了C++中WaypointPath::find方法的典型用法代码示例。如果您正苦于以下问题:C++ WaypointPath::find方法的具体用法?C++ WaypointPath::find怎么用?C++ WaypointPath::find使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WaypointPath的用法示例。


在下文中一共展示了WaypointPath::find方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetNodePosition

void WaypointManager::SetNodePosition(uint32 entry, uint32 dbGuid, uint32 point, uint32 pathId, WaypointPathOrigin wpOrigin, float x, float y, float z)
{
    // Support only normal movement tables
    if (wpOrigin == PATH_FROM_EXTERNAL)
        return;

    WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin);
    if (!path)
        return;

    char const* const table     = waypointOriginTables[wpOrigin];
    char const* const key_field = waypointKeyColumn[wpOrigin];
    uint32 const key            = wpOrigin == PATH_FROM_GUID ? dbGuid : entry;
    if (wpOrigin == PATH_FROM_ENTRY)
        WorldDatabase.PExecuteLog("UPDATE %s SET position_x=%f, position_y=%f, position_z=%f WHERE %s=%u AND point=%u AND pathId=%u", table, x, y, z, key_field, key, point, pathId);
    else
        WorldDatabase.PExecuteLog("UPDATE %s SET position_x=%f, position_y=%f, position_z=%f WHERE %s=%u AND point=%u", table, x, y, z, key_field, key, point);

    WaypointPath::iterator find = path->find(point);
    if (find != path->end())
    {
        find->second.x = x;
        find->second.y = y;
        find->second.z = z;
    }
}
开发者ID:cala,项目名称:mangos-classic,代码行数:26,代码来源:WaypointManager.cpp

示例2: SetNodeScriptId

/// return true if a valid scriptId is provided
bool WaypointManager::SetNodeScriptId(uint32 entry, uint32 dbGuid, uint32 point, int32 pathId, WaypointPathOrigin wpOrigin, uint32 scriptId)
{
    // Support only normal movement tables
    if (wpOrigin != PATH_FROM_GUID && wpOrigin != PATH_FROM_ENTRY)
        return false;

    WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin);
    if (!path)
        return false;

    char const* const table     = wpOrigin == PATH_FROM_GUID ? "creature_movement" : "creature_movement_template";
    char const* const key_field = wpOrigin == PATH_FROM_GUID ? "id" : "entry";
    uint32 const key            = wpOrigin == PATH_FROM_GUID ? dbGuid : entry;
    WorldDatabase.PExecuteLog("UPDATE %s SET script_id=%u WHERE %s=%u AND point=%u", table, scriptId, key_field, key, point);

    WaypointPath::iterator find = path->find(point);
    if (find != path->end())
        find->second.script_id = scriptId;

    ScriptChainMap const* scm = sScriptMgr.GetScriptChainMap(DBS_ON_CREATURE_MOVEMENT);
    if (!scm)
        return false;

    return scm->find(scriptId) != scm->end();
}
开发者ID:mangosone,项目名称:server,代码行数:26,代码来源:WaypointManager.cpp

示例3: SetNodeOrientation

void WaypointManager::SetNodeOrientation(uint32 entry, uint32 dbGuid, uint32 point, int32 pathId, WaypointPathOrigin wpOrigin, float orientation)
{
    // Support only normal movement tables
    if (wpOrigin != PATH_FROM_GUID && wpOrigin != PATH_FROM_ENTRY)
        return;

    WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin);
    if (!path)
        return;

    char const* const table     = wpOrigin == PATH_FROM_GUID ? "creature_movement" : "creature_movement_template";
    char const* const key_field = wpOrigin == PATH_FROM_GUID ? "id" : "entry";
    uint32 const key            = wpOrigin == PATH_FROM_GUID ? dbGuid : entry;
    WorldDatabase.PExecuteLog("UPDATE %s SET orientation=%f WHERE %s=%u AND point=%u", table, orientation, key_field, key, point);

    WaypointPath::iterator find = path->find(point);
    if (find != path->end())
        find->second.orientation = orientation;
}
开发者ID:muscnx,项目名称:Mangos021SD2,代码行数:19,代码来源:WaypointManager.cpp

示例4: SetNodeWaittime

void WaypointManager::SetNodeWaittime(uint32 entry, uint32 dbGuid, uint32 point, uint32 pathId, WaypointPathOrigin wpOrigin, uint32 waittime)
{
    // Support only normal movement tables
    if (wpOrigin == PATH_FROM_EXTERNAL)
        return;

    WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin);
    if (!path)
        return;

    char const* const table     = waypointOriginTables[wpOrigin];
    char const* const key_field = waypointKeyColumn[wpOrigin];
    uint32 const key            = wpOrigin == PATH_FROM_GUID ? dbGuid : entry;
    if (wpOrigin == PATH_FROM_ENTRY)
        WorldDatabase.PExecuteLog("UPDATE %s SET waittime=%u WHERE %s=%u AND point=%u AND pathId=%u", table, waittime, key_field, key, point, pathId);
    else
        WorldDatabase.PExecuteLog("UPDATE %s SET waittime=%u WHERE %s=%u AND point=%u", table, waittime, key_field, key, point);

    WaypointPath::iterator find = path->find(point);
    if (find != path->end())
        find->second.delay = waittime;
}
开发者ID:cala,项目名称:mangos-classic,代码行数:22,代码来源:WaypointManager.cpp

示例5: SetNodePosition

void WaypointManager::SetNodePosition(uint32 entry, uint32 dbGuid, uint32 point, int32 pathId, WaypointPathOrigin wpOrigin, float x, float y, float z)
{
    // Support only normal movement tables
    if (wpOrigin != PATH_FROM_GUID && wpOrigin != PATH_FROM_ENTRY)
        { return; }

    WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin);
    if (!path)
        { return; }

    char const* const table     = wpOrigin == PATH_FROM_GUID ? "creature_movement" : "creature_movement_template";
    char const* const key_field = wpOrigin == PATH_FROM_GUID ? "id" : "entry";
    uint32 const key            = wpOrigin == PATH_FROM_GUID ? dbGuid : entry;
    WorldDatabase.PExecuteLog("UPDATE %s SET position_x=%f, position_y=%f, position_z=%f WHERE %s=%u AND point=%u", table, x, y, z, key_field, key, point);

    WaypointPath::iterator find = path->find(point);
    if (find != path->end())
    {
        find->second.x = x;
        find->second.y = y;
        find->second.z = z;
    }
}
开发者ID:mangosone,项目名称:server,代码行数:23,代码来源:WaypointManager.cpp

示例6: SetNodeScriptId

/// return true if a valid scriptId is provided
bool WaypointManager::SetNodeScriptId(uint32 entry, uint32 dbGuid, uint32 point, uint32 pathId, WaypointPathOrigin wpOrigin, uint32 scriptId)
{
    // Support only normal movement tables
    if (wpOrigin == PATH_FROM_EXTERNAL)
        return false;

    WaypointPath* path = GetPathFromOrigin(entry, dbGuid, pathId, wpOrigin);
    if (!path)
        return false;

    char const* const table     = waypointOriginTables[wpOrigin];
    char const* const key_field = waypointKeyColumn[wpOrigin];
    uint32 const key            = wpOrigin == PATH_FROM_GUID ? dbGuid : ((entry << 8) + pathId);
    if (wpOrigin == PATH_FROM_ENTRY)
        WorldDatabase.PExecuteLog("UPDATE %s SET script_id=%u WHERE %s=%u AND point=%u AND pathId=%u", table, scriptId, key_field, key, point, pathId);
    else
        WorldDatabase.PExecuteLog("UPDATE %s SET script_id=%u WHERE %s=%u AND point=%u", table, scriptId, key_field, key, point);

    WaypointPath::iterator find = path->find(point);
    if (find != path->end())
        find->second.script_id = scriptId;

    return sCreatureMovementScripts.second.find(scriptId) != sCreatureMovementScripts.second.end();
}
开发者ID:cala,项目名称:mangos-classic,代码行数:25,代码来源:WaypointManager.cpp


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