本文整理汇总了C++中Wavefunction::GetData方法的典型用法代码示例。如果您正苦于以下问题:C++ Wavefunction::GetData方法的具体用法?C++ Wavefunction::GetData怎么用?C++ Wavefunction::GetData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Wavefunction
的用法示例。
在下文中一共展示了Wavefunction::GetData方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: real
void DistributedOverlapMatrix<Rank>::WavefunctionToMultiVector(Wavefunction<Rank> &psi, Epetra_MultiVector_Ptr vec, int opRank)
{
//Map wavefunction to 3D array (compress before- and after-ranks)
blitz::Array<cplx, 3> psiData = MapToRank3(psi.GetData(), opRank, 1);
int beforeSize = psiData.extent(0);
int opSize = psiData.extent(1);
int afterSize = psiData.extent(2);
int otherSize = beforeSize*afterSize;
//Copy real and imag part of wavefunction into multivector
double realVal, imagVal;
for (int i=0; i<beforeSize; i++)
{
for (int j=0; j<opSize; j++)
{
for (int k=0; k<afterSize; k++)
{
//cout << "cur vec = " << i * afterSize + k << ", cur idx = " << j << endl;
//cout << "cur vec = " << i * afterSize + k + otherSize << ", cur idx = " << j << endl;
realVal = real( psiData(i,j,k) );
imagVal = imag( psiData(i,j,k) );
vec->ReplaceMyValue(j, i*afterSize + k, realVal);
vec->ReplaceMyValue(j, i*afterSize + k + otherSize, imagVal);
}
}
}
}
示例2: shape
void DistributedOverlapMatrix<Rank>::MultiVectorToWavefunction(Wavefunction<Rank> &psi, Epetra_MultiVector_Ptr vec, int opRank)
{
//Put result into psi
blitz::Array<cplx, 3> data = MapToRank3(psi.GetData(), opRank, 1);
int beforeSize = data.extent(0);
int opSize = data.extent(1);
int afterSize = data.extent(2);
int otherSize = beforeSize*afterSize;
double *destVecView=0;
vec->ExtractView(&destVecView, &opSize);
blitz::Array<double, 2> data2(destVecView, shape(2 * otherSize, opSize), shape(opSize, 1), neverDeleteData);
//blitz::Array<double, 2> data2;
//data2.resize(2 * otherSize, opSize);
//vec->ExtractCopy(data2.data(), opSize);
for (int i=0; i<beforeSize; i++)
{
for (int j=0; j<opSize; j++)
{
for (int k=0; k<afterSize; k++)
{
double realVal = data2(i*afterSize + k, j);
double imagVal = data2(i*afterSize + k + otherSize, j);
data(i,j,k) = realVal + I * imagVal;
}
}
}
}
示例3: begin
/*
* Maps the given wavefunction to one where the particles are exchanged
* psi(1,2) -> psi(2,1)
*/
Wavefunction<3>::Ptr GetWavefunctionParticleExchange(Wavefunction<3>::Ptr psi, list angularSymmetrizationPairs)
{
typedef Array<cplx, 3> ArrayType;
ArrayType data = psi->GetData();
int countr = data.extent(1);
typedef stl_input_iterator<tuple> Iterator;
Iterator begin(angularSymmetrizationPairs);
Iterator end;
Wavefunction<3>::Ptr exchgPsi = psi->Copy();
ArrayType exchgData = exchgPsi->GetData();
for (Iterator i=begin; i!=end; i++)
{
int a1 = extract<int>((*i)[0]);
int a2 = extract<int>((*i)[1]);
for (int r1=0; r1<countr; r1++)
{
for (int r2=0; r2<countr; r2++)
{
exchgData(a1, r1, r2) = data(a2, r2, r1);
}
}
}
return exchgPsi;
}
示例4:
void CombinedRepresentation<Rank>::MultiplyOverlap(Wavefunction<Rank> &srcPsi, Wavefunction<Rank> &dstPsi, int rank)
{
using namespace blitz;
if (this->IsOrthogonalBasis(rank))
{
dstPsi.GetData() = srcPsi.GetData();
}
else
{
DistributedOverlap->MultiplyOverlapRank(srcPsi, dstPsi, rank, true);
//Map the data to a 3D array, where the b-spline part is the middle rank
//Array<cplx, 3> srcData = MapToRank3(srcPsi.Data, rank, 1);
//Array<cplx, 3> dstData = MapToRank3(dstPsi.Data, rank, 1);
//this->GetGlobalOverlapMatrix(rank)->MultiplyOverlapTensor(srcData, dstData);
}
}
示例5:
void DistributedOverlapMatrix<Rank>::SetupRank(Wavefunction<Rank> &srcPsi, int opRank)
{
//Need a copy of srcPsi for future reference (only on first call to this function)
if (!HasPsi)
{
Psi = srcPsi.Copy();
HasPsi = true;
}
//Check that distribution for opRank has not changed since last call.
//Also check that typeID of representation is the same
/* int curDistribOpRank = Psi->GetRepresentation()->GetDistributedModel()->GetDistribution()(opRank);
int srcDistribOpRank = srcPsi.GetRepresentation()->GetDistributedModel()->GetDistribution()(opRank);
if ( (curDistribOpRank != srcDistribOpRank) )
{
Psi = srcPsi.Copy();
//NB: We reset IsSetup flag for _all_ ranks!
IsSetupRank = false;
}
*/
if (!IsSetupRank(opRank))
{
//Sanity check: operation rank should be less than rank of wavefunction (and nonzero, duh)
assert(opRank < Rank);
assert(opRank > -1);
//Assert non-orthogonal rank opRank
assert (!srcPsi.GetRepresentation()->IsOrthogonalBasis(opRank));
//Create Epetra map for this rank
WavefunctionMaps(opRank) = CreateWavefunctionMultiVectorEpetraMap<Rank>(Psi, opRank);
//Setup overlap matrix
SetupOverlapMatrixRank(srcPsi, opRank);
//Setup work multivectors
blitz::Array<cplx, 3> psiData = MapToRank3(srcPsi.GetData(), opRank, 1);
int numVectors = 2 * psiData.extent(0) * psiData.extent(2);
InputVector(opRank) = Epetra_MultiVector_Ptr( new Epetra_MultiVector(*WavefunctionMaps(opRank), numVectors, false) );
OutputVector(opRank) = Epetra_MultiVector_Ptr( new Epetra_MultiVector(*WavefunctionMaps(opRank), numVectors, false) );
//Allocate mem for multivectors
//InputData.resize(srcPsi.GetData().size(), 1);
//OutputData.resize(srcPsi.GetData().size(), 1);
//Setup Amesos solvers
SetupOverlapSolvers(srcPsi, opRank);
//Flag this rank as set up
IsSetupRank(opRank) = true;
}
}
示例6: runtime_error
void CombinedRepresentation<Rank>::MultiplyOverlap(cplx sourceScaling, Wavefunction<Rank> &srcPsi, cplx destScaling, Wavefunction<Rank> &dstPsi, int rank)
{
//Not implemented correctly atm.
throw std::runtime_error("Not implemented properly yet!");
using namespace blitz;
if (this->IsOrthogonalBasis(rank))
{
dstPsi.GetData() = srcPsi.GetData();
}
else
{
//Map the data to a 3D array, where the b-spline part is the middle rank
//Array<cplx, 3> srcData = MapToRank3(srcPsi.Data, rank, 1);
//Array<cplx, 3> dstData = MapToRank3(dstPsi.Data, rank, 1);
//this->GetGlobalOverlapMatrix(rank)->MultiplyOverlapTensor(srcData, dstData);
DistributedOverlap->MultiplyOverlapRank(srcPsi, dstPsi, rank, true);
}
}
示例7: runtime_error
void BSplineTransform<Rank>::InverseTransform(Wavefunction<Rank> &psi)
{
using namespace blitz;
if(psi.GetActiveBufferName() != BSplineDataName)
{
throw std::runtime_error("Active databuffer is not what is should be...");
}
//Project input and output into 3D arrays with bsplineRank in the middle.
Array<cplx, Rank> inputData(psi.GetData());
Array<cplx, Rank> outputData(psi.GetData(BSplineGridDataName));
Array<cplx, 3> input3d = MapToRank3(inputData, BaseRank, 1);
Array<cplx, 3> output3d = MapToRank3(outputData, BaseRank, 1);
int psiSliceExtent = input3d.extent(1);
Array<cplx, 1> psiSlice(psiSliceExtent);
output3d = 0;
int preCount = input3d.extent(0);
int postCount = input3d.extent(2);
for (int i=0; i<preCount; i++)
{
for (int j=0; j<postCount; j++)
{
/*
* Copy wavefunction slice along bspline rank to temp
* array.
*/
psiSlice = input3d(i, Range::all(), j).copy();
// Call on BSpline function to perform expansion
output3d(i, Range::all() , j) =
BSplineObject->ConstructFunctionFromBSplineExpansion(psiSlice);
}
}
psi.SetActiveBuffer(BSplineGridDataName);
}
示例8:
void BSplineTransform<Rank>::SetupStep(Wavefunction<Rank> &psi, BSpline::Ptr bsplineObject, int baseRank)
{
using namespace blitz;
SetBaseRank(baseRank);
BSplineObject = bsplineObject;
/*
* Get shape of wavefunction (we are in the bspline repr).
* Then allocate bspline grid representation buffer of wavefunction
* and store buffer names on object.
*/
TinyVector<int, Rank> gridShape = psi.GetData().shape();
gridShape(baseRank) = BSplineObject->GetQuadratureGridGlobal().extent(0);
BSplineGridDataName = psi.AllocateData(gridShape);
BSplineDataName = psi.GetActiveBufferName();
//TempData.resize(BSplineObject->GetQuadratureGridGlobal().extent(0));
TempData.resize(BSplineObject->NumberOfBSplines);
}
示例9: weights
void CombinedRepresentation<Rank>::MultiplyIntegrationWeights(Wavefunction<Rank> &psi, int rank)
{
blitz::Array<cplx, 3> data = MapToRank3(psi.GetData(), rank, 1);
if (this->IsOrthogonalBasis(rank))
{
blitz::Array<double, 1> weights = this->GetLocalWeights(rank);
data *= weights(blitz::tensor::j) + 0*blitz::tensor::k;
}
else
{
if (this->GetDistributedModel()->IsDistributedRank(rank))
{
DistributedOverlap->MultiplyOverlapRank(psi, rank, true);
}
else
{
this->GetGlobalOverlapMatrix(rank)->MultiplyOverlapTensor(data);
}
}
}
示例10: if
cplx CombinedRepresentation<Rank>::InnerProduct(const Wavefunction<Rank>& w1, const Wavefunction<Rank>& w2)
{
blitz::Array<cplx, Rank> d1(w1.GetData());
blitz::Array<cplx, Rank> d2(w2.GetData());
/*
* Algorithm1 is faster for orthogonal basises
* Algorithm2 is faster for nonorthogonal basies
* Algorithm3 is the only one working for parallel problems, but require
* more memory
*
* For a combination of orthogonal and non-orthogonal
* basises, 1 and 2 are most likely almost equally fast
*
* Conclusion: Algo 3 is default
*/
if (Algorithm == 1)
{
return InnerProductImpl_Algo1(d1, d2);
}
else if (Algorithm == 2)
{
return InnerProductImpl_Algo2(d1, d2);
}
else if (Algorithm == 3)
{
blitz::TinyVector<int, Rank> shape = d1.shape();
blitz::Array<cplx, Rank> temp1;
blitz::Array<cplx, Rank> temp2;
int tempName[2];
int tempNamePsi[2];
Wavefunction<Rank>* psiList[2];
for (int i=0; i<2; i++)
{
tempName[i] = -1;
tempNamePsi[i] = -1;
}
psiList[0] = const_cast<Wavefunction<Rank>*>(&w1);
psiList[1] = const_cast<Wavefunction<Rank>*>(&w2);
//Find any available buffers of correct size on any of the wavefunctions
for (int i=0; i<2; i++)
{
//See if there is an available buffer in psi j
for (int j=0; j<2; j++)
{
int name = psiList[j]->GetAvailableDataBufferName(shape);
if (name != -1)
{
tempName[i] = name;
tempNamePsi[i] = j;
psiList[j]->LockBuffer(name);
break;
}
}
}
//If we didnt find two available buffers, we must allocate
//We'll allocate on w2
for (int i=0; i<2; i++)
{
if (tempName[i] == -1)
{
tempName[i] = psiList[1]->AllocateData(shape);
tempNamePsi[i] = 1;
psiList[1]->LockBuffer(tempName[i]);
}
}
//Get the actual data buffers
temp1.reference(psiList[tempNamePsi[0]]->GetData(tempName[0]));
temp2.reference(psiList[tempNamePsi[1]]->GetData(tempName[1]));
//Perform MatrixVector multiplication
//first step
//
for (int i=0; i<Rank; i++)
{
if (this->GetDistributedModel()->IsDistributedRank(i) && !this->IsOrthogonalBasis(i))
{
throw std::runtime_error("This inner product only supports parallelization for orthogonal ranks");
}
if (this->IsOrthogonalBasis(i))
{
if (i == 0)
{
temp1 = d2;
}
//TODO: Make this faster by moving it to TensorMultiply
blitz::Array<double, 1> weights = this->GetLocalWeights(i);
blitz::Array<cplx, 3> temp3d = MapToRank3(temp1, i, 1);
temp3d *= weights(blitz::tensor::j) + 0*blitz::tensor::k;
}
else
{
//.........这里部分代码省略.........