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C++ WOEdge::GetbFace方法代码示例

本文整理汇总了C++中WOEdge::GetbFace方法的典型用法代码示例。如果您正苦于以下问题:C++ WOEdge::GetbFace方法的具体用法?C++ WOEdge::GetbFace怎么用?C++ WOEdge::GetbFace使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WOEdge的用法示例。


在下文中一共展示了WOEdge::GetbFace方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

WOEdge::WOEdge(WOEdge& iBrother)
{
	_paVertex = iBrother.GetaVertex();
	_pbVertex = iBrother.GetbVertex();
	_paFace = iBrother.GetaFace();
	_pbFace = iBrother.GetbFace();
	_pOwner = iBrother.GetOwner();
	userdata = NULL;
	iBrother.userdata = new oedgedata;
	((oedgedata *)(iBrother.userdata))->_copy = this;

	_vec = iBrother._vec;
	_angle = iBrother._angle;
}
开发者ID:Walid-Shouman,项目名称:Blender,代码行数:14,代码来源:WEdge.cpp

示例2: instanciateEdge

WOEdge *WFace::MakeEdge(WVertex *v1, WVertex *v2)
{
	// First check whether the same oriented edge already exists or not:
	vector<WEdge *>& v1Edges = v1->GetEdges();
	for (vector<WEdge*>::iterator it1 = v1Edges.begin(), end = v1Edges.end(); it1 != end; it1++) {
		WEdge *we = (*it1);
		WOEdge *woea = we->GetaOEdge();

		//if ((*it1)->GetbVertex() == v2) {
		if ((woea->GetaVertex() == v1) && (woea->GetbVertex() == v2)) {
			// The oriented edge already exists
			cerr << "Warning: edge " << v1->GetId() << " - " << v2->GetId() << " appears twice, correcting" << endl;
			// Adds the edge to the face
			//AddEdge((*it1)->GetaOEdge());
			AddEdge(woea);
			(*it1)->setNumberOfOEdges((*it1)->GetNumberOfOEdges() + 1);
			//sets these vertices as border:
			v1->setBorder(true);
			v2->setBorder(true);
			//return (*it1)->GetaOEdge();
			return woea;
		}

		WOEdge *woeb = we->GetbOEdge();
		//if ((*it1)->GetbVertex() == v2)
		if (woeb && (woeb->GetaVertex() == v1) && (woeb->GetbVertex() == v2)) {
			// The oriented edge already exists
			cerr << "Warning: edge " << v1->GetId() << " - " << v2->GetId() << " appears twice, correcting" << endl;
			// Adds the edge to the face
			//AddEdge((*it1)->GetaOEdge());
			AddEdge(woeb);
			(*it1)->setNumberOfOEdges((*it1)->GetNumberOfOEdges() + 1);
			//sets these vertices as border:
			v1->setBorder(true);
			v2->setBorder(true);
			//return (*it1)->GetaOEdge();
			return woeb;
		}
	}

	// the oriented edge we're about to build
	WOEdge *pOEdge = new WOEdge;
	// The edge containing the oriented edge.
	WEdge *edge;

	// checks whether this edge already exists or not
	// If it exists, it points outward v2
	bool exist = false;
	WOEdge *pInvertEdge = NULL; // The inverted edge if it exists
	vector<WEdge *>& v2Edges = v2->GetEdges();
	vector<WEdge *>::iterator it;
	for (it = v2Edges.begin(); it != v2Edges.end(); it++) {
		if ((*it)->GetbVertex() == v1) {
			// The invert edge already exists
			exist = true;
			pInvertEdge = (*it)->GetaOEdge();
			break;
		}
	}

	//DEBUG:
	if (true == exist) { // The invert edge already exists
		// Retrieves the corresponding edge
		edge = pInvertEdge->GetOwner();

		// Sets the a Face (retrieved from pInvertEdge
		pOEdge->setaFace(pInvertEdge->GetbFace());

		// Updates the invert edge:
		pInvertEdge->setaFace(this);
	}
	else { // The invert edge does not exist yet
		// we must create a new edge
		//edge = new WEdge;
		edge = instanciateEdge();

		// updates the a,b vertex edges list:
		v1->AddEdge(edge);
		v2->AddEdge(edge);
	}

	pOEdge->setOwner(edge);
	// Add the vertices:
	pOEdge->setaVertex(v1);
	pOEdge->setbVertex(v2);

	// Debug:
	if (v1->GetId() == v2->GetId())
		cerr << "Warning: edge " << this << " null with vertex " << v1->GetId() << endl;

	edge->AddOEdge(pOEdge);
	//edge->setNumberOfOEdges(edge->GetNumberOfOEdges() + 1);

	// Add this face (the b face)
	pOEdge->setbFace(this);

	// Adds the edge to the face
	AddEdge(pOEdge);

	return pOEdge;
//.........这里部分代码省略.........
开发者ID:Walid-Shouman,项目名称:Blender,代码行数:101,代码来源:WEdge.cpp

示例3: gts_vertex_principal_directions

/*! gts_vertex_principal_directions:
 *  @v: a #WVertex.
 *  @s: a #GtsSurface.
 *  @Kh: mean curvature normal (a #Vec3r).
 *  @Kg: Gaussian curvature (a real).
 *  @e1: first principal curvature direction (direction of largest curvature).
 *  @e2: second principal curvature direction.
 *
 *  Computes the principal curvature directions at a point given @Kh and @Kg, the mean curvature normal and
 *  Gaussian curvatures at that point, computed with gts_vertex_mean_curvature_normal() and
 *  gts_vertex_gaussian_curvature(), respectively.
 *
 *  Note that this computation is very approximate and tends to be unstable. Smoothing of the surface or the principal
 *  directions may be necessary to achieve reasonable results.
 */
void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, Vec3r &e2)
{
	Vec3r N;
	real normKh;

	Vec3r basis1, basis2, d, eig;
	real ve2, vdotN;
	real aterm_da, bterm_da, cterm_da, const_da;
	real aterm_db, bterm_db, cterm_db, const_db;
	real a, b, c;
	real K1, K2;
	real *weights, *kappas, *d1s, *d2s;
	int edge_count;
	real err_e1, err_e2;
	int e;
	WVertex::incoming_edge_iterator itE;

	/* compute unit normal */
	normKh = Kh.norm();

	if (normKh > 0.0) {
		Kh.normalize();
	}
	else {
		/* This vertex is a point of zero mean curvature (flat or saddle point). Compute a normal by averaging
		 * the adjacent triangles
		 */
		N[0] = N[1] = N[2] = 0.0;

		for (itE = v->incoming_edges_begin(); itE != v->incoming_edges_end(); itE++)
			N = Vec3r(N + (*itE)->GetaFace()->GetNormal());
		real normN = N.norm();
		if (normN <= 0.0)
			return;
		N.normalize();
	}

	/* construct a basis from N: */
	/* set basis1 to any component not the largest of N */
	basis1[0] =  basis1[1] =  basis1[2] = 0.0;
	if (fabs (N[0]) > fabs (N[1]))
		basis1[1] = 1.0;
	else
		basis1[0] = 1.0;

	/* make basis2 orthogonal to N */
	basis2 = (N ^ basis1);
	basis2.normalize();

	/* make basis1 orthogonal to N and basis2 */
	basis1 = (N ^ basis2);
	basis1.normalize();

	aterm_da = bterm_da = cterm_da = const_da = 0.0;
	aterm_db = bterm_db = cterm_db = const_db = 0.0;
	int nb_edges = v->GetEdges().size();

	weights = (real *)malloc(sizeof(real) * nb_edges);
	kappas = (real *)malloc(sizeof(real) * nb_edges);
	d1s = (real *)malloc(sizeof(real) * nb_edges);
	d2s = (real *)malloc(sizeof(real) * nb_edges);
	edge_count = 0;

	for (itE = v->incoming_edges_begin(); itE != v->incoming_edges_end(); itE++) {
		WOEdge *e;
		WFace *f1, *f2;
		real weight, kappa, d1, d2;
		Vec3r vec_edge;
		if (!*itE)
			continue;
		e = *itE;

		/* since this vertex passed the tests in gts_vertex_mean_curvature_normal(), this should be true. */
		//g_assert(gts_edge_face_number (e, s) == 2);

		/* identify the two triangles bordering e in s */
		f1 = e->GetaFace();
		f2 = e->GetbFace();

		/* We are solving for the values of the curvature tensor
		 *     B = [ a b ; b c ].
		 *  The computations here are from section 5 of [Meyer et al 2002].
		 *
		 *  The first step is to calculate the linear equations governing the values of (a,b,c). These can be computed
		 *  by setting the derivatives of the error E to zero (section 5.3).
//.........这里部分代码省略.........
开发者ID:Ichthyostega,项目名称:blender,代码行数:101,代码来源:Curvature.cpp


注:本文中的WOEdge::GetbFace方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。