本文整理汇总了C++中WOEdge::GetVec方法的典型用法代码示例。如果您正苦于以下问题:C++ WOEdge::GetVec方法的具体用法?C++ WOEdge::GetVec怎么用?C++ WOEdge::GetVec使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WOEdge
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在下文中一共展示了WOEdge::GetVec方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: compute_curvature_tensor_one_ring
void compute_curvature_tensor_one_ring(WVertex *start, NormalCycle& nc)
{
// in case we have a non-manifold vertex, skip it...
if (start->isBoundary())
return;
WVertex::incoming_edge_iterator woeit = start->incoming_edges_begin();
WVertex::incoming_edge_iterator woeitend = start->incoming_edges_end();
for (; woeit != woeitend; ++woeit) {
WOEdge *h = (*woeit)->twin();
nc.accumulate_dihedral_angle(h->GetVec(), h->GetAngle());
WOEdge *hprev = h->getPrevOnFace();
nc.accumulate_dihedral_angle(hprev->GetVec(), hprev->GetAngle());
}
}
示例2: compute_curvature_tensor
// TODO: check optimizations:
// use marking ? (measure *timings* ...)
void compute_curvature_tensor(WVertex *start, real radius, NormalCycle& nc)
{
// in case we have a non-manifold vertex, skip it...
if (start->isBoundary())
return;
std::set<WVertex*> vertices;
const Vec3r& O = start->GetVertex();
std::stack<WVertex*> S;
S.push(start);
vertices.insert(start);
while (!S.empty()) {
WVertex *v = S.top();
S.pop();
if (v->isBoundary())
continue;
const Vec3r& P = v->GetVertex();
WVertex::incoming_edge_iterator woeit = v->incoming_edges_begin();
WVertex::incoming_edge_iterator woeitend = v->incoming_edges_end();
for (; woeit != woeitend; ++woeit) {
WOEdge *h = *woeit;
if ((v == start) || h->GetVec() * (O - P) > 0.0) {
Vec3r V(-1 * h->GetVec());
bool isect = sphere_clip_vector(O, radius, P, V);
assert (h->GetOwner()->GetNumberOfOEdges() == 2); // Because otherwise v->isBoundary() would be true
nc.accumulate_dihedral_angle(V, h->GetAngle());
if (!isect) {
WVertex *w = h->GetaVertex();
if (vertices.find(w) == vertices.end()) {
vertices.insert(w);
S.push(w);
}
}
}
}
}
}
示例3: gts_vertex_principal_directions
//.........这里部分代码省略.........
WOEdge *e;
WFace *f1, *f2;
real weight, kappa, d1, d2;
Vec3r vec_edge;
if (!*itE)
continue;
e = *itE;
/* since this vertex passed the tests in gts_vertex_mean_curvature_normal(), this should be true. */
//g_assert(gts_edge_face_number (e, s) == 2);
/* identify the two triangles bordering e in s */
f1 = e->GetaFace();
f2 = e->GetbFace();
/* We are solving for the values of the curvature tensor
* B = [ a b ; b c ].
* The computations here are from section 5 of [Meyer et al 2002].
*
* The first step is to calculate the linear equations governing the values of (a,b,c). These can be computed
* by setting the derivatives of the error E to zero (section 5.3).
*
* Since a + c = norm(Kh), we only compute the linear equations for dE/da and dE/db. (NB: [Meyer et al 2002]
* has the equation a + b = norm(Kh), but I'm almost positive this is incorrect).
*
* Note that the w_ij (defined in section 5.2) are all scaled by (1/8*A_mixed). We drop this uniform scale
* factor because the solution of the linear equations doesn't rely on it.
*
* The terms of the linear equations are xterm_dy with x in {a,b,c} and y in {a,b}. There are also const_dy
* terms that are the constant factors in the equations.
*/
/* find the vector from v along edge e */
vec_edge = Vec3r(-1 * e->GetVec());
ve2 = vec_edge.squareNorm();
vdotN = vec_edge * N;
/* section 5.2 - There is a typo in the computation of kappa. The edges should be x_j-x_i. */
kappa = 2.0 * vdotN / ve2;
/* section 5.2 */
/* I don't like performing a minimization where some of the weights can be negative (as can be the case
* if f1 or f2 are obtuse). To ensure all-positive weights, we check for obtuseness. */
weight = 0.0;
if (!triangle_obtuse(v, f1)) {
weight += ve2 * cotan(f1->GetNextOEdge(e->twin())->GetbVertex(), e->GetaVertex(), e->GetbVertex()) / 8.0;
}
else {
if (angle_obtuse(v, f1)) {
weight += ve2 * f1->getArea() / 4.0;
}
else {
weight += ve2 * f1->getArea() / 8.0;
}
}
if (!triangle_obtuse(v, f2)) {
weight += ve2 * cotan (f2->GetNextOEdge(e)->GetbVertex(), e->GetaVertex(), e->GetbVertex()) / 8.0;
}
else {
if (angle_obtuse(v, f2)) {
weight += ve2 * f1->getArea() / 4.0;
}
else {