本文整理汇总了C++中WFont::SetColor方法的典型用法代码示例。如果您正苦于以下问题:C++ WFont::SetColor方法的具体用法?C++ WFont::SetColor怎么用?C++ WFont::SetColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WFont
的用法示例。
在下文中一共展示了WFont::SetColor方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Render
void OptionProfile::Render()
{
JRenderer * renderer = JRenderer::GetInstance();
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
mFont->SetScale(1);
int spacing = 2 + (int) mFont->GetHeight();
float pX, pY;
pX = x;
pY = y;
char buf[512];
if (selections[value] == "Default")
sprintf(buf, "player/avatar.jpg");
else
sprintf(buf, "profiles/%s/avatar.jpg", selections[value].c_str());
string filename = buf;
JQuadPtr avatar = WResourceManager::Instance()->RetrieveTempQuad(filename, TEXTURE_SUB_EXACT);
if (avatar)
{
renderer->RenderQuad(avatar.get(), x, pY);
pX += 40;
}
mFont->SetColor(getColor(WGuiColor::TEXT_HEADER));
mFont->DrawString(selections[value].c_str(), pX, pY + 2, JGETEXT_LEFT);
mFont->SetScale(0.8f);
mFont->SetColor(getColor(WGuiColor::TEXT_BODY));
mFont->DrawString(preview.c_str(), pX, pY + spacing + 2, JGETEXT_LEFT);
mFont->SetScale(1.0f);
}
示例2: Render
void DamagerDamaged::Render(CombatStep mode)
{
TransientCardView::Render();
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
switch (mode)
{
case BLOCKERS:
case TRIGGERS:
case ORDER:
mFont->SetColor(ARGB(92,255,255,255));
break;
case FIRST_STRIKE:
case END_FIRST_STRIKE:
case DAMAGE:
case END_DAMAGE:
mFont->SetColor(ARGB(255, 255, 64, 0));
break;
}
char buf[6];
sprintf(buf, "%i", sumDamages());
mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
}
示例3: Render
void GuiGameZone::Render()
{
//Texture
JQuadPtr quad = WResourceManager::Instance()->GetQuad(kGenericCardThumbnailID);
float scale = defaultHeight / quad->mHeight;
quad->SetColor(ARGB((int)(actA),255,255,255));
if(type == GUI_EXILE)
{
quad->SetColor(ARGB((int)(actA),255,240,255));
}
JRenderer::GetInstance()->RenderQuad(quad.get(), actX, actY, 0.0, scale * actZ, scale * actZ);
float x0 = actX;
if (x0 < SCREEN_WIDTH / 2)
{
x0 += 7;
}
if (mHasFocus)
JRenderer::GetInstance()->FillRect(actX, actY, quad->mWidth * scale * actZ, quad->mHeight * scale * actZ,
ARGB(abs(128 - wave),255,255,255));
//Number of cards
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[11];
int mAlpha = (int) (actA);
/*if(type == GUI_GRAVEYARD)
sprintf(buffer, "%i\ng", zone->nb_cards);
else if(type == GUI_LIBRARY)
sprintf(buffer, "%i\nl", zone->nb_cards);
else if(type == GUI_OPPONENTHAND)
sprintf(buffer, "%i\nh", zone->nb_cards);
else if(type == GUI_EXILE)
sprintf(buffer, "%i\ne", zone->nb_cards);
else*/
sprintf(buffer, "%i", zone->nb_cards);
mFont->SetColor(ARGB(mAlpha,0,0,0));
mFont->DrawString(buffer, x0 + 1, actY + 1);
if (actA > 120)
mAlpha = 255;
mFont->SetColor(ARGB(mAlpha,255,255,255));
mFont->DrawString(buffer, x0, actY);
if (showCards)
cd->Render();
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Render();
PlayGuiObject::Render();
}
示例4: Render
void InteractiveButton::Render()
{
if (!isSelectionValid()) return;
JRenderer *renderer = JRenderer::GetInstance();
WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
const string detailedInfoString = _(getText());
float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
float pspIconsSize = 0.5;
float mainFontHeight = mainFont->GetHeight();
float boxStartX = getX() - 5;
mXOffset = 0;
mYOffset = 0;
#ifndef TOUCH_ENABLED
renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 9, 5, ARGB(0, 0, 0, 0));
#else
renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 5, 5, ARGB(255, 192, 172, 119));
renderer->DrawRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 5, 5, ARGB(255, 255, 255, 255));
mYOffset += 2;
#endif
float buttonXOffset = getX() - mXOffset;
float buttonYOffset = getY() + mYOffset;
if (buttonImage != NULL)
{
renderer->RenderQuad(buttonImage.get(), buttonXOffset - buttonImage.get()->mWidth/2, buttonYOffset + mainFontHeight/2, 0, pspIconsSize, pspIconsSize);
}
mainFont->SetColor(ARGB(255, 0, 0, 0));
mainFont->DrawString(detailedInfoString, buttonXOffset, buttonYOffset);
}
示例5: Render
void DeckEditorMenu::Render()
{
JRenderer *r = JRenderer::GetInstance();
r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));//bg??
DeckMenu::Render();
if (deckTitle.size() > 0)
{
WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
DWORD currentColor = mainFont->GetColor();
mainFont->SetColor(ARGB(255,255,255,255));
mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-15, (statsHeight / 2)+4, JGETEXT_CENTER);
mainFont->SetColor(currentColor);
}
if (stw && selectedDeck) drawDeckStatistics();
}
示例6: Render
void ExtraCost::Render()
{
if (!mCostRenderString.empty())
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(mCostRenderString, 20, 20, JGETEXT_LEFT);
}
}
示例7: Overlay
void OptionKey::Overlay()
{
JRenderer * renderer = JRenderer::GetInstance();
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
mFont->SetColor(ARGB(255, 0, 0, 0));
if (grabbed)
{
static const float x = 30, y = 45;
renderer->FillRoundRect(x, y, SCREEN_WIDTH - 2 * x, 50, 2, ARGB(200, 200, 200, 255));
string msg = _("Press a key to associate.");
mFont->DrawString(msg, (SCREEN_WIDTH - mFont->GetStringWidth(msg.c_str())) / 2, y + 20);
}
else if (btnMenu)
btnMenu->Render();
}
示例8: Render
void Interruptible::Render(MTGCardInstance * source, JQuad * targetQuad, string alt1, string alt2, string action,
bool bigQuad)
{
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetColor(ARGB(255,255,255,255));
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->DrawString(_(action).c_str(), x + 35, y + GetVerticalTextOffset(), JGETEXT_LEFT);
JRenderer * renderer = JRenderer::GetInstance();
JQuadPtr quad = observer->getResourceManager()->RetrieveCard(source, CACHE_THUMB);
if (!quad.get())
quad = CardGui::AlternateThumbQuad(source);
if (quad.get())
{
quad->SetColor(ARGB(255,255,255,255));
float scale = mHeight / quad->mHeight;
renderer->RenderQuad(quad.get(), x + (quad->mWidth * scale / 2), y + (quad->mHeight * scale / 2), 0, scale, scale);
}
else if (alt1.size())
{
mFont->DrawString(_(alt1).c_str(), x, y + GetVerticalTextOffset());
}
if (bigQuad)
{
Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 1.0, 0.0, 220);
CardGui::DrawCard(source, pos, observer->getCardSelector()->GetDrawMode());
}
if (targetQuad)
{
float backupX = targetQuad->mHotSpotX;
float backupY = targetQuad->mHotSpotY;
targetQuad->SetColor(ARGB(255,255,255,255));
targetQuad->SetHotSpot(targetQuad->mWidth / 2, targetQuad->mHeight / 2);
float scale = mHeight / targetQuad->mHeight;
renderer->RenderQuad(targetQuad, x + 150, y + ((mHeight - targetQuad->mHeight) / 2) + targetQuad->mHotSpotY, 0, scale, scale);
targetQuad->SetHotSpot(backupX, backupY);
}
else if (alt2.size())
{
mFont->DrawString(_(alt2).c_str(), x + 120, y + GetVerticalTextOffset());
}
}
示例9: DebugRender
//ResourceManagerImpl
void ResourceManagerImpl::DebugRender()
{
JRenderer* renderer = JRenderer::GetInstance();
WFont * font = ResourceManagerImpl::Instance()->GetWFont(Fonts::MAIN_FONT);
if (!font || !renderer) return;
font->SetColor(ARGB(255,255,255,255));
font->SetScale(DEFAULT_MAIN_FONT_SCALE);
renderer->FillRect(0, 0, SCREEN_WIDTH, 40, ARGB(128,155,0,0));
renderer->FillRect(0, SCREEN_HEIGHT - 20, SCREEN_WIDTH, 40, ARGB(128,155,0,0));
char buf[512];
unsigned long man = 0;
unsigned int misses = 0;
if (textureWCache.cacheItems < textureWCache.cache.size()) misses = textureWCache.cache.size() - textureWCache.cacheItems;
if (textureWCache.totalSize > textureWCache.cacheSize) man = textureWCache.totalSize - textureWCache.cacheSize;
sprintf(buf, "Textures %u+%llu (of %u) items (%u misses), Pixels: %lu (of %lu) + %lu", textureWCache.cacheItems,
(long long unsigned int) textureWCache.managed.size(), textureWCache.maxCached, misses,
textureWCache.cacheSize, textureWCache.maxCacheSize, man);
font->DrawString(buf, 10, 5);
#ifdef PSP
//deliberately off - these functions aren't thread safe!
//int maxLinear = ramAvailableLineareMax();
//int ram = ramAvailable();
//sprintf(buf, "Ram : linear max: %i - total : %i sceSize : %i\n", maxLinear, ram, sceSize);
//font->DrawString(buf, 10, 20);
#endif
sprintf(buf, "Time: %u. Total Size: %lu (%lu cached, %lu managed). ", lastTime, Size(), SizeCached(), SizeManaged());
font->DrawString(buf, SCREEN_WIDTH - 10, SCREEN_HEIGHT - 15, JGETEXT_RIGHT);
#ifdef DEBUG_CACHE
if(debugMessage.size())
font->DrawString(debugMessage.c_str(), SCREEN_WIDTH-10,SCREEN_HEIGHT-25,JGETEXT_RIGHT);
#endif
}
示例10: Render
void Interruptible::Render(MTGCardInstance * source, JQuad * targetQuad, string alt1, string alt2, string action,
bool bigQuad)
{
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetColor(ARGB(255,255,255,255));
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
JRenderer * renderer = JRenderer::GetInstance();
if (!targetQuad)
{
/*if(source->controller()->isHuman() && source->controller()->opponent()->isAI() && !alt2.size() && _(action).c_str() == source->name)
mFont->DrawString("You play ", x + 35, y-15 + GetVerticalTextOffset(), JGETEXT_LEFT);
else if(source->controller()->isAI() && source->controller()->opponent()->isHuman() && !alt2.size() && _(action).c_str() == source->name)
mFont->DrawString("Opponent plays ", x + 35, y-15 + GetVerticalTextOffset(), JGETEXT_LEFT);*/
mFont->DrawString(_(action).c_str(), x + 35, y + GetVerticalTextOffset(), JGETEXT_LEFT);
}
else
{
renderer->FillRect(x-2,y-16 + GetVerticalTextOffset(), 73, 43, ARGB(235,10,10,10));
/*if(source->controller()->isHuman() && source->controller()->opponent()->isAI())
renderer->DrawRect(x-2,y-16 + GetVerticalTextOffset(), 73, 43, ARGB(245,0,255,0));
else
renderer->DrawRect(x-2,y-16 + GetVerticalTextOffset(), 73, 43, ARGB(245,255,0,0));*/
mFont->DrawString(">", x + 32, y + GetVerticalTextOffset(), JGETEXT_LEFT);
mFont->DrawString(_(action).c_str(), x + 75, y + GetVerticalTextOffset(), JGETEXT_LEFT);
}
JQuadPtr quad = observer->getResourceManager()->RetrieveCard(source, CACHE_THUMB);
if (!quad.get())
quad = CardGui::AlternateThumbQuad(source);
if (quad.get())
{
quad->SetColor(ARGB(255,255,255,255));
float scale = mHeight / quad->mHeight;
renderer->RenderQuad(quad.get(), x + (quad->mWidth * scale / 2), y + (quad->mHeight * scale / 2), 0, scale, scale);
}
else if (alt1.size())
{
mFont->DrawString(_(alt1).c_str(), x, y + GetVerticalTextOffset());
}
if (bigQuad)
{
/*Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 1.0, 0.0, 220);
CardGui::DrawCard(source, pos, observer->getCardSelector()->GetDrawMode());*/
Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 0.80f, 0.0, 220);
pos.actY = 142;//adjust y a little bit
CardGui::DrawCard(source, pos, observer->getCardSelector()->GetDrawMode());
}
if (targetQuad)
{
float backupX = targetQuad->mHotSpotX;
float backupY = targetQuad->mHotSpotY;
targetQuad->SetColor(ARGB(255,255,255,255));
targetQuad->SetHotSpot(targetQuad->mWidth / 2, targetQuad->mHeight / 2);
float scale = mHeight / targetQuad->mHeight;
renderer->RenderQuad(targetQuad, x + 55, y + ((mHeight - targetQuad->mHeight) / 2) + targetQuad->mHotSpotY, 0, scale, scale);
targetQuad->SetHotSpot(backupX, backupY);
}
else if (alt2.size())
{
mFont->DrawString(_(alt2).c_str(), x + 35, y+15 + GetVerticalTextOffset());
}
}
示例11: Render
void GuiPhaseBar::Render()
{
JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
JQuadPtr phaseinfo = WResourceManager::Instance()->RetrieveTempQuad("fakebar.png"); //new fakebar graphics
//uncomment to draw a hideous line across hires screens.
// JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
const float radius = 25 * zoomFactor;
for(int i = 0; i < 6; ++i)
{
//the position of the glyphe in the circle
const float circPos = (i - 2) * step + angle;
const float glyphY = this->y + this->mHeight / 2 + sin(circPos) * radius;
//the scale is computed so that the glyphes touch each other
//hint: sin(circPos + PI/2) = cos(circPos)
const float glyphScale = float(zoomFactor * cosf(circPos) * 0.5f);
if (observer->currentPlayer && observer->currentPlayer->isAI() && !observer->currentPlayer->opponent()->isAI())
DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale, 29);
else
DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale, 0);
}
//print phase name
WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
string currentP = _("your turn");
string interrupt = "";
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayerOpponent())
{
currentP = _("opponent's turn");
}
font->SetColor(ARGB(255, 255, 255, 255));
if (observer->currentlyActing() && observer->currentlyActing()->isAI())
{
font->SetColor(ARGB(255, 128, 128, 128));
}
if (observer->currentlyActing() != observer->currentPlayer)
{
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayer())
{
interrupt = _(" - ") + _("opponent plays");
}
else
{
interrupt = _(" - ") + _("you play");
}
}
char buf[200];
//running this string through translate returns gibberish even though we defined the variables in the lang.txt
//the conversion from phase bar phases to mtg phases is x%kPhases + 1
//todo: just to this when the displayedPhaseId updates
string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId%kPhases + 1);
phaseNameToTranslate = _(phaseNameToTranslate);
sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
#if !defined (PSP)
if(phaseinfo.get())
{
phaseinfo->mWidth = font->GetStringWidth(buf)+12.f;
phaseinfo->SetHotSpot(phaseinfo->mWidth -4, 0);
//phaseinfo->mHeight = font->GetHeight()+5.f;
JRenderer::GetInstance()->RenderQuad(phaseinfo.get(),SCREEN_WIDTH_F,0,0,2.2f, SCREEN_HEIGHT_F / phaseinfo->mHeight);
}
#endif
font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
}
示例12: Render
void DeckMenu::Render()
{
JRenderer * renderer = JRenderer::GetInstance();
float height = mHeight;
if (!menuInitialized)
{
initMenuItems();
stars->Fire();
timeOpen = 0;
menuInitialized = true;
}
if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
for (int i = startId; i < startId + maxItems; i++)
{
if (i > mCount - 1) break;
DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
if (currentMenuItem->getY() - DeckMenuConst::kLineHeight * startId < mY + height - DeckMenuConst::kLineHeight + 7)
{
// only load stats for visible items in the list
DeckMetaData* metaData = currentMenuItem->getMetaData();
if (metaData && !metaData->mStatsLoaded)
{
metaData->LoadStats();
}
if (currentMenuItem->hasFocus())
{
mSelectedDeck = metaData;
WFont *descriptionFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
// display the "more info" button if special condition is met
if (showDetailsScreen())
{
dismissButton->setIsSelectionValid(true);
dismissButton->Render();
}
else
{
dismissButton->setIsSelectionValid(false);
}
// display the avatar image
string currentAvatarImageName = currentMenuItem->getImageFilename();
if (currentAvatarImageName.size() > 0)
{
JQuadPtr quad = WResourceManager::Instance()->RetrieveTempQuad(currentAvatarImageName, TEXTURE_SUB_AVATAR);
if(quad.get())
{
quad->mWidth = 35.f;
quad->mHeight = 50.f;
if (currentMenuItem->getText() == "Evil Twin")
{
JQuad * evil = quad.get();
evil->SetHFlip(true);
renderer->RenderQuad(quad.get(), avatarX, avatarY);
evil = NULL;
}
else
renderer->RenderQuad(quad.get(), avatarX, avatarY);
}
}
// fill in the description part of the screen
string text = wordWrap(_(currentMenuItem->getDescription()), descWidth, descriptionFont->mFontID );
descriptionFont->SetColor(ARGB(255,255,255,255));
descriptionFont->DrawString(text.c_str(), descX, descY);
// fill in the statistical portion
if (currentMenuItem->hasMetaData())
{
ostringstream oss;
oss << _("Deck: ") << currentMenuItem->getDeckName() << endl;
oss << currentMenuItem->getDeckStatsSummary();
descriptionFont->SetColor(ARGB(255,255,255,255));
descriptionFont->DrawString(oss.str(), statsX, statsY);
}
// change the font color of the current menu item
mFont->SetColor(ARGB(255,255,255,255));
}
else // reset the font color to be slightly muted
mFont->SetColor(ARGB(150,255,255,255));
currentMenuItem->RenderWithOffset(-DeckMenuConst::kLineHeight * startId);
}
}
if (!title.empty())
{
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
}
mScroller->Render();
RenderBackground();
RenderDeckManaColors();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
stars->Render();
//.........这里部分代码省略.........
示例13: Render
void GameStateShop::Render()
{
//Erase
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(0,0,0,0));
if (mStage == STAGE_FADE_IN)
return;
JQuadPtr mBg = WResourceManager::Instance()->RetrieveTempQuad("shop.jpg", TEXTURE_SUB_5551);
if (mBg.get())
r->RenderQuad(mBg.get(), 0, 0);
JQuadPtr quad = WResourceManager::Instance()->RetrieveTempQuad("shop_light.jpg", TEXTURE_SUB_5551);
if (quad.get())
{
r->EnableTextureFilter(false);
r->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
quad->SetColor(ARGB(lightAlpha,255,255,255));
r->RenderQuad(quad.get(), 0, 0);
r->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
r->EnableTextureFilter(true);
}
if (shopMenu)
shopMenu->Render();
if (filterMenu && !filterMenu->isFinished())
filterMenu->Render();
else
{
if (boosterDisplay)
boosterDisplay->Render();
else if (bigDisplay)
{
if (bigDisplay->mOffset.getPos() >= 0)
bigDisplay->setSource(srcCards);
else
bigDisplay->setSource(NULL);
bigDisplay->Render();
float elp = srcCards->getElapsed();
//Render the card list overlay.
if (bListCards || elp > LIST_FADEIN)
{
int alpha = 200;
if (!bListCards && elp < LIST_FADEIN + .25)
{
alpha = static_cast<int> (800 * (elp - LIST_FADEIN));
}
r->FillRoundRect(300, 10, 160, SHOP_SLOTS * 20 + 15, 5, ARGB(alpha,0,0,0));
alpha += 55;
for (int i = 0; i < SHOP_SLOTS; i++)
{
if (i == shopMenu->getSelected())
mFont->SetColor(ARGB(alpha,255,255,0));
else
mFont->SetColor(ARGB(alpha,255,255,255));
char buffer[512];
string s = descPurchase(i, true);
sprintf(buffer, "%s", s.c_str());
float x = 310;
float y = static_cast<float> (25 + 20 * i);
mFont->DrawString(buffer, x, y);
}
}
}
}
//Render the info bar
r->FillRect(0, SCREEN_HEIGHT - 17, SCREEN_WIDTH, 17, ARGB(128,0,0,0));
std::ostringstream stream;
stream << kCreditsString << playerdata->credits;
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(stream.str(), 5, SCREEN_HEIGHT - 14);
#ifndef TOUCH_ENABLED
float len = 4 + mFont->GetStringWidth(kOtherCardsString.c_str());
r->RenderQuad(pspIcons[6].get(), SCREEN_WIDTH - len - 0.5 - 10, SCREEN_HEIGHT - 8, 0, kPspIconScaleFactor, kPspIconScaleFactor);
mFont->DrawString(kOtherCardsString, SCREEN_WIDTH - len, SCREEN_HEIGHT - 14);
#else
enableButtons();
#endif
mFont->SetColor(ARGB(255,255,255,0));
mFont->DrawString(descPurchase(bigSync.getPos()).c_str(), SCREEN_WIDTH / 2, SCREEN_HEIGHT - 14, JGETEXT_CENTER);
mFont->SetColor(ARGB(255,255,255,255));
if (mStage == STAGE_SHOP_TASKS && taskList)
{
taskList->Render();
}
if (menu)
menu->Render();
if (!filterMenu || (filterMenu && filterMenu->isFinished()))
renderButtons();
}
示例14: Render
void SimpleMenu::Render()
{
WFont * titleFont = WResourceManager::Instance()->GetWFont(fontId);
titleFont->SetColor(ARGB(250,255,255,255));//reseting color on passes as this is a shared font now.
WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
if (0 == mWidth)
{
float sY = mY + SimpleMenuConst::kVerticalMargin;
for (int i = 0; i < mCount; ++i)
{
float width = (static_cast<SimpleMenuItem*> (mObjects[i]))->GetEnlargedWidth() + 15;
if (mWidth < width) mWidth = width;
}
float scaleFactor = titleFont->GetScale();
titleFont->SetScale(SCALE_NORMAL);
if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str())))
mWidth = titleFont->GetStringWidth(title.c_str());
titleFont->SetScale(scaleFactor);
mWidth += 2 * SimpleMenuConst::kHorizontalMargin;
if (mCenterHorizontal)
mX = (SCREEN_WIDTH_F - mWidth) / 2;
if (mCenterVertical)
mY = (SCREEN_HEIGHT_F - mHeight) / 2;
for (int i = 0; i < mCount; ++i)
{
float y = mY + SimpleMenuConst::kVerticalMargin + i * SimpleMenuConst::kLineHeight;
SimpleMenuItem * smi = static_cast<SimpleMenuItem*> (mObjects[i]);
smi->Relocate(mX + mWidth / 2, y);
if (smi->hasFocus()) sY = y;
}
stars->Fire();
selectionTargetY = selectionY = sY;
timeOpen = 0;
}
JRenderer * renderer = JRenderer::GetInstance();
float height = mHeight;
if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
float heightPadding = SimpleMenuConst::kLineHeight/2; // this to reduce the bottom padding of the menu
renderer->FillRect(mX, mY, mWidth, height - heightPadding, ARGB(180,0,0,0));
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
drawVertPole(mX, mY, height - heightPadding);
drawVertPole(mX + mWidth, mY, height - heightPadding);
drawHorzPole(mX, mY, mWidth);
drawHorzPole(mX, mY + height - heightPadding, mWidth);
//drawVertPole(mX, mY - 16, height + 32);
//drawVertPole(mX + mWidth, mY - 16, height + 32);
//drawHorzPole(mX - 16, mY, mWidth + 32);
//drawHorzPole(mX - 25, mY + height, mWidth + 50);
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
stars->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
if (!title.empty())
{
float scaleFactor = titleFont->GetScale();
titleFont->SetScale(SCALE_NORMAL);
titleFont->DrawString(title.c_str(), mX + mWidth / 2, mY - 3, JGETEXT_CENTER);
titleFont->SetScale(scaleFactor);
}
for (int i = startId; i < startId + maxItems; i++)
{
if (i > mCount - 1) break;
SimpleMenuItem *currentMenuItem = static_cast<SimpleMenuItem*>(mObjects[i]);
float currentY = currentMenuItem->getY() - SimpleMenuConst::kLineHeight * startId;
float menuBottomEdge = mY + height - SimpleMenuConst::kLineHeight + 7;
if (currentY < menuBottomEdge)
{
if (currentMenuItem->hasFocus())
{
WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT)->DrawString(currentMenuItem->getDescription().c_str(), mX
+ mWidth + 10, mY + 15);
mFont->SetColor(ARGB(255,255,255,0));
}
else
{
mFont->SetColor(ARGB(150,255,255,255));
}
(static_cast<SimpleMenuItem*> (mObjects[i]))->RenderWithOffset(-SimpleMenuConst::kLineHeight * startId);
}
mFont->SetScale(SCALE_NORMAL);
}
mFont->SetScale(SCALE_NORMAL);
}
示例15: Render
void GuiAvatar::Render()
{
JRenderer * r = JRenderer::GetInstance();
int life = player->life;
int poisonCount = player->poisonCount;
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
//Avatar
int lifeDiff = life - currentLife;
if (lifeDiff < 0 && currentLife > 0)
{
avatarRed = 192 + (3 * 255 * lifeDiff) / currentLife / 4;
if (avatarRed < 0)
avatarRed = 0;
}
int poisonDiff = poisonCount - currentpoisonCount;
if (poisonDiff < 0 && currentpoisonCount > 0)
{
avatarRed = 192 + (3 * 255 * poisonDiff) / currentpoisonCount / 4;
if (avatarRed < 0)
avatarRed = 0;
}
currentpoisonCount = poisonCount;
currentLife = life;
r->FillRect(actX + 2, actY + 2, Width * actZ, Height * actZ, ARGB((int)(actA / 2), 0, 0, 0));
float x0 = actX;
float y0 = actY;
if (player->getIcon().get())
{
if (corner == BOTTOM_RIGHT)
{
x0 -= Width * actZ;
y0 -= Height * actZ;
}
switch (corner)
{
case TOP_LEFT:
player->getIcon()->SetHotSpot(0, 0);
break;
case BOTTOM_RIGHT:
player->getIcon()->SetHotSpot(player->getIcon()->mWidth, player->getIcon()->mHeight);
break;
}
player->getIcon()->SetColor(ARGB((int)actA, 255, avatarRed, avatarRed));
r->RenderQuad(player->getIcon().get(), actX, actY, actT, Width/player->getIcon()->mWidth*actZ, Height/player->getIcon()->mHeight*actZ);
if (mHasFocus)
{
r->FillRect(x0, x0, Width/player->getIcon()->mWidth * actZ, Height/player->getIcon()->mHeight * actZ, ARGB(abs(128 - wave),255,255,255));
}
}
if (avatarRed < 255)
{
avatarRed += 3;
if (avatarRed > 255)
avatarRed = 255;
}
if (player->getObserver()->currentPlayer == player)
r->DrawRect(x0 - 1, y0 - 1, 36 * actZ, 51 * actZ, ARGB((int)actA, 0, 255, 0));
else if (player->getObserver()->currentActionPlayer == player)
r->DrawRect(x0, y0, 34 * actZ, 49 * actZ, ARGB((int)actA, 0, 0, 255));
if (player->getObserver()->isInterrupting == player)
r->DrawRect(x0, y0, 34 * actZ, 49 * actZ, ARGB((int)actA, 255, 0, 0));
//Life
char buffer[10];
int lx = 255, ly = 255, lz = 255;
if(life > 24) { lx = 127; ly = 255; lz = 212; }
if(life > 16 && life < 24) { lx = 255; ly = 255; lz = 255; }
if(life > 12 && life < 17) { lx = 255; ly = 255; lz = 105; }
if(life > 8 && life < 13) { lx = 255; ly = 255; lz = 13; }
if(life > 4 && life < 9) { lx = 255; ly = 166; lz = 0; }
if(life < 5) { lx = 255; ly = 40; lz = 0; }
sprintf(buffer, "%i", life);
switch (corner)
{
case TOP_LEFT:
mFont->SetColor(ARGB((int)actA / 4, 0, 0, 0));
mFont->DrawString(buffer, actX + 2, actY + 2);
mFont->SetScale(1.3f);
mFont->SetColor(ARGB((int)actA, lx, ly, lz));
mFont->DrawString(buffer, actX + 1, actY + 1);
mFont->SetScale(1);
break;
case BOTTOM_RIGHT:
mFont->SetScale(1.3f);
mFont->SetColor(ARGB((int)actA, lx, ly, lz));
mFont->DrawString(buffer, actX, actY - 14, JGETEXT_RIGHT);
mFont->SetScale(1);
break;
}
//poison
char poison[5];
if (poisonCount > 0)
{
sprintf(poison, "%i", poisonCount);
//.........这里部分代码省略.........