本文整理汇总了C++中WFont::DrawString方法的典型用法代码示例。如果您正苦于以下问题:C++ WFont::DrawString方法的具体用法?C++ WFont::DrawString怎么用?C++ WFont::DrawString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WFont
的用法示例。
在下文中一共展示了WFont::DrawString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Render
void OptionKey::Render()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
mFont->SetColor(getColor(WGuiColor::TEXT));
JRenderer * renderer = JRenderer::GetInstance();
if (LOCAL_KEY_NONE == from)
{
string msg = _("New binding...");
mFont->DrawString(msg, (SCREEN_WIDTH - mFont->GetStringWidth(msg.c_str())) / 2, y + 2);
}
else
{
const KeyRep& rep = translateKey(from);
if (rep.second)
renderer->RenderQuad(rep.second, x + 4, y + 3, 0, 16.0f / rep.second->mHeight, 16.0f / rep.second->mHeight);
else
mFont->DrawString(rep.first, x + 4, y + 3, JGETEXT_LEFT);
const KeyRep& rep2 = translateKey(to);
if (rep2.second)
{
float ratio = 16.0f / rep2.second->mHeight;
renderer->RenderQuad(rep2.second, x + width - (ratio * rep2.second->mWidth) - 2, y + 3, 0, ratio, ratio);
}
else
mFont->DrawString(rep2.first, width - 4, y + 3, JGETEXT_RIGHT);
}
}
示例2: Render
void GuiGameZone::Render()
{
//Texture
JQuadPtr quad = WResourceManager::Instance()->GetQuad(kGenericCardThumbnailID);
float scale = defaultHeight / quad->mHeight;
quad->SetColor(ARGB((int)(actA),255,255,255));
if(type == GUI_EXILE)
{
quad->SetColor(ARGB((int)(actA),255,240,255));
}
JRenderer::GetInstance()->RenderQuad(quad.get(), actX, actY, 0.0, scale * actZ, scale * actZ);
float x0 = actX;
if (x0 < SCREEN_WIDTH / 2)
{
x0 += 7;
}
if (mHasFocus)
JRenderer::GetInstance()->FillRect(actX, actY, quad->mWidth * scale * actZ, quad->mHeight * scale * actZ,
ARGB(abs(128 - wave),255,255,255));
//Number of cards
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[11];
int mAlpha = (int) (actA);
/*if(type == GUI_GRAVEYARD)
sprintf(buffer, "%i\ng", zone->nb_cards);
else if(type == GUI_LIBRARY)
sprintf(buffer, "%i\nl", zone->nb_cards);
else if(type == GUI_OPPONENTHAND)
sprintf(buffer, "%i\nh", zone->nb_cards);
else if(type == GUI_EXILE)
sprintf(buffer, "%i\ne", zone->nb_cards);
else*/
sprintf(buffer, "%i", zone->nb_cards);
mFont->SetColor(ARGB(mAlpha,0,0,0));
mFont->DrawString(buffer, x0 + 1, actY + 1);
if (actA > 120)
mAlpha = 255;
mFont->SetColor(ARGB(mAlpha,255,255,255));
mFont->DrawString(buffer, x0, actY);
if (showCards)
cd->Render();
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Render();
PlayGuiObject::Render();
}
示例3: Render
void Damage::Render()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
sprintf(buffer, _("Deals %i damage to").c_str(), damage);
//mFont->DrawString(buffer, x + 20, y, JGETEXT_LEFT);
mFont->DrawString(buffer, x + 32, y + GetVerticalTextOffset(), JGETEXT_LEFT);
JRenderer * renderer = JRenderer::GetInstance();
JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(source, CACHE_THUMB);
if (quad.get())
{
//float scale = 30 / quad->mHeight;
//renderer->RenderQuad(quad.get(), x, y, 0, scale, scale);
quad->SetColor(ARGB(255,255,255,255));
float scale = mHeight / quad->mHeight;
renderer->RenderQuad(quad.get(), x + (quad->mWidth * scale / 2), y + (quad->mHeight * scale / 2), 0, scale, scale);
}
else
{
//mFont->DrawString(_(source->getName()).c_str(), x, y - 15);
mFont->DrawString(_(source->getName()).c_str(), x, y + GetVerticalTextOffset() - 15);
}
quad = target->getIcon();
if (quad.get())
{
//float scale = 30 / quad->mHeight;
//renderer->RenderQuad(quad.get(), x + 150, y, 0, scale, scale);
float backupX = quad->mHotSpotX;
float backupY = quad->mHotSpotY;
quad->SetColor(ARGB(255,255,255,255));
quad->SetHotSpot(quad->mWidth / 2, quad->mHeight / 2);
float scale = mHeight / quad->mHeight;
renderer->RenderQuad(quad.get(), x + 130, y - 0.5f + ((mHeight - quad->mHeight) / 2) + quad->mHotSpotY, 0, scale, scale);
quad->SetHotSpot(backupX, backupY);
}
else
{
//if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
//mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 120, y);
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 35, y+15 + GetVerticalTextOffset());
else if(target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
mFont->DrawString(_(((Player *) target)->getDisplayName()).c_str(), x + 35, y+15 + GetVerticalTextOffset());
}
}
示例4: Render
void InteractiveButton::Render()
{
if (!isSelectionValid()) return;
JRenderer *renderer = JRenderer::GetInstance();
WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
const string detailedInfoString = _(getText());
float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
float pspIconsSize = 0.5;
float mainFontHeight = mainFont->GetHeight();
float boxStartX = getX() - 5;
mXOffset = 0;
mYOffset = 0;
#ifndef TOUCH_ENABLED
renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 9, 5, ARGB(0, 0, 0, 0));
#else
renderer->FillRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 5, 5, ARGB(255, 192, 172, 119));
renderer->DrawRoundRect(boxStartX, getY(), stringWidth - 3, mainFontHeight - 5, 5, ARGB(255, 255, 255, 255));
mYOffset += 2;
#endif
float buttonXOffset = getX() - mXOffset;
float buttonYOffset = getY() + mYOffset;
if (buttonImage != NULL)
{
renderer->RenderQuad(buttonImage.get(), buttonXOffset - buttonImage.get()->mWidth/2, buttonYOffset + mainFontHeight/2, 0, pspIconsSize, pspIconsSize);
}
mainFont->SetColor(ARGB(255, 0, 0, 0));
mainFont->DrawString(detailedInfoString, buttonXOffset, buttonYOffset);
}
示例5: drawDeckStatistics
void DeckEditorMenu::drawDeckStatistics()
{
ostringstream deckStatsString;
deckStatsString
<< _("------- Deck Summary -----") << endl
<< _("Cards: ") << stw->cardCount << endl
<< _("Creatures: ") << setw(2) << stw->countCreatures
<< _(" Enchantments: ") << stw->countEnchantments << endl
<< _("Instants: ") << setw(4) << stw->countInstants
<< _(" Sorceries: ") << setw(2) << stw->countSorceries << endl
<< _("Lands: ")
<< _("A: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] << " "
<< _("G: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] + stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] << " "
<< _("R: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_RED ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_RED ] << " "
<< _("U: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLUE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLUE ] << " "
<< _("B: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLACK ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLACK ] << " "
<< _("W: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_WHITE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_WHITE ] << endl
<< _(" --- Card color count --- ") << endl
<< _("A: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_ARTIFACT) << " "
<< _("G: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_GREEN) << " "
<< _("U: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLUE) << " "
<< _("R: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_RED) << " "
<< _("B: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLACK) << " "
<< _("W: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_WHITE) << endl
<< _(" --- Average Cost --- ") << endl
<< _("Creature: ") << setprecision(2) << stw->avgCreatureCost << endl
<< _("Mana: ") << setprecision(2) << stw->avgManaCost << " "
<< _("Spell: ") << setprecision(2) << stw->avgSpellCost << endl;
WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mainFont->DrawString(deckStatsString.str().c_str(), descX, descY + 25);
}
示例6: Render
void DamagerDamaged::Render(CombatStep mode)
{
TransientCardView::Render();
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
switch (mode)
{
case BLOCKERS:
case TRIGGERS:
case ORDER:
mFont->SetColor(ARGB(92,255,255,255));
break;
case FIRST_STRIKE:
case END_FIRST_STRIKE:
case DAMAGE:
case END_DAMAGE:
mFont->SetColor(ARGB(255, 255, 64, 0));
break;
}
char buf[6];
sprintf(buf, "%i", sumDamages());
mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
}
示例7: Render
void AIStats::Render()
{
GameObserver * g = player->getObserver();
float x0 = 10;
if (player == g->players[1])
x0 = 280;
JRenderer::GetInstance()->FillRoundRect(x0, 10, 200, 180, 5, ARGB(50,0,0,0));
WFont * f = g->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
int i = 0;
char buffer[512];
list<AIStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); ++it)
{
if (i > 10)
break;
AIStat * stat = *it;
if (stat->value > 0)
{
MTGCard * card = MTGCollection()->getCardById(stat->source);
if (card)
{
sprintf(buffer, "%s %i", card->data->getName().c_str(), stat->value);
f->DrawString(buffer, x0 + 5, 10 + 16 * (float) i);
i++;
}
}
}
}
示例8: RenderWithOffset
void SimpleButton::RenderWithOffset(float yOffset)
{
mYOffset = yOffset;
WFont * mFont = WResourceManager::Instance()->GetWFont(mFontId);
mFont->SetScale(mScale);
mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER);
}
示例9: Render
void Interruptible::Render(MTGCardInstance * source, JQuad * targetQuad, string alt1, string alt2, string action,
bool bigQuad)
{
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetColor(ARGB(255,255,255,255));
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->DrawString(_(action).c_str(), x + 35, y + GetVerticalTextOffset(), JGETEXT_LEFT);
JRenderer * renderer = JRenderer::GetInstance();
JQuadPtr quad = observer->getResourceManager()->RetrieveCard(source, CACHE_THUMB);
if (!quad.get())
quad = CardGui::AlternateThumbQuad(source);
if (quad.get())
{
quad->SetColor(ARGB(255,255,255,255));
float scale = mHeight / quad->mHeight;
renderer->RenderQuad(quad.get(), x + (quad->mWidth * scale / 2), y + (quad->mHeight * scale / 2), 0, scale, scale);
}
else if (alt1.size())
{
mFont->DrawString(_(alt1).c_str(), x, y + GetVerticalTextOffset());
}
if (bigQuad)
{
Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 1.0, 0.0, 220);
CardGui::DrawCard(source, pos, observer->getCardSelector()->GetDrawMode());
}
if (targetQuad)
{
float backupX = targetQuad->mHotSpotX;
float backupY = targetQuad->mHotSpotY;
targetQuad->SetColor(ARGB(255,255,255,255));
targetQuad->SetHotSpot(targetQuad->mWidth / 2, targetQuad->mHeight / 2);
float scale = mHeight / targetQuad->mHeight;
renderer->RenderQuad(targetQuad, x + 150, y + ((mHeight - targetQuad->mHeight) / 2) + targetQuad->mHotSpotY, 0, scale, scale);
targetQuad->SetHotSpot(backupX, backupY);
}
else if (alt2.size())
{
mFont->DrawString(_(alt2).c_str(), x + 120, y + GetVerticalTextOffset());
}
}
示例10: DebugRender
//ResourceManagerImpl
void ResourceManagerImpl::DebugRender()
{
JRenderer* renderer = JRenderer::GetInstance();
WFont * font = ResourceManagerImpl::Instance()->GetWFont(Fonts::MAIN_FONT);
if (!font || !renderer) return;
font->SetColor(ARGB(255,255,255,255));
font->SetScale(DEFAULT_MAIN_FONT_SCALE);
renderer->FillRect(0, 0, SCREEN_WIDTH, 40, ARGB(128,155,0,0));
renderer->FillRect(0, SCREEN_HEIGHT - 20, SCREEN_WIDTH, 40, ARGB(128,155,0,0));
char buf[512];
unsigned long man = 0;
unsigned int misses = 0;
if (textureWCache.cacheItems < textureWCache.cache.size()) misses = textureWCache.cache.size() - textureWCache.cacheItems;
if (textureWCache.totalSize > textureWCache.cacheSize) man = textureWCache.totalSize - textureWCache.cacheSize;
sprintf(buf, "Textures %u+%llu (of %u) items (%u misses), Pixels: %lu (of %lu) + %lu", textureWCache.cacheItems,
(long long unsigned int) textureWCache.managed.size(), textureWCache.maxCached, misses,
textureWCache.cacheSize, textureWCache.maxCacheSize, man);
font->DrawString(buf, 10, 5);
#ifdef PSP
//deliberately off - these functions aren't thread safe!
//int maxLinear = ramAvailableLineareMax();
//int ram = ramAvailable();
//sprintf(buf, "Ram : linear max: %i - total : %i sceSize : %i\n", maxLinear, ram, sceSize);
//font->DrawString(buf, 10, 20);
#endif
sprintf(buf, "Time: %u. Total Size: %lu (%lu cached, %lu managed). ", lastTime, Size(), SizeCached(), SizeManaged());
font->DrawString(buf, SCREEN_WIDTH - 10, SCREEN_HEIGHT - 15, JGETEXT_RIGHT);
#ifdef DEBUG_CACHE
if(debugMessage.size())
font->DrawString(debugMessage.c_str(), SCREEN_WIDTH-10,SCREEN_HEIGHT-25,JGETEXT_RIGHT);
#endif
}
示例11: Render
void ExtraCost::Render()
{
if (!mCostRenderString.empty())
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(mCostRenderString, 20, 20, JGETEXT_LEFT);
}
}
示例12: Overlay
void OptionKey::Overlay()
{
JRenderer * renderer = JRenderer::GetInstance();
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
mFont->SetColor(ARGB(255, 0, 0, 0));
if (grabbed)
{
static const float x = 30, y = 45;
renderer->FillRoundRect(x, y, SCREEN_WIDTH - 2 * x, 50, 2, ARGB(200, 200, 200, 255));
string msg = _("Press a key to associate.");
mFont->DrawString(msg, (SCREEN_WIDTH - mFont->GetStringWidth(msg.c_str())) / 2, y + 20);
}
else if (btnMenu)
btnMenu->Render();
}
示例13: Render
void DeckEditorMenu::Render()
{
JRenderer *r = JRenderer::GetInstance();
r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));//bg??
DeckMenu::Render();
if (deckTitle.size() > 0)
{
WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
DWORD currentColor = mainFont->GetColor();
mainFont->SetColor(ARGB(255,255,255,255));
mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-15, (statsHeight / 2)+4, JGETEXT_CENTER);
mainFont->SetColor(currentColor);
}
if (stw && selectedDeck) drawDeckStatistics();
}
示例14: Render
void GameApp::Render()
{
if (systemError.size())
{
fprintf(stderr, "%s", systemError.c_str());
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
if (mFont)
mFont->DrawString(systemError.c_str(), 1, 1);
return;
}
JRenderer * renderer = JRenderer::GetInstance();
renderer->ClearScreen(ARGB(0,0,0,0));
if (mCurrentState)
mCurrentState->Render();
#ifdef DEBUG_CACHE
WResourceManager::Instance()->DebugRender();
#endif
#if defined(DEBUG) && !defined(IOS)
JGE* mEngine = JGE::GetInstance();
float fps = mEngine->GetFPS();
totalFPS += fps;
nbUpdates+=1;
WFont * mFont= WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
char buf[512];
sprintf(buf, "avg:%.02f - %.02f fps",totalFPS/nbUpdates, fps);
if (mFont)
{
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(buf, 10, SCREEN_HEIGHT-25);
}
#endif
}
示例15: Render
void GuiPhaseBar::Render()
{
JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
JQuadPtr phaseinfo = WResourceManager::Instance()->RetrieveTempQuad("fakebar.png"); //new fakebar graphics
//uncomment to draw a hideous line across hires screens.
// JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
const float radius = 25 * zoomFactor;
for(int i = 0; i < 6; ++i)
{
//the position of the glyphe in the circle
const float circPos = (i - 2) * step + angle;
const float glyphY = this->y + this->mHeight / 2 + sin(circPos) * radius;
//the scale is computed so that the glyphes touch each other
//hint: sin(circPos + PI/2) = cos(circPos)
const float glyphScale = float(zoomFactor * cosf(circPos) * 0.5f);
if (observer->currentPlayer && observer->currentPlayer->isAI() && !observer->currentPlayer->opponent()->isAI())
DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale, 29);
else
DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale, 0);
}
//print phase name
WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
string currentP = _("your turn");
string interrupt = "";
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayerOpponent())
{
currentP = _("opponent's turn");
}
font->SetColor(ARGB(255, 255, 255, 255));
if (observer->currentlyActing() && observer->currentlyActing()->isAI())
{
font->SetColor(ARGB(255, 128, 128, 128));
}
if (observer->currentlyActing() != observer->currentPlayer)
{
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayer())
{
interrupt = _(" - ") + _("opponent plays");
}
else
{
interrupt = _(" - ") + _("you play");
}
}
char buf[200];
//running this string through translate returns gibberish even though we defined the variables in the lang.txt
//the conversion from phase bar phases to mtg phases is x%kPhases + 1
//todo: just to this when the displayedPhaseId updates
string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId%kPhases + 1);
phaseNameToTranslate = _(phaseNameToTranslate);
sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
#if !defined (PSP)
if(phaseinfo.get())
{
phaseinfo->mWidth = font->GetStringWidth(buf)+12.f;
phaseinfo->SetHotSpot(phaseinfo->mWidth -4, 0);
//phaseinfo->mHeight = font->GetHeight()+5.f;
JRenderer::GetInstance()->RenderQuad(phaseinfo.get(),SCREEN_WIDTH_F,0,0,2.2f, SCREEN_HEIGHT_F / phaseinfo->mHeight);
}
#endif
font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
}