本文整理汇总了C++中VoxelTreeElement::isLeaf方法的典型用法代码示例。如果您正苦于以下问题:C++ VoxelTreeElement::isLeaf方法的具体用法?C++ VoxelTreeElement::isLeaf怎么用?C++ VoxelTreeElement::isLeaf使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VoxelTreeElement
的用法示例。
在下文中一共展示了VoxelTreeElement::isLeaf方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: QUndoCommand
DeleteVoxelCommand::DeleteVoxelCommand(VoxelTree* tree, VoxelDetail& voxel, VoxelEditPacketSender* packetSender, QUndoCommand* parent) :
QUndoCommand("Delete Voxel", parent),
_tree(tree),
_packetSender(packetSender),
_voxel(voxel),
_oldTree(NULL)
{
_tree->lockForRead();
VoxelTreeElement* element = _tree->getEnclosingVoxelAt(_voxel.x, _voxel.y, _voxel.z, _voxel.s);
if (element->getScale() == _voxel.s) {
if (!element->hasContent() && !element->isLeaf()) {
_oldTree = new VoxelTree();
_tree->copySubTreeIntoNewTree(element, _oldTree, false);
} else {
_voxel.red = element->getColor()[0];
_voxel.green = element->getColor()[1];
_voxel.blue = element->getColor()[2];
}
} else if (element->hasContent() && element->isLeaf()) {
_voxel.red = element->getColor()[0];
_voxel.green = element->getColor()[1];
_voxel.blue = element->getColor()[2];
} else {
_voxel.s = 0.0f;
}
_tree->unlock();
}
示例2: nudgeCheck
bool VoxelTree::nudgeCheck(OctreeElement* element, void* extraData) {
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
if (voxel->isLeaf()) {
// we have reached the deepest level of elements/voxels
// now there are two scenarios
// 1) this element's size is <= the minNudgeAmount
// in which case we will simply call nudgeLeaf on this leaf
// 2) this element's size is still not <= the minNudgeAmount
// in which case we need to break this leaf down until the leaf sizes are <= minNudgeAmount
NodeChunkArgs* args = (NodeChunkArgs*)extraData;
// get octal code of this element
const unsigned char* octalCode = element->getOctalCode();
// get voxel position/size
VoxelPositionSize unNudgedDetails;
voxelDetailsForCode(octalCode, unNudgedDetails);
// find necessary leaf size
float newLeafSize = findNewLeafSize(args->nudgeVec, unNudgedDetails.s);
// check to see if this unNudged element can be nudged
if (unNudgedDetails.s <= newLeafSize) {
args->thisVoxelTree->nudgeLeaf(voxel, extraData);
return false;
} else {
// break the current leaf into smaller chunks
args->thisVoxelTree->chunkifyLeaf(voxel);
}
}
return true;
}
示例3: copyAndFillOperation
bool copyAndFillOperation(OctreeElement* element, void* extraData) {
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
copyAndFillArgs* args = (copyAndFillArgs*)extraData;
char outputMessage[128];
args->inCount++;
int percentDone = (100*args->inCount/args->originalCount);
// For each leaf node...
if (voxel->isLeaf()) {
// create a copy of the leaf in the copy destination
float x = voxel->getCorner().x;
float y = voxel->getCorner().y;
float z = voxel->getCorner().z;
float s = voxel->getScale();
unsigned char red = voxel->getTrueColor()[RED_INDEX];
unsigned char green = voxel->getTrueColor()[GREEN_INDEX];
unsigned char blue = voxel->getTrueColor()[BLUE_INDEX];
bool destructive = true;
args->destinationTree->createVoxel(x, y, z, s, red, green, blue, destructive);
args->outCount++;
sprintf(outputMessage,"Completed: %d%% (%lu of %lu) - Creating voxel %lu at [%f,%f,%f,%f]",
percentDone,args->inCount,args->originalCount,args->outCount,x,y,z,s);
printf("%s",outputMessage);
for (int b = 0; b < strlen(outputMessage); b++) {
printf("\b");
}
// and create same sized leafs from this leaf voxel down to zero in the destination tree
for (float yFill = y-s; yFill >= 0.0f; yFill -= s) {
args->destinationTree->createVoxel(x, yFill, z, s, red, green, blue, destructive);
args->outCount++;
sprintf(outputMessage,"Completed: %d%% (%lu of %lu) - Creating fill voxel %lu at [%f,%f,%f,%f]",
percentDone,args->inCount,args->originalCount,args->outCount,x,y,z,s);
printf("%s",outputMessage);
for (int b = 0; b < strlen(outputMessage); b++) {
printf("\b");
}
}
}
return true;
}
示例4: collapseChildren
// will detect if children are leaves AND the same color
// and in that case will delete the children and make this node
// a leaf, returns TRUE if all the leaves are collapsed into a
// single node
bool VoxelTreeElement::collapseChildren() {
// scan children, verify that they are ALL present and accounted for
bool allChildrenMatch = true; // assume the best (ottimista)
int red,green,blue;
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
VoxelTreeElement* childAt = getChildAtIndex(i);
// if no child, child isn't a leaf, or child doesn't have a color
if (!childAt || !childAt->isLeaf() || !childAt->isColored()) {
allChildrenMatch=false;
//qDebug("SADNESS child missing or not colored! i=%d\n",i);
break;
} else {
if (i==0) {
red = childAt->getColor()[0];
green = childAt->getColor()[1];
blue = childAt->getColor()[2];
} else if (red != childAt->getColor()[0] ||
green != childAt->getColor()[1] || blue != childAt->getColor()[2]) {
allChildrenMatch=false;
break;
}
}
}
if (allChildrenMatch) {
//qDebug("allChildrenMatch: pruning tree\n");
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
OctreeElement* childAt = getChildAtIndex(i);
delete childAt; // delete all the child nodes
setChildAtIndex(i, NULL); // set it to NULL
}
nodeColor collapsedColor;
collapsedColor[0]=red;
collapsedColor[1]=green;
collapsedColor[2]=blue;
collapsedColor[3]=1; // color is set
setColor(collapsedColor);
}
return allChildrenMatch;
}