当前位置: 首页>>代码示例>>C++>>正文


C++ VoxelManipulator::setNode方法代码示例

本文整理汇总了C++中VoxelManipulator::setNode方法的典型用法代码示例。如果您正苦于以下问题:C++ VoxelManipulator::setNode方法的具体用法?C++ VoxelManipulator::setNode怎么用?C++ VoxelManipulator::setNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VoxelManipulator的用法示例。


在下文中一共展示了VoxelManipulator::setNode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: testClearLightAndCollectSources

void TestVoxelAlgorithms::testClearLightAndCollectSources(INodeDefManager *ndef)
{
	VoxelManipulator v;

	for (u16 z = 0; z < 3; z++)
	for (u16 y = 0; y < 3; y++)
	for (u16 x = 0; x < 3; x++) {
		v3s16 p(x,y,z);
		v.setNode(p, MapNode(CONTENT_AIR));
	}

	VoxelArea a(v3s16(0,0,0), v3s16(2,2,2));
	v.setNodeNoRef(v3s16(0,0,0), MapNode(t_CONTENT_STONE));
	v.setNodeNoRef(v3s16(1,1,1), MapNode(t_CONTENT_TORCH));

	{
		MapNode n(CONTENT_AIR);
		n.setLight(LIGHTBANK_DAY, 1, ndef);
		v.setNode(v3s16(1,1,2), n);
	}

	{
		std::set<v3s16> light_sources;
		std::map<v3s16, u8> unlight_from;
		voxalgo::clearLightAndCollectSources(v, a, LIGHTBANK_DAY,
				ndef, light_sources, unlight_from);
		//v.print(dstream, ndef, VOXELPRINT_LIGHT_DAY);
		UASSERT(v.getNode(v3s16(0,1,1)).getLight(LIGHTBANK_DAY, ndef) == 0);
		UASSERT(light_sources.find(v3s16(1,1,1)) != light_sources.end());
		UASSERT(light_sources.size() == 1);
		UASSERT(unlight_from.find(v3s16(1,1,2)) != unlight_from.end());
		UASSERT(unlight_from.size() == 1);
	}
}
开发者ID:MultiCraftProject,项目名称:MultiCraft,代码行数:34,代码来源:test_voxelalgorithms.cpp

示例2: Run

	void Run()
	{
		/*
			VoxelArea
		*/

		VoxelArea a(v3s16(-1,-1,-1), v3s16(1,1,1));
		assert(a.index(0,0,0) == 1*3*3 + 1*3 + 1);
		assert(a.index(-1,-1,-1) == 0);
		
		VoxelArea c(v3s16(-2,-2,-2), v3s16(2,2,2));
		// An area that is 1 bigger in x+ and z-
		VoxelArea d(v3s16(-2,-2,-3), v3s16(3,2,2));
		
		core::list<VoxelArea> aa;
		d.diff(c, aa);
		
		// Correct results
		core::array<VoxelArea> results;
		results.push_back(VoxelArea(v3s16(-2,-2,-3),v3s16(3,2,-3)));
		results.push_back(VoxelArea(v3s16(3,-2,-2),v3s16(3,2,2)));

		assert(aa.size() == results.size());
		
		infostream<<"Result of diff:"<<std::endl;
		for(core::list<VoxelArea>::Iterator
				i = aa.begin(); i != aa.end(); i++)
		{
			i->print(infostream);
			infostream<<std::endl;
			
			s32 j = results.linear_search(*i);
			assert(j != -1);
			results.erase(j, 1);
		}


		/*
			VoxelManipulator
		*/
		
		VoxelManipulator v;

		v.print(infostream);

		infostream<<"*** Setting (-1,0,-1)=2 ***"<<std::endl;
		
		v.setNodeNoRef(v3s16(-1,0,-1), MapNode(2));

		v.print(infostream);

 		assert(v.getNode(v3s16(-1,0,-1)).getContent() == 2);

		infostream<<"*** Reading from inexistent (0,0,-1) ***"<<std::endl;

		EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,0,-1)));

		v.print(infostream);

		infostream<<"*** Adding area ***"<<std::endl;

		v.addArea(a);
		
		v.print(infostream);

		assert(v.getNode(v3s16(-1,0,-1)).getContent() == 2);
		EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1)));

#if 0
		/*
			Water stuff
		*/

		v.clear();

		const char *content =
			"#...######  "
			"#...##..##  "
			"#........ .."
			"############"

			"#...######  "
			"#...##..##  "
			"#........#  "
			"############"
		;

		v3s16 size(12, 4, 2);
		VoxelArea area(v3s16(0,0,0), size-v3s16(1,1,1));
		
		const char *p = content;
		for(s16 z=0; z<size.Z; z++)
		for(s16 y=size.Y-1; y>=0; y--)
		for(s16 x=0; x<size.X; x++)
		{
			MapNode n;
			//n.pressure = size.Y - y;
			if(*p == '#')
				n.setContent(CONTENT_STONE);
			else if(*p == '.')
//.........这里部分代码省略.........
开发者ID:MarkTraceur,项目名称:minetest,代码行数:101,代码来源:test.cpp


注:本文中的VoxelManipulator::setNode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。