本文整理汇总了C++中Vocations::loadFromXml方法的典型用法代码示例。如果您正苦于以下问题:C++ Vocations::loadFromXml方法的具体用法?C++ Vocations::loadFromXml怎么用?C++ Vocations::loadFromXml使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vocations
的用法示例。
在下文中一共展示了Vocations::loadFromXml方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: mainLoader
void mainLoader(int, char*[], ServiceManager* services)
{
//dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << "The " << STATUS_SERVER_NAME << " Version: (" << STATUS_SERVER_VERSION << "." << MINOR_VERSION << " . " << REVISION_VERSION << ") - Codename: ( " << SOFTWARE_CODENAME << " )" << std::endl;
std::cout << "Compiled with: " << BOOST_COMPILER << std::endl;
std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "unknown" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << "." << std::endl;
std::cout << "Visit our forum for updates, support, and resources: " << GIT_REPO <<"." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Loading config" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Unable to load config.lua!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
std::cout << ">> Establishing database connection..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
return;
}
g_databaseTasks.start();
DatabaseManager::updateDatabase();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
//load vocations
std::cout << ">> Loading vocations" << std::endl;
if (!g_vocations.loadFromXml()) {
startupErrorMessage("Unable to load vocations!");
return;
}
// load item data
std::cout << ">> Loading items" << std::endl;
if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
startupErrorMessage("Unable to load items (OTB)!");
return;
}
if (!Item::items.loadFromXml()) {
startupErrorMessage("Unable to load items (XML)!");
return;
}
std::cout << ">> Loading script systems" << std::endl;
if (!ScriptingManager::getInstance()->loadScriptSystems()) {
startupErrorMessage("Failed to load script systems");
return;
}
std::cout << ">> Loading monsters" << std::endl;
//.........这里部分代码省略.........
示例2: mainLoader
void mainLoader(int argc, char* argv[], ServiceManager* services)
{
//dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
srand((unsigned int)OTSYS_TIME());
#ifdef WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
std::cout << "Compilied on " << __DATE__ << " " << __TIME__ << " for arch ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#else
std::cout << "unk" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Loading config" << std::endl;
if (!g_config.loadFile("config.lua")) {
startupErrorMessage("Unable to load config.lua!");
return;
}
#ifdef WIN32
std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
if (defaultPriority == "realtime") {
SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
} else if (defaultPriority == "high") {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (defaultPriority == "higher") {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
std::ostringstream mutexName;
mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::LOGIN_PORT);
CreateMutex(NULL, FALSE, mutexName.str().c_str());
if (GetLastError() == ERROR_ALREADY_EXISTS) {
startupErrorMessage("Another instance of The Forgotten Server is already running with the same login port, please shut it down first or change ports for this one.");
return;
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
const char* d("46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073");
g_RSA.setKey(p, q, d);
std::cout << ">> Establishing database connection..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << db->getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
DatabaseManager* dbManager = DatabaseManager::getInstance();
if (!dbManager->isDatabaseSetup()) {
startupErrorMessage("The database you have specified in config.lua is empty, please import the schema to the database.");
return;
}
for (uint32_t version = dbManager->updateDatabase(); version != 0; version = dbManager->updateDatabase()) {
std::cout << "> Database has been updated to version " << version << "." << std::endl;
}
dbManager->checkTriggers();
dbManager->checkEncryption();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !dbManager->optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
//load vocations
std::cout << ">> Loading vocations" << std::endl;
if (!g_vocations.loadFromXml()) {
startupErrorMessage("Unable to load vocations!");
return;
}
//load commands
std::cout << ">> Loading commands" << std::endl;
//.........这里部分代码省略.........
示例3: mainLoader
void mainLoader(int argc, char* argv[], ServiceManager* services)
{
//dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
srand((unsigned int)OTSYS_TIME());
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
std::cout << "Compilied on " << __DATE__ << ' ' << __TIME__ << " for arch ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#elif defined(__mips__)
std::cout << "MIPS" << std::endl;
#else
std::cout << "unk" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Loading config" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Unable to load config.lua!");
return;
}
#ifdef _WIN32
std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
if (defaultPriority == "realtime") {
SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
} else if (defaultPriority == "high") {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (defaultPriority == "higher") {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
std::ostringstream mutexName;
mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::LOGIN_PORT);
CreateMutex(nullptr, FALSE, mutexName.str().c_str());
if (GetLastError() == ERROR_ALREADY_EXISTS) {
startupErrorMessage("Another instance of The Forgotten Server is already running with the same login port, please shut it down first or change ports for this one.");
return;
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
std::cout << ">> Establishing database connection..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
return;
}
DatabaseManager::updateDatabase();
DatabaseManager::checkEncryption();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
//load vocations
std::cout << ">> Loading vocations" << std::endl;
if (!g_vocations.loadFromXml()) {
startupErrorMessage("Unable to load vocations!");
return;
}
//load commands
std::cout << ">> Loading commands" << std::endl;
if (!g_commands.loadFromXml()) {
startupErrorMessage("Unable to load commands!");
return;
}
// load item data
//.........这里部分代码省略.........
示例4: mainLoader
void mainLoader(int, char*[], ServiceManager* services)
{
//dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << STATUS_SERVER_NAME << " - Versao " << STATUS_SERVER_VERSION << std::endl;
std::cout << "Compilado com " << BOOST_COMPILER << std::endl;
std::cout << "Compilado em " << __DATE__ << ' ' << __TIME__ << " para plataforma ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "desconhecida" << std::endl;
#endif
std::cout << std::endl;
std::cout << "Este servidor foi desenvolvido por " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << "Visite nosso forum para updates, suporte e pedidos: http://xtibia.com/." << std::endl;
std::cout << "Um oferecimento OTPanel, OTserv Cloud em 60s." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Carregando configuracoes" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Falha ao carregar o config.lua!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
std::cout << ">> Estabilizando conexao com o banco de dados..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Falha ao conectar-se com o banco de dados.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Carregando banco de dados" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("O banco de dados que especificou no config.lua esta vazio, por favor importar o schema.sql para seu banco de dados.");
return;
}
g_databaseTasks.start();
DatabaseManager::updateDatabase();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> Nenhuma tabela foi otimizada." << std::endl;
}
//load vocations
std::cout << ">> Carregando vocacoes" << std::endl;
if (!g_vocations.loadFromXml()) {
startupErrorMessage("Impossivel carregar vocacoes!");
return;
}
// load item data
std::cout << ">> Carregando items" << std::endl;
if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
startupErrorMessage("Impossivel carregar items (OTB)!");
return;
}
if (!Item::items.loadFromXml()) {
startupErrorMessage("Impossivel carregar (XML)!");
return;
}
std::cout << ">> Carregando sistemas de scripts" << std::endl;
if (!ScriptingManager::getInstance()->loadScriptSystems()) {
startupErrorMessage("Impossivel carregar sistemas de scripts");
return;
}
//.........这里部分代码省略.........