本文整理汇总了C++中Vocations::getPromotedVocation方法的典型用法代码示例。如果您正苦于以下问题:C++ Vocations::getPromotedVocation方法的具体用法?C++ Vocations::getPromotedVocation怎么用?C++ Vocations::getPromotedVocation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vocations
的用法示例。
在下文中一共展示了Vocations::getPromotedVocation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: configureEvent
bool Weapon::configureEvent(const pugi::xml_node& node)
{
pugi::xml_attribute attr;
if (!(attr = node.attribute("id"))) {
std::cout << "[Error - Weapon::configureEvent] Weapon without id." << std::endl;
return false;
}
id = pugi::cast<uint16_t>(attr.value());
if ((attr = node.attribute("level"))) {
level = pugi::cast<uint32_t>(attr.value());
}
if ((attr = node.attribute("maglv")) || (attr = node.attribute("maglevel"))) {
magLevel = pugi::cast<uint32_t>(attr.value());
}
if ((attr = node.attribute("mana"))) {
mana = pugi::cast<uint32_t>(attr.value());
}
if ((attr = node.attribute("manapercent"))) {
manaPercent = pugi::cast<uint32_t>(attr.value());
}
if ((attr = node.attribute("soul"))) {
soul = pugi::cast<uint32_t>(attr.value());
}
if ((attr = node.attribute("prem"))) {
premium = attr.as_bool();
}
if ((attr = node.attribute("breakchance"))) {
breakChance = std::min<uint8_t>(100, pugi::cast<uint16_t>(attr.value()));
}
if ((attr = node.attribute("action"))) {
action = getWeaponAction(attr.as_string());
if (action == WEAPONACTION_NONE) {
std::cout << "[Warning - Weapon::configureEvent] Unknown action " << attr.as_string() << std::endl;
}
}
if ((attr = node.attribute("enabled"))) {
enabled = attr.as_bool();
}
if ((attr = node.attribute("unproperly"))) {
wieldUnproperly = attr.as_bool();
}
std::list<std::string> vocStringList;
for (pugi::xml_node vocationNode = node.first_child(); vocationNode; vocationNode = vocationNode.next_sibling()) {
if (!(attr = vocationNode.attribute("name"))) {
continue;
}
int32_t vocationId = g_vocations.getVocationId(attr.as_string());
if (vocationId != -1) {
vocWeaponMap[vocationId] = true;
int32_t promotedVocation = g_vocations.getPromotedVocation(vocationId);
if (promotedVocation != 0) {
vocWeaponMap[promotedVocation] = true;
}
if (vocationNode.attribute("showInDescription").as_bool(true)) {
vocStringList.push_back(asLowerCaseString(attr.as_string()));
}
}
}
range = Item::items[id].shootRange;
std::string vocationString;
for (const std::string& str : vocStringList) {
if (!vocationString.empty()) {
if (str != vocStringList.back()) {
vocationString.push_back(',');
vocationString.push_back(' ');
} else {
vocationString += " and ";
}
}
vocationString += str;
vocationString.push_back('s');
}
uint32_t wieldInfo = 0;
if (getReqLevel() > 0) {
wieldInfo |= WIELDINFO_LEVEL;
}
if (getReqMagLv() > 0) {
wieldInfo |= WIELDINFO_MAGLV;
}
if (!vocationString.empty()) {
wieldInfo |= WIELDINFO_VOCREQ;
}
//.........这里部分代码省略.........
示例2: configureEvent
bool Weapon::configureEvent(xmlNodePtr p)
{
int32_t intValue;
std::string strValue;
if (readXMLInteger(p, "id", intValue)) {
id = intValue;
} else {
std::cout << "Error: [Weapon::configureEvent] Weapon without id." << std::endl;
return false;
}
if (readXMLInteger(p, "lvl", intValue) || readXMLInteger(p, "level", intValue)) {
level = intValue;
}
if (readXMLInteger(p, "maglv", intValue) || readXMLInteger(p, "maglevel", intValue)) {
magLevel = intValue;
}
if (readXMLInteger(p, "mana", intValue)) {
mana = intValue;
}
if (readXMLInteger(p, "manapercent", intValue)) {
manaPercent = intValue;
}
if (readXMLInteger(p, "soul", intValue)) {
soul = intValue;
}
if (readXMLInteger(p, "exhaustion", intValue)) {
exhaustion = intValue;
}
if (readXMLInteger(p, "prem", intValue)) {
premium = (intValue == 1);
}
if (readXMLInteger(p, "enabled", intValue)) {
enabled = (intValue == 1);
}
if (readXMLInteger(p, "unproperly", intValue)) {
wieldUnproperly = (intValue == 1);
}
if (readXMLString(p, "ammo", strValue)) {
std::cout << "Warning: ammo is not longer used in weapons.xml." << std::endl;
}
typedef std::list<std::string> STRING_LIST;
STRING_LIST vocStringList;
xmlNodePtr vocationNode = p->children;
while (vocationNode) {
if (xmlStrcmp(vocationNode->name, (const xmlChar*)"vocation") == 0) {
if (readXMLString(vocationNode, "name", strValue)) {
int32_t vocationId = g_vocations.getVocationId(strValue);
if (vocationId != -1) {
vocWeaponMap[vocationId] = true;
int32_t promotedVocation = g_vocations.getPromotedVocation(vocationId);
if (promotedVocation != 0) {
vocWeaponMap[promotedVocation] = true;
}
readXMLInteger(vocationNode, "showInDescription", intValue);
if (intValue != 0) {
toLowerCaseString(strValue);
vocStringList.push_back(strValue);
}
}
}
}
vocationNode = vocationNode->next;
}
range = Item::items[id].shootRange;
std::string vocationString;
if (!vocStringList.empty()) {
for (STRING_LIST::iterator it = vocStringList.begin(); it != vocStringList.end(); ++it) {
if (*it != vocStringList.front()) {
if (*it != vocStringList.back()) {
vocationString += ", ";
} else {
vocationString += " and ";
}
}
vocationString += *it;
vocationString += "s";
}
}
//.........这里部分代码省略.........