本文整理汇总了C++中VisualGraphics::getRendererVendor方法的典型用法代码示例。如果您正苦于以下问题:C++ VisualGraphics::getRendererVendor方法的具体用法?C++ VisualGraphics::getRendererVendor怎么用?C++ VisualGraphics::getRendererVendor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VisualGraphics
的用法示例。
在下文中一共展示了VisualGraphics::getRendererVendor方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: monitorRenderMessageProcess
void monitorRenderMessageProcess() {
static float framesPerSecond = 0.0f;
static uint16 frameCount = 0;
uint32 elapsedMilliseconds = 0;
uint32 remainingMilliseconds = 0;
VisualPlayerState* theVisualPlayerState = NULL;
VisualGraphics* theVisualGraphics = NULL;
uint8 playState;
char cStr64[64];
theVisualPlayerState = VisualPlayerState::getInstance();
elapsedMilliseconds = VisualTiming::getElapsedMilliSecsSinceReset("fps");
if (elapsedMilliseconds > 1000) {
framesPerSecond = (float)frameCount / (float)elapsedMilliseconds * 1000.0f;
frameCount = 0;
VisualTiming::resetTimestamp("fps");
}
frameCount++;
sprintf(cStr64, "%.2f", framesPerSecond);
setProcessInfo("FramesPerSecond", cStr64);
theVisualGraphics = VisualGraphics::getInstance();
setProcessInfo("RendererName",theVisualGraphics->getRendererName());
setProcessInfo("RendererVendor",theVisualGraphics->getRendererVendor());
setProcessInfo("RendererVersion",theVisualGraphics->getRendererVersion());
sprintf(cStr64, "%#x", theVisualGraphics->getGLVersion());
setProcessInfo("GLVersion", cStr64);
sprintf(cStr64, "%ld", theVisualGraphics->getMaxTextureSize());
setProcessInfo("Maximum Texture Size", cStr64);
// screen measurements
PixelRect screenRect = theVisualGraphics->getScreenRect();
sprintf(cStr64, "width: %d, height: %d, refreshRate: %d", screenRect.width, screenRect.height, theVisualGraphics->getRefreshRateOfScreen());
setProcessInfo("Screen", cStr64);
sprintf(cStr64, "%d", theVisualGraphics->getBitsPerPixelOfScreen());
setProcessInfo("BitsPerPixel", cStr64);
sprintf(cStr64, "%d", theVisualGraphics->getCanvasPixelHeight());
setProcessInfo("CanvasPixelHeight", cStr64);
sprintf(cStr64, "%d", theVisualGraphics->getCanvasPixelWidth());
setProcessInfo("CanvasPixelWidth", cStr64);
BottomLeftPositionedPixelRect theCanvasRect;
theCanvasRect = theVisualGraphics->getCanvasRect();
sprintf(cStr64, "bottom: %d, left: %d", theCanvasRect.bottomLeftPixel.y, theCanvasRect.bottomLeftPixel.x);
setProcessInfo("CanvasRectTopLeft", cStr64);
sprintf(cStr64, "width: %d, height: %d", theCanvasRect.pixelRect.width, theCanvasRect.pixelRect.height);
setProcessInfo("CanvasRectWidthHeight", cStr64);
/*
sprintf(cStr64, "top: %.2f, left: %.2f", theVisualGraphics->getMaxTopCoordOfCanvas(), theVisualGraphics->getMaxLeftCoordOfCanvas());
setProcessInfo("CoordMaxTopLeft", cStr64);
sprintf(cStr64, "bottom: %.2f, right: %.2f", theVisualGraphics->getMaxBottomCoordOfCanvas(), theVisualGraphics->getMaxRightCoordOfCanvas());
setProcessInfo("CoordMaxBottomRight", cStr64);
sprintf(cStr64, "near: %.2f, far: %.2f", theVisualGraphics->getMaxNearCoordOfCanvas(), theVisualGraphics->getMaxFarCoordOfCanvas());
setProcessInfo("CoordMaxNearFar", cStr64);
*/
BottomLeftPositionedPixelRect bottomLeftPositionedPixelRect = theVisualGraphics->getViewportRect();
sprintf(cStr64, "bottom: %d, left: %d, width: %d, height: %d", bottomLeftPositionedPixelRect.bottomLeftPixel.y, bottomLeftPositionedPixelRect.bottomLeftPixel.x, bottomLeftPositionedPixelRect.pixelRect.width, bottomLeftPositionedPixelRect.pixelRect.height);
setProcessInfo("ViewportRect", cStr64);
playState = theVisualPlayerState->getAudioPlayState();
switch (playState) {
case kAudioIsPlaying:
sprintf(cStr64, "kAudioIsPlaying");
break;
case kAudioPlayStarted:
sprintf(cStr64, "kAudioPlayStarted");
break;
case kAudioPlayResumed:
sprintf(cStr64, "kAudioPlayResumed");
break;
case kAudioPlayPaused:
sprintf(cStr64, "kAudioPlayPaused");
break;
case kAudioIsNotPlaying:
sprintf(cStr64, "kAudioIsNotPlaying");
break;
default:
sprintf(cStr64, "unknown");
}
setProcessInfo("AudioPlayState", cStr64);
elapsedMilliseconds = theVisualPlayerState->getElapsedAudioTime();
sprintf(cStr64, "%d", elapsedMilliseconds);
setProcessInfo("TrackTimeElapsed", cStr64);
remainingMilliseconds = theVisualPlayerState->getRemainingAudioTime();
//.........这里部分代码省略.........