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C++ ViewportRecPtr类代码示例

本文整理汇总了C++中ViewportRecPtr的典型用法代码示例。如果您正苦于以下问题:C++ ViewportRecPtr类的具体用法?C++ ViewportRecPtr怎么用?C++ ViewportRecPtr使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ViewportRecPtr类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: motion

void VRMouse::motion(int x, int y) {
    if (view == 0) return;

    float _x, _y;
    ViewportRecPtr v = view->getViewport();
    v->calcNormalizedCoordinates(_x, _y, x, y);
    change_slider(5,_x);
    change_slider(6,_y);

    updatePosition(x,y);
}
开发者ID:TobiasHue,项目名称:polyvr,代码行数:11,代码来源:VRMouse.cpp

示例2: mouse

void VRMouse::mouse(int button, int state, int x, int y) {
    float _x, _y;
    if (view == 0) return;

    ViewportRecPtr v = view->getViewport();
    v->calcNormalizedCoordinates(_x, _y, x, y);
    change_slider(5,_x);
    change_slider(6,_y);

    updatePosition(x,y);
    if (state) change_button(button,false);
    else change_button(button,true);
}
开发者ID:TobiasHue,项目名称:polyvr,代码行数:13,代码来源:VRMouse.cpp

示例3: main

int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRecPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        /******************************************************

          Create a Panel containing Buttons to
          add to ScrollPanel using a function
          (located at bottom of this file)

         ******************************************************/    

        PanelRecPtr ExampleViewablePanel = createPanelWithButtons();

        /******************************************************

          Create a UIViewport to use with the
          ScrollPanel.  This sets up a secondary
          TutorialViewport inside the ScrollPanel.  
          Without this, the ScrollPanel would 
          not function correctly.

          The Panel created above is added to be
          viewed in the UIViewport and the size
          and position are set.

         ******************************************************/    
        UIViewportRecPtr ScrollPanelUIViewport = UIViewport::create();

        ScrollPanelUIViewport->setViewComponent(ExampleViewablePanel);
        ScrollPanelUIViewport->setViewPosition(Pnt2f(150,150));
        ScrollPanelUIViewport->setPreferredSize(Vec2f(200,200));

        /******************************************************

          Create the ScrollPanel itself.
          -setHorizontalResizePolicy(ScrollPanel::
          ENUM):  Determines the Horizontal 
          resize policy.  The ScrollPanel will 
          automatically resize itself to the
          Size of its Component within for 
          RESIZE_TO_VIEW, or add a ScrollBar 
          as needed for NO_RESIZE.  Takes
          NO_RESIZE and RESIZE_TO_VIEW 
          arguments.
          -setVerticalResizePolicy(ScrollPanel::
          ENUM):  Determines the Vertical 
          resize policy.  The ScrollPanel will 
          automatically resize itself to the
          Size of its Component within for 
          RESIZE_TO_VIEW, or add a ScrollBar 
          as needed for NO_RESIZE.  Takes
          NO_RESIZE and RESIZE_TO_VIEW 
          arguments.
          -setViewComponent(Component): Determine
          which Component will be added into
          the ScrollPanel.  Note that this
          must be the same as the UIViewport
          created above and does not require
          a begin/endEditCP.

         ******************************************************/    

        ScrollPanelRecPtr ExampleScrollPanel = ScrollPanel::create();
        ExampleScrollPanel->setPreferredSize(Vec2f(100,100));
        ExampleScrollPanel->setVerticalScrollBarAlignment(ScrollPanel::SCROLLBAR_ALIGN_LEFT);
        ExampleScrollPanel->setHorizontalScrollBarAlignment(ScrollPanel::SCROLLBAR_ALIGN_BOTTOM);

        //ExampleScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
        //ExampleScrollPanel->setVerticalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
//.........这里部分代码省略.........
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:101,代码来源:27ScrollPanel.cpp

示例4: main


//.........这里部分代码省略.........
          -setSelectionTextColor(Color4f): Determine
          the Color of selected Text.
          -setText("TextToBeDisplayed"): Determine
          initial Text within TextField.
          -setFont(FontName): Determine the Font
          used within TextField.
          -setSelectionStart(StartCharacterNumber):
          Determine the character with which  
          the selection will initially start.
          -setSelectionEnd(EndCharacterNumber): 
          Determine the character which the
          selection ends before.
          -setAlignment(float): Determine 
          the alignment of the text.  
          The float is a percentage is from the 
          top of the text [0.0-1.0].  Note: be 
          sure to visually verify this, as due
          to font size and line size this does
          not always place it exactly
          at the percentage point.

         ******************************************************/

        // Create a TextField component
        TextFieldRecPtr ExampleTextField = TextField::create();

        ExampleTextField->setPreferredSize(Vec2f(100, 50));
        ExampleTextField->setTextColor(Color4f(0.0, 0.0, 0.0, 1.0));
        ExampleTextField->setSelectionBoxColor(Color4f(0.0, 0.0, 1.0, 1.0));
        ExampleTextField->setSelectionTextColor(Color4f(1.0, 1.0, 1.0, 1.0));
        ExampleTextField->setText("What");
        ExampleTextField->setFont(sampleFont);
        // The next two functions will select the "a" from above
        ExampleTextField->setSelectionStart(2);
        ExampleTextField->setSelectionEnd(3);
        ExampleTextField->setAlignment(Vec2f(0.0,0.5));

        // Create another TextField Component
        TextFieldRecPtr ExampleTextField2 = TextField::create();
        ExampleTextField2->setText("");
        ExampleTextField2->setEmptyDescText("Write in me, please");
        ExampleTextField2->setPreferredSize(Vec2f(200.0f,ExampleTextField2->getPreferredSize().y()));


        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleTextField);
        MainInternalWindow->pushToChildren(ExampleTextField2);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        // Show the whole Scene
        sceneManager.showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "16TextField");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:101,代码来源:16TextField.cpp

示例5: main


//.........这里部分代码省略.........
        RadioButtonRecPtr ExampleRadioButton1 = RadioButton::create();
        RadioButtonRecPtr ExampleRadioButton2 = RadioButton::create();
        RadioButtonRecPtr ExampleRadioButton3 = RadioButton::create();

        ExampleRadioButton1->setAlignment(Vec2f(0.0,0.5));
        ExampleRadioButton1->setPreferredSize(Vec2f(100, 50));
        ExampleRadioButton1->setText("Option 1");

        ExampleRadioButton2->setAlignment(Vec2f(0.0,0.5));
        ExampleRadioButton2->setPreferredSize(Vec2f(100, 50));
        ExampleRadioButton2->setText("Option 2");

        ExampleRadioButton3->setAlignment(Vec2f(0.0,0.5));
        ExampleRadioButton3->setPreferredSize(Vec2f(100, 50));
        ExampleRadioButton3->setText("Option 3");

        /***************************************************

          Create and populate a group of RadioButtons.
          Defining the group allows you to pick which 
          RadioButtons are tied together so that only one 
          can be selected.

          Each RadioButtonGroup can only have ONE
          RadioButton selected at a time, and by 
          selecting this RadioButton, will deselect
          all other RadioButtons in the RadioButtonGroup.

         ******************************************************/
        RadioButtonGroupRecPtr ExampleRadioButtonGroup = RadioButtonGroup::create();

        ExampleRadioButtonGroup->addButton(ExampleRadioButton1);
        ExampleRadioButtonGroup->addButton(ExampleRadioButton2);
        ExampleRadioButtonGroup->addButton(ExampleRadioButton3);

        ExampleRadioButtonGroup->setSelectedButton(ExampleRadioButton2);

        FlowLayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        MainInternalWindowLayout->setOrientation(FlowLayout::VERTICAL_ORIENTATION);
        MainInternalWindowLayout->setMajorAxisAlignment(0.5f);
        MainInternalWindowLayout->setMinorAxisAlignment(0.5f);

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleRadioButton1);
        MainInternalWindow->pushToChildren(ExampleRadioButton2);
        MainInternalWindow->pushToChildren(ExampleRadioButton3);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager->setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager->showAll();

        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "14RadioButton");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:Himbeertoni,项目名称:OpenSGToolbox,代码行数:101,代码来源:14RadioButton.cpp

示例6: renderSceneToTexture

OSG_USING_NAMESPACE

void renderSceneToTexture(Scene* const TheScene,
                          TextureObjChunk* const ColorTexture,
                          Window* const TheWindow,
                          RenderAction* TheRenderAction)
{
    //Create an FBO to render the Scene's Viewport(s) into

    FrameBufferObjectRecPtr SceneFBO         = FrameBufferObject::create();
    TextureBufferRecPtr     FBOTextureBuffer = TextureBuffer    ::create();
    RenderBufferRecPtr      FBODepthBuffer   = RenderBuffer     ::create();


    //Attache the Texture to the TexureBuffer
    FBOTextureBuffer->setTexture(ColorTexture);

    // add a depth attachment, otherwise there is no depth buffer when
    // rendering to the FBO
    FBODepthBuffer->setInternalFormat(GL_DEPTH_COMPONENT24);

    // make the fbo render to the texture
    SceneFBO->setColorAttachment(FBOTextureBuffer,   0);
    SceneFBO->setDepthAttachment(FBODepthBuffer   );
    SceneFBO->editMFDrawBuffers()->push_back(GL_COLOR_ATTACHMENT0_EXT);
    SceneFBO->setWidth (FBOTextureBuffer->getTexture()->getImage()->getWidth() );
    SceneFBO->setHeight(FBOTextureBuffer->getTexture()->getImage()->getHeight());


    /*
        Next we set up a Stage, which renders the subtree below it to its
        render target (the FBO from above).
    */

    SimpleStageRefPtr SceneStage     = SimpleStage::create();
    NodeRefPtr        SceneStageNode = makeNodeFor(SceneStage);

    ViewportRecPtr SceneViewport(TheScene->getPrimaryViewport());
    SceneStage->setRenderTarget(SceneFBO);
    SceneStage->setLeft(SceneViewport->getLeft());
    SceneStage->setRight(SceneViewport->getRight());
    SceneStage->setTop(SceneViewport->getTop());
    SceneStage->setBottom(SceneViewport->getBottom());
    SceneStage->setCamera(SceneViewport->getCamera());
    SceneStage->setBackground(SceneViewport->getBackground());

    for(UInt32 i(0) ; i<SceneViewport->getMFForegrounds()->size() ; ++i)
    {
        SceneStage->pushToForegrounds(SceneViewport->getForegrounds(i));
    }

    SceneStageNode->addChild(SceneViewport->getRoot());

    NodeRecPtr ThumbRootNode = makeCoredNode<Group>();
    ThumbRootNode->addChild(SceneStageNode);

    CameraRecPtr ThumbCamera = MatrixCamera::create();
    ThumbCamera->setBeacon(ThumbRootNode);

    BackgroundRecPtr ThumbBackground = PassiveBackground::create();

    //Create a dummy Viewport for attaching to the window
    ViewportRecPtr ThumbViewport = Viewport::create();
    ThumbViewport->setBackground(ThumbBackground);
    ThumbViewport->setRoot(ThumbRootNode);
    ThumbViewport->setCamera(ThumbCamera);

    //Get all of the original TravMasks of the Viewports on the window
    //Set all of the TravMasks of the Viewports on the window to 0
    std::vector<UInt32> OrigTravMasks;
    OrigTravMasks.reserve(TheWindow->getMFPort()->size());
    for(UInt32 i(0) ; i<TheWindow->getMFPort()->size() ; ++i)
    {
        OrigTravMasks.push_back(TheWindow->getPort(i)->getTravMask());

        TheWindow->getPort(i)->setTravMask(0);
    }

    //Attach the Viewport to the Window
    TheWindow->addPort(ThumbViewport);

    //Draw the window
    TheWindow->render(TheRenderAction);

    //Detach the Viewport from the Window
    TheWindow->subPortByObj(ThumbViewport);

    //Reset all of the original TravMasks of the Viewports on the window
    for(UInt32 i(0) ; i<TheWindow->getMFPort()->size() ; ++i)
    {
        TheWindow->getPort(i)->setTravMask(OrigTravMasks[i]);
    }
}
开发者ID:pjcamp,项目名称:KabalaEngine,代码行数:93,代码来源:KESceneDrawUtils.cpp

示例7: main


//.........这里部分代码省略.........
        // Add Action
        ExampleButton2->connectActionPerformed(boost::bind(handleBackCardAction, _1,
                                                           ExampleCardLayout.get(),
                                                           ExampleCardPanel.get()));

        ExampleButton3->setText("This");

        ExampleButton4->setText("is");

        ExampleButton5->setText("Card");

        ExampleButton6->setText("Layout");

        ExampleButton7->setText("First Card");
        ExampleButton7->setConstraints(ExampleButton7Constraints);

        // Add Action
        ExampleButton7->connectActionPerformed(boost::bind(handleFirstCardAction, _1,
                                                           ExampleCardLayout.get(),
                                                           ExampleCardPanel.get()));

        ExampleButton8->setText("Last Card");
        ExampleButton8->setConstraints(ExampleButton8Constraints);

        // Add Action
        ExampleButton8->connectActionPerformed(boost::bind(handleLastCardAction, _1,
                                                           ExampleCardLayout.get(),
                                                           ExampleCardPanel.get()));

        ExampleCardPanel->setLayout(ExampleCardLayout);
        ExampleCardPanel->pushToChildren(ExampleButton3);
        ExampleCardPanel->pushToChildren(ExampleButton4);
        ExampleCardPanel->pushToChildren(ExampleButton5);
        ExampleCardPanel->pushToChildren(ExampleButton6);
        ExampleCardPanel->setConstraints(ExampleCardPanelConstraints);




        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleButton1);
        MainInternalWindow->pushToChildren(ExampleButton2);
        MainInternalWindow->pushToChildren(ExampleButton7);
        MainInternalWindow->pushToChildren(ExampleButton8);
        MainInternalWindow->pushToChildren(ExampleCardPanel);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);


        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager.showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "11CardLayout");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:pjcamp,项目名称:OpenSGToolbox,代码行数:101,代码来源:11CardLayout.cpp

示例8: main


//.........这里部分代码省略.........
        ExampleButton->setText("Button 1");
        ExampleButton->setFont(ExampleFont);
        ExampleButton->setTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
        ExampleButton->setRolloverTextColor(Color4f(1.0, 0.0, 1.0, 1.0));
        ExampleButton->setActiveTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
        ExampleButton->setAlignment(Vec2f(1.0,0.0));


        /******************************************************

          Create a ToggleButton and determine its 
          characteristics.  ToggleButton inherits
          off of Button, so all characteristsics
          used above can be used with ToggleButtons
          as well.

          The only difference is that when pressed,
          ToggleButton remains pressed until pressed 
          again.

          -setSelected(bool): Determine whether the 
          ToggleButton is Selected (true) or
          deselected (false).  

         ******************************************************/
        ToggleButtonRecPtr ExampleToggleButton = ToggleButton::create();

        ExampleToggleButton->setSelected(false);
        ExampleToggleButton->setText("ToggleMe");
        ExampleToggleButton->setToolTipText("Toggle Button ToolTip");


        // Create Background to be used with the MainInternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        // Create The Internal Window
        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();
        // Assign the Button to the MainInternalWindow so it will be displayed
        // when the view is rendered.
        MainInternalWindow->pushToChildren(ExampleButton);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setPosition(Pnt2f(50,50));
        MainInternalWindow->setPreferredSize(Vec2f(300,300));
        MainInternalWindow->setTitle(std::string("Internal Window 1"));

        // Create The Internal Window
        InternalWindowRecPtr MainInternalWindow2 = InternalWindow::create();
        LayoutRecPtr MainInternalWindowLayout2 = FlowLayout::create();
        // Assign the Button to the MainInternalWindow so it will be displayed
        // when the view is rendered.
        MainInternalWindow2->pushToChildren(ExampleToggleButton);
        MainInternalWindow2->setLayout(MainInternalWindowLayout2);
        MainInternalWindow2->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow2->setPosition(Pnt2f(150,150));
        MainInternalWindow2->setPreferredSize(Vec2f(300,300));
        MainInternalWindow2->setTitle(std::string("Allways on top window"));
        MainInternalWindow2->setIconable(false);
        MainInternalWindow2->setAllwaysOnTop(true);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);
        TutorialDrawingSurface->openWindow(MainInternalWindow2);
        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();
        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        // Show the whole Scene
        sceneManager.showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "37InternalWindow");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:101,代码来源:37InternalWindow.cpp

示例9: main


//.........这里部分代码省略.........

        //Create the slider
        LabelRecPtr TempLabel;
        SliderRecPtr TheSliderVertical = Slider::create();
        TempLabel = dynamic_pointer_cast<Label>(TheSliderVertical->getLabelPrototype()->shallowCopy());
        TheSliderVertical->editLabelMap()[TheBoundedRangeModel->getMinimum()] = TempLabel;

        TempLabel = dynamic_pointer_cast<Label>(TheSliderVertical->getLabelPrototype()->shallowCopy());
        TheSliderVertical->editLabelMap()[TheBoundedRangeModel->getMinimum() + (TheBoundedRangeModel->getMaximum() - TheBoundedRangeModel->getMinimum())/10] = TempLabel;

        TempLabel = dynamic_pointer_cast<Label>(TheSliderVertical->getLabelPrototype()->shallowCopy());
        TheSliderVertical->editLabelMap()[TheBoundedRangeModel->getMaximum()] = TempLabel;


        TheSliderVertical->setPreferredSize(Vec2f(100, 300));
        TheSliderVertical->setSnapToTicks(true);
        TheSliderVertical->setMajorTickSpacing(10);
        TheSliderVertical->setMinorTickSpacing(5);
        TheSliderVertical->setOrientation(Slider::VERTICAL_ORIENTATION);
        TheSliderVertical->setInverted(true);
        TheSliderVertical->setDrawLabels(true);
        TheSliderVertical->setRangeModel(TheBoundedRangeModel);

        TheSliderVertical->setAlignment(0.1);

        SliderRecPtr TheSliderHorizontal = Slider::create();
        TheSliderHorizontal->setPreferredSize(Vec2f(300, 100));
        TheSliderHorizontal->setSnapToTicks(false);
        TheSliderHorizontal->setMajorTickSpacing(10);
        TheSliderHorizontal->setMinorTickSpacing(5);
        TheSliderHorizontal->setOrientation(Slider::HORIZONTAL_ORIENTATION);
        TheSliderHorizontal->setInverted(false);
        TheSliderHorizontal->setDrawLabels(true);
        TheSliderHorizontal->setRangeModel(TheBoundedRangeModel);
        TheSliderHorizontal->setTicksOnRightBottom(false);


        // Create Background to be used with the MainFrame
        ColorLayerRecPtr MainFrameBackground = ColorLayer::create();
        MainFrameBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(TheSliderVertical);
        MainInternalWindow->pushToChildren(TheSliderHorizontal);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.75f,0.75f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);



        // Tell the Manager what to manage
        sceneManager->setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager->showAll();

        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "32Slider");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:Himbeertoni,项目名称:OpenSGToolbox,代码行数:101,代码来源:32Slider.cpp

示例10: main


//.........这里部分代码省略.........

        //Create the ComboBox
        ComboBoxRecPtr ExampleComboBox = ComboBox::create();

        // Set the Model created above to the ComboBox
        ExampleComboBox->setModel(ExampleComboBoxModel);

        // Determine where the ComboBox starts
        ExampleComboBox->setSelectedIndex(0);

        /******************************************************

          Create a non-editable ComboBox.  

          -setEditable(bool): Determine whether
          the user can type in the ComboBox
          or if it is uneditable.  In this
          case, it is set to false.

          When creating a non-editable ComboBox,
          a Renderer must also be assigned.  For
          editable ComboBoxes, the ComboBox
          automatically shows its text due to the
          nature of the ComboBox.  However, when
          uneditable, this aspect of the ComboBox
          is disabled, and so to display the 
          selection, a renderer must be created and
          assigned to the ComboBox.

Note: as with Sliders and ScrollBars,
having the same Model assigned causes
the ComboBoxes to be tied together.

         ******************************************************/   
        // Create another ComboBox
        ComboBoxRecPtr ExampleUneditableComboBox = ComboBox::create();

        // Set it to be uneditable
        ExampleUneditableComboBox->setEditable(false);
        ExampleUneditableComboBox->setModel(ExampleComboBoxModel);

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleComboBox);
        MainInternalWindow->pushToChildren(ExampleUneditableComboBox);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        //Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(graphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr foreground = UIForeground::create();

        foreground->setDrawingSurface(TutorialDrawingSurface);



        // Tell the manager what to manage
        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr viewport = sceneManager.getWindow()->getPort(0);
        viewport->addForeground(foreground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);

        // Show the whole scene
        sceneManager.showAll();

        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "33ComboBox");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:pjcamp,项目名称:OpenSGToolbox,代码行数:101,代码来源:33ComboBox.cpp

示例11: main

// Initialize WIN32 & OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRecPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRecPtr graphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        /******************************************************

          Create the DerivedFieldContainerComboBoxModel and
          add Elements to it (derived FieldContainerTypes
          ).  These will be the data
          values shown in the ComboBox.

         ******************************************************/   

        DerivedFieldContainerComboBoxModelRecPtr ExampleComboBoxModel = DerivedFieldContainerComboBoxModel::create();
        ExampleComboBoxModel->editMFDerivedFieldContainerTypes()->push_back(std::string(Component::getClassType().getCName()));

        /******************************************************

          Create an editable ComboBox.  A ComboBox 
          has a Model just like various other 
          Components.  

         ******************************************************/   

        //Create the ComboBox
        ComboBoxRecPtr ExampleUneditableComboBox = ComboBox::create();

        // Set it to be uneditable
        ExampleUneditableComboBox->setEditable(false);
        ExampleUneditableComboBox->setModel(ExampleComboBoxModel);
        ExampleUneditableComboBox->setSelectedIndex(0);
        ExampleUneditableComboBox->setPreferredSize(Vec2f(160.0f,ExampleUneditableComboBox->getPreferredSize().y()));

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        FlowLayoutRecPtr MainInternalWindowLayout = FlowLayout::create();
        MainInternalWindowLayout->setMinorAxisAlignment(0.2f);

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleUneditableComboBox);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.8f,0.8f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        //Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(graphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr foreground = UIForeground::create();

        foreground->setDrawingSurface(TutorialDrawingSurface);



        // Tell the manager what to manage
        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr viewport = sceneManager.getWindow()->getPort(0);
//.........这里部分代码省略.........
开发者ID:ahuballah,项目名称:OpenSGToolbox,代码行数:101,代码来源:42FieldContainerComboBox.cpp

示例12: main


//.........这里部分代码省略.........
        ButtonRecPtr ExampleButton4 = Button::create();
        ButtonRecPtr ExampleButton5 = Button::create();
        ButtonRecPtr ExampleButton6 = Button::create();


        /******************************************************

          Create OverlayLayout.  This layout simply
          places all Components within it on top of
          each other.

          They are placed in reverse order of how they
          are added to the MainFrame (Components added
          first are rendered last, those added last are
          rendered first).

Note: OverlayLayout has no options which
can be set.


         ******************************************************/

        OverlayLayoutRecPtr MainInternalWindowLayout = OverlayLayout::create();

        // OverlayLayout has no options to edit!
        // NOTHING : )


        /******************************************************

          Create and edit some Button Components.

         ******************************************************/

        ExampleButton1->setPreferredSize(Vec2f(50,50));
        ExampleButton1->setMaxSize(Vec2f(50,50));

        ExampleButton2->setPreferredSize(Vec2f(300,50));

        ExampleButton3->setPreferredSize(Vec2f(50,300));


        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleButton1);
        MainInternalWindow->pushToChildren(ExampleButton2);
        MainInternalWindow->pushToChildren(ExampleButton3);
        MainInternalWindow->pushToChildren(ExampleButton4);
        MainInternalWindow->pushToChildren(ExampleButton5);
        MainInternalWindow->pushToChildren(ExampleButton6);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        // Show the whole Scene
        sceneManager.showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "08OverlayLayout");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:101,代码来源:08OverlayLayout.cpp

示例13: main


//.........这里部分代码省略.........
        ShowSingleFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowPtrFieldsButton->setText("Ptr Fields");
        ShowPtrFieldsButton->setPreferredSize(Vec2f(120.0f,ShowPtrFieldsButton->getPreferredSize().y()));
        ShowPtrFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowDataFieldsButton->setText("Data Fields");
        ShowDataFieldsButton->setPreferredSize(Vec2f(120.0f,ShowDataFieldsButton->getPreferredSize().y()));
        ShowDataFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowParentPtrFieldsButton->setText("ParentPtr Fields");
        ShowParentPtrFieldsButton->setPreferredSize(Vec2f(120.0f,ShowParentPtrFieldsButton->getPreferredSize().y()));
        ShowParentPtrFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowChildPtrFieldsButton->setText("ChildPtr Fields");
        ShowChildPtrFieldsButton->setPreferredSize(Vec2f(120.0f,ShowChildPtrFieldsButton->getPreferredSize().y()));
        ShowChildPtrFieldsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowAttachmentsButton->setText("Attachments");
        ShowAttachmentsButton->setPreferredSize(Vec2f(120.0f,ShowAttachmentsButton->getPreferredSize().y()));
        ShowAttachmentsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowCallbackFunctorsButton->setText("Callback Functors");
        ShowCallbackFunctorsButton->setPreferredSize(Vec2f(120.0f,ShowCallbackFunctorsButton->getPreferredSize().y()));
        ShowCallbackFunctorsButton->setAlignment(Vec2f(0.0f,0.5f));
        ShowInternalFieldsButton->setText("Internal Fields");
        ShowInternalFieldsButton->setPreferredSize(Vec2f(120.0f,ShowInternalFieldsButton->getPreferredSize().y()));
        ShowInternalFieldsButton->setAlignment(Vec2f(0.0f,0.5f));

        ShowCheckboxesController CheckboxesController(TheTreeModel,
                                                      ShowMultiFieldsButton,
                                                      ShowSingleFieldsButton,
                                                      ShowPtrFieldsButton,
                                                      ShowDataFieldsButton,
                                                      ShowParentPtrFieldsButton,
                                                      ShowChildPtrFieldsButton,
                                                      ShowAttachmentsButton,
                                                      ShowCallbackFunctorsButton,
                                                      ShowInternalFieldsButton);

        PanelRecPtr OptionsPanel = Panel::create();
        FlowLayoutRecPtr OptionsPanelLayout = FlowLayout::create();
        OptionsPanel->setLayout(OptionsPanelLayout);
        OptionsPanel->setPreferredSize(Vec2f(250.0f, 300.0f));
        OptionsPanel->pushToChildren(ShowMultiFieldsButton);
        OptionsPanel->pushToChildren(ShowSingleFieldsButton);
        OptionsPanel->pushToChildren(ShowPtrFieldsButton);
        OptionsPanel->pushToChildren(ShowDataFieldsButton);
        OptionsPanel->pushToChildren(ShowInternalFieldsButton);
        OptionsPanel->pushToChildren(ShowParentPtrFieldsButton);
        OptionsPanel->pushToChildren(ShowChildPtrFieldsButton);
        OptionsPanel->pushToChildren(ShowAttachmentsButton);
        OptionsPanel->pushToChildren(ShowCallbackFunctorsButton);

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleScrollPanel);
        MainInternalWindow->pushToChildren(OptionsPanel);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.85f,0.85f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);
        setName(MainInternalWindow, std::string("MainInternalWindow"));

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        TutorialDrawingSurface->openWindow(StoreWindows.back());

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager.setRoot(Root);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        // Show the whole Scene
        sceneManager.showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "56FieldContainerTree");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:101,代码来源:56FieldContainerTree.cpp

示例14: main


//.........这里部分代码省略.........
        ExampleSubMenu->addItem(SubMenuItem1);
        ExampleSubMenu->addItem(SubMenuItem2);
        ExampleSubMenu->addItem(SubMenuItem3);

        /******************************************************

          Create the PopupMenu itself.

          Items are added in the order in which
          they will be displayed (top to bottom)
          via addItem(ItemToBeAdded)

          The PopupMenu is attached to a 
          Button below using 
          setPopupMenu(PopupMenuName).  

            Note: PopupMenus can be added to any
            Component.

         ******************************************************/
        PopupMenuRecPtr ExamplePopupMenu = PopupMenu::create();
        ExamplePopupMenu->setMinSize(Vec2f(100.0f, 20.0f));
        ExamplePopupMenu->setMaxSize(Vec2f(100.0f, 80.0f));
        ExamplePopupMenu->addItem(MenuItem1);
        ExamplePopupMenu->addItem(MenuItem2);
        ExamplePopupMenu->addItem(MenuItem3);
        ExamplePopupMenu->addSeparator();
        ExamplePopupMenu->addItem(ExampleSubMenu);
        ExamplePopupMenu->addItem(MenuItem4);

        // Create a Button and Font
        UIFontRecPtr PopupMenuButtonFont = UIFont::create();
        PopupMenuButtonFont->setSize(16);

        ButtonRecPtr PopupMenuButton = Button::create();
        PopupMenuButton->setText("RightClickMe!");
        // Add the PopupMenu to PopupMenuButton so that when right clicked,
        // the PopupMenu will appear
        PopupMenuButton->setPopupMenu(ExamplePopupMenu);
        PopupMenuButton->setPreferredSize(Vec2f(200,100));
        PopupMenuButton->setFont(PopupMenuButtonFont);


        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(PopupMenuButton);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager->setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager->showAll();

        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "01RubberBandCamera");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
开发者ID:Himbeertoni,项目名称:OpenSGToolbox,代码行数:101,代码来源:25PopupMenu.cpp

示例15: main

int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRecPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        //Create the nessicary parts for a viewport
        Matrix TransformMatrix;
        TransformMatrix.setTranslate(0.0f,0.0f, 0.0f);
        TransformRecPtr CameraBeaconTransform = Transform::create();
        CameraBeaconTransform->setMatrix(TransformMatrix);

        NodeRecPtr CameraBeaconNode = Node::create();
        CameraBeaconNode->setCore(CameraBeaconTransform);

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr GeometryNode = makeTorus(.5, 2, 32, 32);

        //Make a light Node
        NodeRecPtr LightBeaconNode = makeCoredNode<Transform>();

        DirectionalLightRecPtr SceneLight = DirectionalLight::create();
        SceneLight->setAmbient(Color4f(0.3f,0.3f,0.3f,1.0f));
        SceneLight->setDiffuse(Color4f(0.8f,0.8f,0.8f,1.0f));
        SceneLight->setSpecular(Color4f(1.0f,1.0f,1.0f,1.0f));
        SceneLight->setOn(true);
        SceneLight->setBeacon(LightBeaconNode);

        NodeRecPtr LightNode = makeNodeFor(SceneLight);
        LightNode->addChild(GeometryNode);

        // Make Main Scene Node and add the Torus
        NodeRecPtr DefaultRootNode = Node::create();
        DefaultRootNode->setCore(Group::create());
        DefaultRootNode->addChild(LightNode);
        DefaultRootNode->addChild(LightBeaconNode);
        DefaultRootNode->addChild(CameraBeaconNode);

        //Camera
        PerspectiveCameraRecPtr DefaultCamera = PerspectiveCamera::create();
        DefaultCamera->setBeacon(CameraBeaconNode);
        DefaultCamera->setFov   (osgDegree2Rad(60.f));
        DefaultCamera->setNear  (0.1f);
        DefaultCamera->setFar   (100.f);

        //Background
        GradientBackgroundRecPtr DefaultBackground = GradientBackground::create();
        DefaultBackground->addLine(Color3f(0.0f,0.0f,0.0f), 0.0f);
        DefaultBackground->addLine(Color3f(0.0f,0.0f,1.0f), 1.0f);

        //Viewport
        ViewportRecPtr DefaultViewport = Viewport::create();
        DefaultViewport->setCamera                  (DefaultCamera);
        DefaultViewport->setRoot                    (DefaultRootNode);
        DefaultViewport->setSize                    (0.0f,0.0f, 1.0f,1.0f);
        DefaultViewport->setBackground              (DefaultBackground);

        //GL Viewport Component
        LineBorderRecPtr TheGLViewportBorder = LineBorder::create();
        TheGLViewportBorder->setColor(Color4f(1.0,0.0,0.0,1.0));
        TheGLViewportBorder->setWidth(3.0);

        GLViewportRecPtr TheGLViewport = GLViewport::create();
        TheGLViewport->setPort(DefaultViewport);
        TheGLViewport->setPreferredSize(Vec2f(400.0f,400.0f));
        TheGLViewport->setBorders(TheGLViewportBorder);
        TheGLViewport->lookAt(Pnt3f(0.0f,0.0f,10.0f), //From
                              Pnt3f(0.0f,0.0f,0.0f), //At
                              Vec3f(0.0f,1.0f,0.0f)); //Up

        ButtonRecPtr ExampleButton = Button::create();

//.........这里部分代码省略.........
开发者ID:pjcamp,项目名称:OpenSGToolbox,代码行数:101,代码来源:41GLViewportComponent.cpp


注:本文中的ViewportRecPtr类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。