本文整理汇总了C++中View::DrawCurrentPage方法的典型用法代码示例。如果您正苦于以下问题:C++ View::DrawCurrentPage方法的具体用法?C++ View::DrawCurrentPage怎么用?C++ View::DrawCurrentPage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类View
的用法示例。
在下文中一共展示了View::DrawCurrentPage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LayOutVertically
void Page::LayOutVertically()
{
Doc *doc = dynamic_cast<Doc *>(GetParent());
assert(doc);
// Doc::SetDrawingPage should have been called before
// Make sure we have the correct page
assert(this == doc->GetDrawingPage());
// Reset the vertical alignment
Functor resetVerticalAlignment(&Object::ResetVerticalAlignment);
this->Process(&resetVerticalAlignment, NULL);
FunctorDocParams calcLegerLinesParams(doc);
Functor calcLedgerLines(&Object::CalcLedgerLines);
this->Process(&calcLedgerLines, &calcLegerLinesParams);
// Align the content of the page using system aligners
// After this:
// - each Staff object will then have its StaffAlignment pointer initialized
Functor alignVertically(&Object::AlignVertically);
Functor alignVerticallyEnd(&Object::AlignVerticallyEnd);
AlignVerticallyParams alignVerticallyParams(doc, &alignVerticallyEnd);
this->Process(&alignVertically, &alignVerticallyParams, &alignVerticallyEnd);
// Adjust the position of outside articulations
FunctorDocParams calcArticParams(doc);
Functor calcArtic(&Object::CalcArtic);
this->Process(&calcArtic, &calcArticParams);
// Render it for filling the bounding box
View view;
BBoxDeviceContext bBoxDC(&view, 0, 0);
view.SetDoc(doc);
// Do not do the layout in this view - otherwise we will loop...
view.SetPage(this->GetIdx(), false);
view.DrawCurrentPage(&bBoxDC, false);
// Adjust the position of outside articulations with slurs end and start positions
FunctorDocParams adjustArticWithSlursParams(doc);
Functor adjustArticWithSlurs(&Object::AdjustArticWithSlurs);
this->Process(&adjustArticWithSlurs, &adjustArticWithSlursParams);
// Fill the arrays of bounding boxes (above and below) for each staff alignment for which the box overflows.
SetOverflowBBoxesParams setOverflowBBoxesParams(doc);
Functor setOverflowBBoxes(&Object::SetOverflowBBoxes);
Functor setOverflowBBoxesEnd(&Object::SetOverflowBBoxesEnd);
this->Process(&setOverflowBBoxes, &setOverflowBBoxesParams, &setOverflowBBoxesEnd);
// Adjust the positioners of floationg elements (slurs, hairpin, dynam, etc)
Functor adjustFloatingPostioners(&Object::AdjustFloatingPostioners);
AdjustFloatingPostionersParams adjustFloatingPostionersParams(doc, &adjustFloatingPostioners);
this->Process(&adjustFloatingPostioners, &adjustFloatingPostionersParams);
// Adjust the overlap of the staff aligmnents by looking at the overflow bounding boxes params.clear();
Functor adjustStaffOverlap(&Object::AdjustStaffOverlap);
AdjustStaffOverlapParams adjustStaffOverlapParams(&adjustStaffOverlap);
this->Process(&adjustStaffOverlap, &adjustStaffOverlapParams);
// Set the Y position of each StaffAlignment
// Adjust the Y shift to make sure there is a minimal space (staffMargin) between each staff
Functor adjustYPos(&Object::AdjustYPos);
AdjustYPosParams adjustYPosParams(doc, &adjustYPos);
this->Process(&adjustYPos, &adjustYPosParams);
// Adjust system Y position
AlignSystemsParams alignSystemsParams;
alignSystemsParams.m_shift = doc->m_drawingPageHeight - doc->m_drawingPageTopMar;
alignSystemsParams.m_systemMargin = (doc->GetSpacingSystem()) * doc->GetDrawingUnit(100);
Functor alignSystems(&Object::AlignSystems);
this->Process(&alignSystems, &alignSystemsParams);
}
示例2: LayOutTranscription
void Page::LayOutTranscription(bool force)
{
if (m_layoutDone && !force) {
return;
}
Doc *doc = dynamic_cast<Doc *>(GetParent());
assert(doc);
// Doc::SetDrawingPage should have been called before
// Make sure we have the correct page
assert(this == doc->GetDrawingPage());
// Reset the horizontal alignment
Functor resetHorizontalAlignment(&Object::ResetHorizontalAlignment);
this->Process(&resetHorizontalAlignment, NULL);
// Reset the vertical alignment
Functor resetVerticalAlignment(&Object::ResetVerticalAlignment);
this->Process(&resetVerticalAlignment, NULL);
// Align the content of the page using measure aligners
// After this:
// - each LayerElement object will have its Alignment pointer initialized
Functor alignHorizontally(&Object::AlignHorizontally);
Functor alignHorizontallyEnd(&Object::AlignHorizontallyEnd);
AlignHorizontallyParams alignHorizontallyParams(&alignHorizontally);
this->Process(&alignHorizontally, &alignHorizontallyParams, &alignHorizontallyEnd);
// Align the content of the page using system aligners
// After this:
// - each Staff object will then have its StaffAlignment pointer initialized
Functor alignVertically(&Object::AlignVertically);
Functor alignVerticallyEnd(&Object::AlignVerticallyEnd);
AlignVerticallyParams alignVerticallyParams(doc, &alignVerticallyEnd);
this->Process(&alignVertically, &alignVerticallyParams, &alignVerticallyEnd);
// Set the pitch / pos alignement
SetAlignmentPitchPosParams setAlignmentPitchPosParams(doc);
Functor setAlignmentPitchPos(&Object::SetAlignmentPitchPos);
this->Process(&setAlignmentPitchPos, &setAlignmentPitchPosParams);
CalcStemParams calcStemParams(doc);
Functor calcStem(&Object::CalcStem);
this->Process(&calcStem, &calcStemParams);
FunctorDocParams calcChordNoteHeadsParams(doc);
Functor calcChordNoteHeads(&Object::CalcChordNoteHeads);
this->Process(&calcChordNoteHeads, &calcChordNoteHeadsParams);
CalcDotsParams calcDotsParams(doc);
Functor calcDots(&Object::CalcDots);
this->Process(&calcDots, &calcDotsParams);
// Render it for filling the bounding box
View view;
view.SetDoc(doc);
BBoxDeviceContext bBoxDC(&view, 0, 0, BBOX_HORIZONTAL_ONLY);
// Do not do the layout in this view - otherwise we will loop...
view.SetPage(this->GetIdx(), false);
view.DrawCurrentPage(&bBoxDC, false);
Functor adjustXRelForTranscription(&Object::AdjustXRelForTranscription);
this->Process(&adjustXRelForTranscription, NULL);
FunctorDocParams calcLegerLinesParams(doc);
Functor calcLedgerLines(&Object::CalcLedgerLines);
this->Process(&calcLedgerLines, &calcLegerLinesParams);
m_layoutDone = true;
}
示例3: LayOutHorizontally
void Page::LayOutHorizontally()
{
Doc *doc = dynamic_cast<Doc *>(GetParent());
assert(doc);
// Doc::SetDrawingPage should have been called before
// Make sure we have the correct page
assert(this == doc->GetDrawingPage());
// Reset the horizontal alignment
Functor resetHorizontalAlignment(&Object::ResetHorizontalAlignment);
this->Process(&resetHorizontalAlignment, NULL);
// Reset the vertical alignment
Functor resetVerticalAlignment(&Object::ResetVerticalAlignment);
this->Process(&resetVerticalAlignment, NULL);
// Align the content of the page using measure aligners
// After this:
// - each LayerElement object will have its Alignment pointer initialized
Functor alignHorizontally(&Object::AlignHorizontally);
Functor alignHorizontallyEnd(&Object::AlignHorizontallyEnd);
AlignHorizontallyParams alignHorizontallyParams(&alignHorizontally);
this->Process(&alignHorizontally, &alignHorizontallyParams, &alignHorizontallyEnd);
// Align the content of the page using system aligners
// After this:
// - each Staff object will then have its StaffAlignment pointer initialized
Functor alignVertically(&Object::AlignVertically);
Functor alignVerticallyEnd(&Object::AlignVerticallyEnd);
AlignVerticallyParams alignVerticallyParams(doc, &alignVerticallyEnd);
this->Process(&alignVertically, &alignVerticallyParams, &alignVerticallyEnd);
// Unless duration-based spacing is disabled, set the X position of each Alignment.
// Does non-linear spacing based on the duration space between two Alignment objects.
if (!doc->GetEvenSpacing()) {
int longestActualDur = DUR_4;
// Get the longest duration in the piece
AttDurExtreme durExtremeComparison(LONGEST);
Object *longestDur = this->FindChildExtremeByAttComparison(&durExtremeComparison);
if (longestDur) {
DurationInterface *interface = longestDur->GetDurationInterface();
assert(interface);
longestActualDur = interface->GetActualDur();
// LogDebug("Longest duration is DUR_* code %d", longestActualDur);
}
Functor setAlignmentX(&Object::SetAlignmentXPos);
SetAlignmentXPosParams setAlignmentXPosParams(doc, &setAlignmentX);
setAlignmentXPosParams.m_longestActualDur = longestActualDur;
this->Process(&setAlignmentX, &setAlignmentXPosParams);
}
// Set the pitch / pos alignement
SetAlignmentPitchPosParams setAlignmentPitchPosParams(doc);
Functor setAlignmentPitchPos(&Object::SetAlignmentPitchPos);
this->Process(&setAlignmentPitchPos, &setAlignmentPitchPosParams);
CalcStemParams calcStemParams(doc);
Functor calcStem(&Object::CalcStem);
this->Process(&calcStem, &calcStemParams);
FunctorDocParams calcChordNoteHeadsParams(doc);
Functor calcChordNoteHeads(&Object::CalcChordNoteHeads);
this->Process(&calcChordNoteHeads, &calcChordNoteHeadsParams);
CalcDotsParams calcDotsParams(doc);
Functor calcDots(&Object::CalcDots);
this->Process(&calcDots, &calcDotsParams);
// Render it for filling the bounding box
View view;
view.SetDoc(doc);
BBoxDeviceContext bBoxDC(&view, 0, 0, BBOX_HORIZONTAL_ONLY);
// Do not do the layout in this view - otherwise we will loop...
view.SetPage(this->GetIdx(), false);
view.DrawCurrentPage(&bBoxDC, false);
// Adjust the x position of the LayerElement where multiple layer collide
// Look at each LayerElement and change the m_xShift if the bounding box is overlapping
Functor adjustLayers(&Object::AdjustLayers);
AdjustLayersParams adjustLayersParams(doc, &adjustLayers, doc->m_scoreDef.GetStaffNs());
this->Process(&adjustLayers, &adjustLayersParams);
// Adjust the X position of the accidentals, including in chords
Functor adjustAccidX(&Object::AdjustAccidX);
AdjustAccidXParams adjustAccidXParams(doc, &adjustAccidX);
this->Process(&adjustAccidX, &adjustAccidXParams);
// Adjust the X shift of the Alignment looking at the bounding boxes
// Look at each LayerElement and change the m_xShift if the bounding box is overlapping
Functor adjustXPos(&Object::AdjustXPos);
Functor adjustXPosEnd(&Object::AdjustXPosEnd);
AdjustXPosParams adjustXPosParams(doc, &adjustXPos, &adjustXPosEnd, doc->m_scoreDef.GetStaffNs());
this->Process(&adjustXPos, &adjustXPosParams, &adjustXPosEnd);
// Adjust the X shift of the Alignment looking at the bounding boxes
// Look at each LayerElement and change the m_xShift if the bounding box is overlapping
Functor adjustGraceXPos(&Object::AdjustGraceXPos);
Functor adjustGraceXPosEnd(&Object::AdjustGraceXPosEnd);
//.........这里部分代码省略.........