本文整理汇总了C++中VertexMap::GetNew方法的典型用法代码示例。如果您正苦于以下问题:C++ VertexMap::GetNew方法的具体用法?C++ VertexMap::GetNew怎么用?C++ VertexMap::GetNew使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VertexMap
的用法示例。
在下文中一共展示了VertexMap::GetNew方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AppendPolygons
// input is data from mesh.Append(append, TMap, VMap) - copy/rewrite faces from appendpolys
void MeshPolygons::AppendPolygons( VFTriangleMesh & mesh,
VFTriangleMesh & append, MeshPolygons & appendpolys,
VertexMap & VMap, TriangleMap & TMap, UVMap * pUVMap )
{
std::vector<IMesh::VertexID> vBoundary;
std::vector<unsigned int> vBoundaryUV;
id_iterator curp(appendpolys.begin()), endp(appendpolys.end());
while ( curp != endp ) {
PolygonID sID = *curp++;
const std::vector<IMesh::TriangleID> & vTris = appendpolys.GetTriangles(sID);
size_t nCount = vTris.size();
PolygonID sNewID = CreatePolygon((unsigned int)nCount);
for ( unsigned int k = 0; k < nCount; ++k )
AppendTriangle( sNewID, TMap.GetNew(vTris[k]) );
const std::vector<IMesh::VertexID> & vOldBoundary = appendpolys.GetBoundary(sID);
const std::vector<unsigned int> & vOldBoundaryUV = appendpolys.GetBoundaryUV(sID);
nCount = vOldBoundary.size();
vBoundary.resize(nCount);
for ( unsigned int k = 0; k < nCount; ++k )
vBoundary[k] = VMap.GetNew( vOldBoundary[k] );
if ( pUVMap ) {
nCount = vOldBoundaryUV.size();
vBoundaryUV.resize(nCount);
for ( unsigned int k = 0; k < nCount; ++k )
vBoundaryUV[k] = pUVMap->GetNew( vOldBoundaryUV[k] );
} else
vBoundaryUV = vOldBoundaryUV;
SetBoundary(sNewID, vBoundary, &vBoundaryUV);
}
}
示例2: RewriteBoundaries
void MeshPolygons::RewriteBoundaries( const VertexMap & VMap )
{
std::set<Polygon>::iterator curt(m_vPolygons.begin()), endt(m_vPolygons.end());
while ( curt != endt ) {
Polygon & t = const_cast<Polygon&>(*curt++);
size_t nVerts = t.vBoundary.size();
for ( unsigned int k = 0; k < nVerts; ++k ) {
IMesh::VertexID vNew = VMap.GetNew(t.vBoundary[k]);
if ( vNew != IMesh::InvalidID )
t.vBoundary[k] = vNew;
}
}
}
示例3: Rewrite
void MeshPolygons::Rewrite( const VertexMap & VMap, const TriangleMap & TMap )
{
m_PolygonMap.clear();
std::set<Polygon>::iterator curt(m_vPolygons.begin()), endt(m_vPolygons.end());
while ( curt != endt ) {
Polygon & t = const_cast<Polygon&>(*curt++);
size_t nTris = t.vTris.size();
for ( unsigned int k = 0 ; k < nTris; ++k ) {
IMesh::TriangleID tNew = TMap.GetNew( t.vTris[k] );
if ( tNew != IMesh::InvalidID )
t.vTris[k] = tNew;
m_PolygonMap.insert( std::pair<IMesh::TriangleID, PolygonID>( t.vTris[k], t.id ) );
}
size_t nVerts = t.vBoundary.size();
for ( unsigned int k = 0; k < nVerts; ++k ) {
IMesh::VertexID vNew = VMap.GetNew( t.vBoundary[k] );
if ( vNew != IMesh::InvalidID )
t.vBoundary[k] = vNew;
}
}
}