当前位置: 首页>>代码示例>>C++>>正文


C++ VertexDeclaration::add方法代码示例

本文整理汇总了C++中VertexDeclaration::add方法的典型用法代码示例。如果您正苦于以下问题:C++ VertexDeclaration::add方法的具体用法?C++ VertexDeclaration::add怎么用?C++ VertexDeclaration::add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VertexDeclaration的用法示例。


在下文中一共展示了VertexDeclaration::add方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createMeshChunk

MeshChunk* Mesh::createMeshChunk(const IntermediateMeshData& data, Mesh& mesh)
{
  MeshChunk* newChunk = new MeshChunk();
  newChunk->streamMask = 1;
  newChunk->indexCount = data.indices.size();

  mesh.m_meshChunks.push_back(newChunk);

  // vertices
  bool hasNormal = (data.normal.size() > 0);
  bool hasTangent = (data.tangent.size() > 0);
  bool hasBitangent = (data.bitangent.size() > 0);
  bool hasUv0 = (data.uv0.size() > 0);
  bool hasUv1 = (data.uv1.size() > 0);
  bool hasUv2 = (data.uv2.size() > 0);

  // create vertex declaration if not already available
  if (!mesh.m_vertexDeclaration)
  {
    VertexDeclaration* vertexDecl = new VertexDeclaration();

    uint32 offset = 0;
    const VertexElement& element = vertexDecl->add("Position", 0, VEF_FLOAT3, 0, offset, false);
    offset += VertexDeclaration::sizeOfElementType(element.format);
    if (hasNormal)
    {
      const VertexElement& element = vertexDecl->add("Normal", 0, VEF_FLOAT3, 0, offset, false);
      offset += VertexDeclaration::sizeOfElementType(element.format);
    }
    if (hasTangent)
    {
      const VertexElement& element = vertexDecl->add("Tangent", 0, VEF_FLOAT3, 0, offset, false);
      offset += VertexDeclaration::sizeOfElementType(element.format);
    }
    if (hasBitangent)
    {
      const VertexElement& element = vertexDecl->add("Bitangent", 0, VEF_FLOAT3, 0, offset, false);
      offset += VertexDeclaration::sizeOfElementType(element.format);
    }
    if (hasUv0)
    {
      const VertexElement& element = vertexDecl->add("Texcoord", 0, VEF_FLOAT2, 0, offset, false);
      offset += VertexDeclaration::sizeOfElementType(element.format);
    }
    if (hasUv1)
    {
      const VertexElement& element = vertexDecl->add("Texcoord", 1, VEF_FLOAT2, 0, offset, false);
      offset += VertexDeclaration::sizeOfElementType(element.format);
    }
    if (hasUv2)
    {
      const VertexElement& element = vertexDecl->add("Texcoord", 2, VEF_FLOAT2, 0, offset, false);
      offset += VertexDeclaration::sizeOfElementType(element.format);
    }

    mesh.m_vertexDeclaration = vertexDecl;
  } 

  newChunk->vertexSize = 0;
  for (uint32 elementIdx = 0; ; ++elementIdx)
  {
    const VertexElement* element = mesh.m_vertexDeclaration->getElement(elementIdx);
    if (!element)
      break;
    newChunk->vertexSize += VertexDeclaration::sizeOfElementType(element->format);
  }

  size_t bufferSize = newChunk->vertexSize * data.position.size();
  void* buffer = malloc(bufferSize);
  float* dest = (float*)buffer;

  for (uint32 i = 0; i < data.position.size(); ++i)
  {
    *dest++ = data.position[i].x;
    *dest++ = data.position[i].y;
    *dest++ = data.position[i].z;

    if (hasNormal)
    {
      *dest++ = data.normal[i].x;
      *dest++ = data.normal[i].y;
      *dest++ = data.normal[i].z;
    }

    if (hasTangent)
    {
      *dest++ = data.tangent[i].x;
      *dest++ = data.tangent[i].y;
      *dest++ = data.tangent[i].z;
    }

    if (hasBitangent)
    {
      *dest++ = data.bitangent[i].x;
      *dest++ = data.bitangent[i].y;
      *dest++ = data.bitangent[i].z;
    }

    if (hasUv0)
    {
//.........这里部分代码省略.........
开发者ID:D13David,项目名称:Framework,代码行数:101,代码来源:Mesh.cpp


注:本文中的VertexDeclaration::add方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。