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C++ VertexAnimationTrack::createVertexMorphKeyFrame方法代码示例

本文整理汇总了C++中VertexAnimationTrack::createVertexMorphKeyFrame方法的典型用法代码示例。如果您正苦于以下问题:C++ VertexAnimationTrack::createVertexMorphKeyFrame方法的具体用法?C++ VertexAnimationTrack::createVertexMorphKeyFrame怎么用?C++ VertexAnimationTrack::createVertexMorphKeyFrame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VertexAnimationTrack的用法示例。


在下文中一共展示了VertexAnimationTrack::createVertexMorphKeyFrame方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: merge


//.........这里部分代码省略.........
					// get or create the animation for the new mesh
					Animation *newanim;
					if (mp->hasAnimation(anim->getName()))
					{
						newanim = mp->getAnimation(anim->getName());
					}
					else
					{
						newanim = mp->createAnimation(anim->getName(), anim->getLength());
					}

					print("Baking: adding vertex animation "
						+ anim->getName() + " for " + (*it)->getName(), V_HIGH);

					Animation::VertexTrackIterator vti=anim->getVertexTrackIterator();
					while (vti.hasMoreElements())
					{
						VertexAnimationTrack *vt = vti.getNext();

						// handle=0 targets the main mesh, handle i (where i>0) targets submesh i-1.
						// In this case there are only submeshes so index 0 will not be used.
						unsigned short handle = mp->getNumSubMeshes();
						VertexAnimationTrack* newvt = newanim->createVertexTrack(
								handle,
								vt->getAssociatedVertexData()->clone(),
								vt->getAnimationType());
						for (int keyFrameIndex = 0; keyFrameIndex < vt->getNumKeyFrames();
							++keyFrameIndex)
						{
							switch (vt->getAnimationType())
							{
								case VAT_MORPH:
								{
									// copy the keyframe vertex buffer
									VertexMorphKeyFrame *kf =
										vt->getVertexMorphKeyFrame(keyFrameIndex);
									VertexMorphKeyFrame *newkf =
										newvt->createVertexMorphKeyFrame(kf->getTime());
									// This creates a ref to the buffer in the original model
									// so don't delete it until the export is completed.
									newkf->setVertexBuffer(kf->getVertexBuffer());
									break;
								}
								case VAT_POSE:
								{
									/// @todo implement pose amination merge
									break;
								}
								case VAT_NONE:
								default:
								{
									break;
								}
							}
						}
					}
				}

				print("Baking: adding submesh '" +
					name + "'  with material " + sub->getMaterialName(), V_HIGH);
			}

			// sharedvertices
			if ((*it)->sharedVertexData)
			{
				/// @todo merge with existing sharedVertexData
				if (!mp->sharedVertexData)
				{
					mp->sharedVertexData = (*it)->sharedVertexData->clone();
				}

				if (!mBaseSkeleton.isNull())
				{
					Mesh::BoneAssignmentIterator bit = (*it)->getBoneAssignmentIterator();
					while (bit.hasMoreElements())
					{
						VertexBoneAssignment vba = bit.getNext();
						mp->addBoneAssignment(vba);
					}
				}
			}

			print("Baking: adding bounds for " + (*it)->getName(), V_HIGH);

			// add bounds
			totalBounds.merge((*it)->getBounds());
		}
		mp->_setBounds(totalBounds);

		/// @todo merge submeshes with same material

		/// @todo add parameters
		mp->buildEdgeList();

		print("Baking: Finished", V_HIGH);

		reset();

		return mp;
	}
开发者ID:EternalWind,项目名称:Ogitor-Facade,代码行数:101,代码来源:MmMeshMergeTool.cpp

示例2: setupContent

//---------------------------------------------------------------------
void PlayPen_testMorphAnimationWithoutNormals::setupContent()
{
	bool testStencil = false;

	if (testStencil)
		mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE);

	mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
	Vector3 dir(-1, -1, 0.5);
	dir.normalise();
	Light* l = mSceneMgr->createLight("light1");
	l->setType(Light::LT_DIRECTIONAL);
	l->setDirection(dir);


	MeshPtr mesh = MeshManager::getSingleton().load("sphere.mesh", 
		ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);

	String morphName = "testmorphnonormals.mesh";
	mesh = mesh->clone(morphName);

	SubMesh* sm = mesh->getSubMesh(0);
	// Re-organise geometry since this mesh has no animation and all 
	// vertex elements are packed into one buffer
	VertexDeclaration* newDecl = 
		sm->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(false, true, false);
	sm->vertexData->reorganiseBuffers(newDecl);
	if (testStencil)
		sm->vertexData->prepareForShadowVolume(); // need to re-prep since reorganised
	// get the position buffer (which should now be separate);
	const VertexElement* posElem = 
		sm->vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION);
	HardwareVertexBufferSharedPtr origbuf = 
		sm->vertexData->vertexBufferBinding->getBuffer(
		posElem->getSource());

	// Create a new position & normal buffer with updated values
	HardwareVertexBufferSharedPtr newbuf = 
		HardwareBufferManager::getSingleton().createVertexBuffer(
		VertexElement::getTypeSize(VET_FLOAT3),
		sm->vertexData->vertexCount, 
		HardwareBuffer::HBU_STATIC, true);
	float* pSrc = static_cast<float*>(origbuf->lock(HardwareBuffer::HBL_READ_ONLY));
	float* pDst = static_cast<float*>(newbuf->lock(HardwareBuffer::HBL_DISCARD));

	// Make the sphere turn into a cube
	// Do this just by clamping each of the directions (we shrink it)
	float cubeDimension = 0.3f * mesh->getBoundingSphereRadius();
	for (size_t v = 0; v < sm->vertexData->vertexCount; ++v)
	{
		// x/y/z position
		Vector3 pos;
		for (int d = 0; d < 3; ++d)
		{
			if (*pSrc >= 0)
			{
				pos.ptr()[d] = std::min(cubeDimension, *pSrc++);
			}
			else 
			{
				pos.ptr()[d] = std::max(-cubeDimension, *pSrc++);			
			}
			*pDst++ = pos.ptr()[d];
		}

	}

	origbuf->unlock();
	newbuf->unlock();

	// create a morph animation
	Animation* anim = mesh->createAnimation("testAnim", 10.0f);
	VertexAnimationTrack* vt = anim->createVertexTrack(1, sm->vertexData, VAT_MORPH);
	// re-use start positions for frame 0
	VertexMorphKeyFrame* kf = vt->createVertexMorphKeyFrame(0);
	kf->setVertexBuffer(origbuf);

	// Use translated buffer for mid frame
	kf = vt->createVertexMorphKeyFrame(4.0f);
	kf->setVertexBuffer(newbuf);

	// Pause there
	kf = vt->createVertexMorphKeyFrame(6.0f);
	kf->setVertexBuffer(newbuf);

	// re-use start positions for final frame
	kf = vt->createVertexMorphKeyFrame(10.0f);
	kf->setVertexBuffer(origbuf);

	// Export the mesh
	DataStreamPtr stream = Root::getSingleton().createFileStream(morphName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
	MeshSerializer ser;
	ser.exportMesh(mesh.get(), stream);
	stream->close();

	// Unload old mesh to force reload
	MeshManager::getSingleton().remove(mesh->getHandle());
	mesh->unload();
	mesh.setNull();
//.........这里部分代码省略.........
开发者ID:Anti-Mage,项目名称:ogre,代码行数:101,代码来源:PlayPenSamples.cpp

示例3: bake


//.........这里部分代码省略.........

            MeshCombiner::getSingleton().log( 
                "Baking: adding animations for " + (*it)->getName() );

            // insert all animations
            for (unsigned short a=0; a < (*it)->getNumAnimations(); ++a )
            {
                Animation* anim = (*it)->getAnimation( a );
                Animation* newanim = sp->createAnimation( anim->getName(), anim->getLength() );

                if( anim->getNumNodeTracks() > 0 )
                    MeshCombiner::getSingleton().log( 
                        "Baking: adding node tracks" );
                for( unsigned short na=0; na < anim->getNumNodeTracks(); ++na )
                {
                    if( anim->hasNodeTrack( na ) )
                    {
                        NodeAnimationTrack* nat = anim->getNodeTrack( na );
                        NodeAnimationTrack* newnat = newanim->createNodeTrack( na );
                        // all key frames
                        for( unsigned short nf=0; nf < nat->getNumKeyFrames(); ++nf )
                        {
                            TransformKeyFrame* tkf = nat->getNodeKeyFrame( nf );
                            TransformKeyFrame* newtkf = newnat->createNodeKeyFrame( tkf->getTime() );
                            newtkf->setRotation( tkf->getRotation() );
                            newtkf->setTranslate( tkf->getTranslate() );
                            newtkf->setScale( tkf->getScale() );
                        }

                        newnat->setAssociatedNode( sp->getBone( nat->getHandle() ) );
                    }
                }

                if( anim->getNumNumericTracks() > 0 )
                    MeshCombiner::getSingleton().log( 
                        "Baking: adding numeric tracks" );
                for( unsigned short na=0; na < anim->getNumNumericTracks(); ++na )
                {
                    if( anim->hasNumericTrack( na ) )
                    {
                        NumericAnimationTrack* nat = anim->getNumericTrack( na );
                        NumericAnimationTrack* newnat = newanim->createNumericTrack( na );

                        // all key frames
                        for( unsigned short nf=0; nf < nat->getNumKeyFrames(); ++nf )
                        {
                            NumericKeyFrame* nkf = nat->getNumericKeyFrame( nf );
                            NumericKeyFrame* newnkf = newnat->createNumericKeyFrame( nkf->getTime() );
                            newnkf->setValue( nkf->getValue() );
                        }
                    }
                }

                if( anim->getNumVertexTracks() > 0 )
                    MeshCombiner::getSingleton().log( 
                        "Baking: adding vertex tracks" );
                for( unsigned short va=0; va < anim->getNumVertexTracks(); ++va )
                {
                    if( anim->hasVertexTrack( va ) )
                    {
                        VertexAnimationTrack* vat = anim->getVertexTrack( va );
                        VertexAnimationTrack* newvat = newanim->createVertexTrack( va, vat->getAnimationType() );

                        // all key frames
                        for( unsigned short nf=0; nf < vat->getNumKeyFrames(); ++nf )
                        {
                            // all morphs
                            VertexMorphKeyFrame* vmkf = vat->getVertexMorphKeyFrame( nf );
                            if( vmkf != NULL )
                            {
                                VertexMorphKeyFrame* newvmkf = newvat->createVertexMorphKeyFrame( vmkf->getTime() );
                                // @todo vertex buffer copying correct??
                                HardwareVertexBufferSharedPtr buf = vmkf->getVertexBuffer();
                                HardwareVertexBufferSharedPtr newbuf = HardwareBufferManager::getSingleton().createVertexBuffer(
                                    buf->getVertexSize(), buf->getNumVertices(), buf->getUsage(), buf->hasShadowBuffer() );
                                newbuf->copyData( *buf.getPointer(), 0, 0, buf->getSizeInBytes() );
                            }

                            // all poses
                            VertexPoseKeyFrame* vpkf = vat->getVertexPoseKeyFrame( nf );
                            if( vpkf != NULL )
                            {
                                VertexPoseKeyFrame* newvpkf = newvat->createVertexPoseKeyFrame( vpkf->getTime() );
                                
                                VertexPoseKeyFrame::PoseRefIterator pit = vpkf->getPoseReferenceIterator();
                                while( pit.hasMoreElements() )
                                {
                                    VertexPoseKeyFrame::PoseRef pr = pit.getNext();
                                    newvpkf->addPoseReference( pr.poseIndex, pr.influence );
                                }
                            }

                        }
                    }
                }
            }
        }           

        return sp;
	}
开发者ID:BackupTheBerlios,项目名称:dsa-hl-svn,代码行数:101,代码来源:MergeSkeleton.cpp


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