本文整理汇总了C++中Vector6d::setZero方法的典型用法代码示例。如果您正苦于以下问题:C++ Vector6d::setZero方法的具体用法?C++ Vector6d::setZero怎么用?C++ Vector6d::setZero使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector6d
的用法示例。
在下文中一共展示了Vector6d::setZero方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: pp
template <typename PointSource, typename PointTarget> inline void
pcl::GeneralizedIterativeClosestPoint<PointSource, PointTarget>::OptimizationFunctorWithIndices::fdf (const Vector6d& x, double& f, Vector6d& g)
{
Eigen::Matrix4f transformation_matrix = gicp_->base_transformation_;
gicp_->applyState(transformation_matrix, x);
f = 0;
g.setZero ();
Eigen::Matrix3d R = Eigen::Matrix3d::Zero ();
const int m = static_cast<const int> (gicp_->tmp_idx_src_->size ());
for (int i = 0; i < m; ++i)
{
// The last coordinate, p_src[3] is guaranteed to be set to 1.0 in registration.hpp
Vector4fMapConst p_src = gicp_->tmp_src_->points[(*gicp_->tmp_idx_src_)[i]].getVector4fMap ();
// The last coordinate, p_tgt[3] is guaranteed to be set to 1.0 in registration.hpp
Vector4fMapConst p_tgt = gicp_->tmp_tgt_->points[(*gicp_->tmp_idx_tgt_)[i]].getVector4fMap ();
Eigen::Vector4f pp (transformation_matrix * p_src);
// The last coordiante is still guaranteed to be set to 1.0
Eigen::Vector3d res (pp[0] - p_tgt[0], pp[1] - p_tgt[1], pp[2] - p_tgt[2]);
// temp = M*res
Eigen::Vector3d temp (gicp_->mahalanobis((*gicp_->tmp_idx_src_)[i]) * res);
// Increment total error
f+= double(res.transpose() * temp);
// Increment translation gradient
// g.head<3> ()+= 2*M*res/num_matches (we postpone 2/num_matches after the loop closes)
g.head<3> ()+= temp;
pp = gicp_->base_transformation_ * p_src;
Eigen::Vector3d p_src3 (pp[0], pp[1], pp[2]);
// Increment rotation gradient
R+= p_src3 * temp.transpose();
}
f/= double(m);
g.head<3> ()*= double(2.0/m);
R*= 2.0/m;
gicp_->computeRDerivative(x, R, g);
}
示例2: motionSubspaceDotTimesV
void QuaternionFloatingJoint::motionSubspaceDotTimesV(const Eigen::Ref<const VectorXd>& q, const Eigen::Ref<const VectorXd>& v,
Vector6d& motion_subspace_dot_times_v,
Gradient<Vector6d, Eigen::Dynamic>::type* dmotion_subspace_dot_times_vdq,
Gradient<Vector6d, Eigen::Dynamic>::type* dmotion_subspace_dot_times_vdv) const
{
motion_subspace_dot_times_v.setZero();
if (dmotion_subspace_dot_times_vdq) {
dmotion_subspace_dot_times_vdq->setZero(motion_subspace_dot_times_v.size(), getNumPositions());
}
if (dmotion_subspace_dot_times_vdv) {
dmotion_subspace_dot_times_vdv->setZero(motion_subspace_dot_times_v.size(), getNumVelocities());
}
}
示例3: motionSubspaceDotTimesV
void FixedJoint::motionSubspaceDotTimesV(const Eigen::Ref<const Eigen::VectorXd>& q, const Eigen::Ref<const Eigen::VectorXd>& v, Vector6d& motion_subspace_dot_times_v,
Gradient<Vector6d, Eigen::Dynamic>::type* dmotion_subspace_dot_times_vdq,
Gradient<Vector6d, Eigen::Dynamic>::type* dmotion_subspace_dot_times_vdv) const
{
motion_subspace_dot_times_v.setZero();
if (dmotion_subspace_dot_times_vdq) {
dmotion_subspace_dot_times_vdq->setZero(TWIST_SIZE, 1);
}
if (dmotion_subspace_dot_times_vdv) {
dmotion_subspace_dot_times_vdv->setZero(TWIST_SIZE, 1);
}
}
示例4: motionSubspaceDotTimesV
void FixedAxisOneDoFJoint::motionSubspaceDotTimesV(double* const q, double* const v,
Vector6d& motion_subspace_dot_times_v,
typename Gradient<Vector6d, Eigen::Dynamic>::type* dmotion_subspace_dot_times_vdq,
typename Gradient<Vector6d, Eigen::Dynamic>::type* dmotion_subspace_dot_times_vdv) const
{
motion_subspace_dot_times_v.setZero();
if (dmotion_subspace_dot_times_vdq) {
dmotion_subspace_dot_times_vdq->setZero(TWIST_SIZE, 1);
}
if (dmotion_subspace_dot_times_vdv) {
dmotion_subspace_dot_times_vdv->setZero(TWIST_SIZE, 1);
}
}
示例5: while
template <typename PointSource, typename PointTarget, typename Scalar> inline void
pcl::registration::TransformationEstimationPointToPlaneLLSWeighted<PointSource, PointTarget, Scalar>::
estimateRigidTransformation (ConstCloudIterator<PointSource>& source_it,
ConstCloudIterator<PointTarget>& target_it,
typename std::vector<Scalar>::const_iterator& weights_it,
Matrix4 &transformation_matrix) const
{
typedef Eigen::Matrix<double, 6, 1> Vector6d;
typedef Eigen::Matrix<double, 6, 6> Matrix6d;
Matrix6d ATA;
Vector6d ATb;
ATA.setZero ();
ATb.setZero ();
while (source_it.isValid () && target_it.isValid ())
{
if (!pcl_isfinite (source_it->x) ||
!pcl_isfinite (source_it->y) ||
!pcl_isfinite (source_it->z) ||
!pcl_isfinite (target_it->x) ||
!pcl_isfinite (target_it->y) ||
!pcl_isfinite (target_it->z) ||
!pcl_isfinite (target_it->normal_x) ||
!pcl_isfinite (target_it->normal_y) ||
!pcl_isfinite (target_it->normal_z))
{
++ source_it;
++ target_it;
++ weights_it;
continue;
}
const float & sx = source_it->x;
const float & sy = source_it->y;
const float & sz = source_it->z;
const float & dx = target_it->x;
const float & dy = target_it->y;
const float & dz = target_it->z;
const float & nx = target_it->normal[0] * (*weights_it);
const float & ny = target_it->normal[1] * (*weights_it);
const float & nz = target_it->normal[2] * (*weights_it);
double a = nz*sy - ny*sz;
double b = nx*sz - nz*sx;
double c = ny*sx - nx*sy;
// 0 1 2 3 4 5
// 6 7 8 9 10 11
// 12 13 14 15 16 17
// 18 19 20 21 22 23
// 24 25 26 27 28 29
// 30 31 32 33 34 35
ATA.coeffRef (0) += a * a;
ATA.coeffRef (1) += a * b;
ATA.coeffRef (2) += a * c;
ATA.coeffRef (3) += a * nx;
ATA.coeffRef (4) += a * ny;
ATA.coeffRef (5) += a * nz;
ATA.coeffRef (7) += b * b;
ATA.coeffRef (8) += b * c;
ATA.coeffRef (9) += b * nx;
ATA.coeffRef (10) += b * ny;
ATA.coeffRef (11) += b * nz;
ATA.coeffRef (14) += c * c;
ATA.coeffRef (15) += c * nx;
ATA.coeffRef (16) += c * ny;
ATA.coeffRef (17) += c * nz;
ATA.coeffRef (21) += nx * nx;
ATA.coeffRef (22) += nx * ny;
ATA.coeffRef (23) += nx * nz;
ATA.coeffRef (28) += ny * ny;
ATA.coeffRef (29) += ny * nz;
ATA.coeffRef (35) += nz * nz;
double d = nx*dx + ny*dy + nz*dz - nx*sx - ny*sy - nz*sz;
ATb.coeffRef (0) += a * d;
ATb.coeffRef (1) += b * d;
ATb.coeffRef (2) += c * d;
ATb.coeffRef (3) += nx * d;
ATb.coeffRef (4) += ny * d;
ATb.coeffRef (5) += nz * d;
++ source_it;
++ target_it;
++ weights_it;
}
ATA.coeffRef (6) = ATA.coeff (1);
ATA.coeffRef (12) = ATA.coeff (2);
ATA.coeffRef (13) = ATA.coeff (8);
ATA.coeffRef (18) = ATA.coeff (3);
ATA.coeffRef (19) = ATA.coeff (9);
ATA.coeffRef (20) = ATA.coeff (15);
ATA.coeffRef (24) = ATA.coeff (4);
ATA.coeffRef (25) = ATA.coeff (10);
ATA.coeffRef (26) = ATA.coeff (16);
ATA.coeffRef (27) = ATA.coeff (22);
ATA.coeffRef (30) = ATA.coeff (5);
//.........这里部分代码省略.........
示例6: optimizeGaussNewton
void optimizeGaussNewton(
const double reproj_thresh,
const size_t n_iter,
const bool verbose,
FramePtr& frame,
double& estimated_scale,
double& error_init,
double& error_final,
size_t& num_obs)
{
// init
double chi2(0.0);
vector<double> chi2_vec_init, chi2_vec_final;
vk::robust_cost::TukeyWeightFunction weight_function;
SE3d T_old(frame->T_f_w_);
Matrix6d A;
Vector6d b;
// compute the scale of the error for robust estimation
std::vector<float> errors; errors.reserve(frame->fts_.size());
for(auto it=frame->fts_.begin(); it!=frame->fts_.end(); ++it)
{
if((*it)->point == NULL)
continue;
Vector2d e = vk::project2d((*it)->f)
- vk::project2d(frame->T_f_w_ * (*it)->point->pos_);
e *= 1.0 / (1<<(*it)->level);
errors.push_back(e.norm());
}
if(errors.empty())
return;
vk::robust_cost::MADScaleEstimator scale_estimator;
estimated_scale = scale_estimator.compute(errors);
num_obs = errors.size();
chi2_vec_init.reserve(num_obs);
chi2_vec_final.reserve(num_obs);
double scale = estimated_scale;
for(size_t iter=0; iter<n_iter; iter++)
{
// overwrite scale
if(iter == 5)
scale = 0.85/frame->cam_->errorMultiplier2();
b.setZero();
A.setZero();
double new_chi2(0.0);
// compute residual
for(auto it=frame->fts_.begin(); it!=frame->fts_.end(); ++it)
{
if((*it)->point == NULL)
continue;
Matrix26d J;
Vector3d xyz_f(frame->T_f_w_ * (*it)->point->pos_);
Frame::jacobian_xyz2uv(xyz_f, J);
Vector2d e = vk::project2d((*it)->f) - vk::project2d(xyz_f);
double sqrt_inv_cov = 1.0 / (1<<(*it)->level);
e *= sqrt_inv_cov;
if(iter == 0)
chi2_vec_init.push_back(e.squaredNorm()); // just for debug
J *= sqrt_inv_cov;
double weight = weight_function.value(e.norm()/scale);
A.noalias() += J.transpose()*J*weight;
b.noalias() -= J.transpose()*e*weight;
new_chi2 += e.squaredNorm()*weight;
}
// solve linear system
const Vector6d dT(A.ldlt().solve(b));
// check if error increased
if((iter > 0 && new_chi2 > chi2) || (bool) std::isnan((double)dT[0]))
{
if(verbose)
std::cout << "it " << iter
<< "\t FAILURE \t new_chi2 = " << new_chi2 << std::endl;
frame->T_f_w_ = T_old; // roll-back
break;
}
// update the model
SE3d T_new = SE3d::exp(dT)*frame->T_f_w_;
T_old = frame->T_f_w_;
frame->T_f_w_ = T_new;
chi2 = new_chi2;
if(verbose)
std::cout << "it " << iter
<< "\t Success \t new_chi2 = " << new_chi2
<< "\t norm(dT) = " << vk::norm_max(dT) << std::endl;
// stop when converged
if(vk::norm_max(dT) <= EPS)
break;
}
// Set covariance as inverse information matrix. Optimistic estimator!
const double pixel_variance=1.0;
frame->Cov_ = pixel_variance*(A*std::pow(frame->cam_->errorMultiplier2(),2)).inverse();
//.........这里部分代码省略.........
示例7: huboArmTrans
void huboArmTrans(Eigen::Isometry3d &B, Vector6d &q, int side, const Eigen::Isometry3d &endEffector, int fromFrame, int toFrame)
{
// Declarations
Eigen::Isometry3d neck, hand, T;
Eigen::MatrixXd limits(6,2);
Vector6d offset; offset.setZero();
// Parameters
double l1 = 214.5/1000.0;
double l2 = 179.14/1000.0;
double l3 = 181.59/1000.0;
double l4 = 4.75*25.4/1000.0;
Vector6d t, f, r, d;
t << M_PI/2, -M_PI/2, M_PI/2, 0, 0, M_PI/2;
f << M_PI/2, M_PI/2, -M_PI/2, M_PI/2, -M_PI/2, 0;
r << 0, 0, 0, 0, 0, l4;
d << 0, 0, -l2, 0, -l3, 0;
limits <<
H_Arm_Ctrl[side].joint[0].po_smin, H_Arm_Ctrl[side].joint[0].pos_max,
H_Arm_Ctrl[side].joint[1].pos_min, H_Arm_Ctrl[side].joint[1].pos_max,
H_Arm_Ctrl[side].joint[2].pos_min, H_Arm_Ctrl[side].joint[2].pos_max,
H_Arm_Ctrl[side].joint[3].pos_min, H_Arm_Ctrl[side].joint[3].pos_max,
H_Arm_Ctrl[side].joint[4].pos_min, H_Arm_Ctrl[side].joint[4].pos_max,
H_Arm_Ctrl[side].joint[5].pos_min, H_Arm_Ctrl[side].joint[5].pos_max;
if (side == RIGHT) {
neck(0,0) = 1; neck(0,1) = 0; neck(0,2) = 0; neck(0,3) = 0;
neck(1,0) = 0; neck(1,1) = 0; neck(1,2) = 1; neck(1,3) = -l1;
neck(2,0) = 0; neck(2,1) = -1; neck(2,2) = 0; neck(2,3) = 0;
neck(3,0) = 0; neck(3,1) = 0; neck(3,2) = 0; neck(3,3) = 1;
/*
limits <<
-2, 2,
-2, .3,
-2, 2,
-2, 0.01,
-2, 2,
-1.4, 1.2;
*/
// Set offsets
offset(1) = limits(1,1); // Note: I think this might be backwards
// offset(1) = -limits(1,1);
} else {
// Transformation from Neck frame to left shoulder pitch frame
neck(0,0) = 1; neck(0,1) = 0; neck(0,2) = 0; neck(0,3) = 0;
neck(1,0) = 0; neck(1,1) = 0; neck(1,2) = 1; neck(1,3) = l1;
neck(2,0) = 0; neck(2,1) = -1; neck(2,2) = 0; neck(2,3) = 0;
neck(3,0) = 0; neck(3,1) = 0; neck(3,2) = 0; neck(3,3) = 1;
/*
limits <<
-2, 2,
-.3, 2,
-2, 2,
-2, 0.01,
-2, 2,
-1.4, 1.2;
*/
// Set offsets
offset(1) = limits(1,0); // Note: I think this might be backwards
// offset(1) = -limits(1,0);
}
// Calculate forward kinematics
if (fromFrame == -1) {
B = neck;
fromFrame = 0;
} else {
B = Isometry3d:Identity();
}
for (int i = fromFrame; i < std::min(toFrame,6); i++) {
DH2HG(T, t(i)+q(i)-offset(i), f(i), r(i), d(i));
B = B*T;
}
if (fromFrame == 7) {
B = B*endEffector;
}
}