本文整理汇总了C++中VariantType::SetString方法的典型用法代码示例。如果您正苦于以下问题:C++ VariantType::SetString方法的具体用法?C++ VariantType::SetString怎么用?C++ VariantType::SetString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VariantType
的用法示例。
在下文中一共展示了VariantType::SetString方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EncodeString
void KeyedArchiver::EncodeString(const String & key, const String & value)
{
VariantType keyMT;
keyMT.SetString(key);
keyMT.Write(archive);
VariantType valueMT;
valueMT.SetString(value);
valueMT.Write(archive);
}
示例2: SetString
void KeyedArchive::SetString(const String & key, const String & value)
{
DeleteKey(key);
VariantType *variantValue = new VariantType();
variantValue->SetString(value);
objectMap[key] = variantValue;
}
示例3: UIStaticText
YamlNode * UIStaticText::SaveToYamlNode(UIYamlLoader * loader)
{
YamlNode *node = UIControl::SaveToYamlNode(loader);
UIStaticText *baseControl = new UIStaticText();
//Temp variable
VariantType *nodeValue = new VariantType();
//Control Type
SetPreferredNodeType(node, "UIStaticText");
//Font
//Get font name and put it here
nodeValue->SetString(FontManager::Instance()->GetFontName(this->GetFont()));
node->Set("font", nodeValue);
//TextColor
nodeValue->SetVector4(Vector4(textColor.r, textColor.g, textColor.b, textColor.a));
node->Set("textcolor", nodeValue);
// ShadowColor
nodeValue->SetVector4(Vector4(shadowColor.r, shadowColor.g, shadowColor.b, shadowColor.a));
node->Set("shadowcolor", nodeValue);
// ShadowOffset
nodeValue->SetVector2(GetShadowOffset());
node->Set("shadowoffset", nodeValue);
//Text
nodeValue->SetWideString(GetText());
node->Set("text", nodeValue);
//Multiline
if (baseControl->textBlock->GetMultiline() != this->textBlock->GetMultiline())
{
node->Set("multiline", this->textBlock->GetMultiline());
}
//multilineBySymbol
if (baseControl->textBlock->GetMultilineBySymbol() != this->textBlock->GetMultilineBySymbol())
{
node->Set("multilineBySymbol", this->textBlock->GetMultilineBySymbol());
}
//fitting - STRING OF INT???
if (baseControl->textBlock->GetFittingOption() != this->textBlock->GetFittingOption())
{
node->Set("fitting", this->textBlock->GetFittingOption());
}
// Align
node->SetNodeToMap("textalign", loader->GetAlignNodeValue(this->GetTextAlign()));
// Draw type. Must be overriden for UITextControls.
node->Set("drawType", loader->GetDrawTypeNodeValue(this->GetBackground()->GetDrawType()));
SafeDelete(nodeValue);
SafeRelease(baseControl);
return node;
}
示例4: EncodeVariant
void KeyedArchiver::EncodeVariant(const String & key, const VariantType & value)
{
VariantType keyMT;
keyMT.SetString(key);
keyMT.Write(archive);
value.Write(archive);
}
示例5: EncodeFloat
void KeyedArchiver::EncodeFloat(const String & key, float32 value)
{
VariantType keyMT;
keyMT.SetString(key);
keyMT.Write(archive);
VariantType valueMT;
valueMT.SetFloat(value);
valueMT.Write(archive);
}
示例6: Save
bool KeyedArchive::Save(File *archive)
{
for (Map<String, VariantType>::iterator it = objectMap.begin(); it != objectMap.end(); ++it)
{
VariantType key;
key.SetString(it->first);
key.Write(archive);
it->second.Write(archive);
}
return true;
}
示例7: VariantType
YamlNode * UITextField::SaveToYamlNode(UIYamlLoader * loader)
{
YamlNode *node = UIControl::SaveToYamlNode(loader);
//Temp variable
VariantType *nodeValue = new VariantType();
//Control Type
SetPreferredNodeType(node, "UITextField");
//Text
nodeValue->SetWideString(this->GetText());
node->Set("text", nodeValue);
//Font
//Get font name and put it here
nodeValue->SetString(FontManager::Instance()->GetFontName(this->GetFont()));
node->Set("font", nodeValue);
//TextColor
Color textColor = GetTextColor();
nodeValue->SetVector4(Vector4(textColor.r, textColor.g, textColor.b, textColor.a));
node->Set("textcolor", nodeValue);
// ShadowColor
Color shadowColor = GetShadowColor();
nodeValue->SetVector4(Vector4(shadowColor.r, shadowColor.g, shadowColor.b, shadowColor.a));
node->Set("shadowcolor", nodeValue);
// ShadowOffset
nodeValue->SetVector2(GetShadowOffset());
node->Set("shadowoffset", nodeValue);
// Text align
node->SetNodeToMap("textalign", loader->GetAlignNodeValue(this->GetTextAlign()));
// Draw Type must be overwritten fot UITextField.
UIControlBackground::eDrawType drawType = this->GetBackground()->GetDrawType();
node->Set("drawType", loader->GetDrawTypeNodeValue(drawType));
SafeDelete(nodeValue);
return node;
}
示例8: Save
bool KeyedArchive::Save(File *archive)
{
char header[2];
uint16 version = 1;
header[0] = 'K'; header[1] = 'A';
archive->Write(header, 2);
archive->Write(&version, 2);
uint32 size = objectMap.size();
archive->Write(&size, 4);
for (Map<String, VariantType*>::iterator it = objectMap.begin(); it != objectMap.end(); ++it)
{
VariantType key;
key.SetString(it->first);
key.Write(archive);
it->second->Write(archive);
}
return true;
}
示例9: VariantType
YamlNode * UIStaticText::SaveToYamlNode(UIYamlLoader * loader)
{
YamlNode *node = UIControl::SaveToYamlNode(loader);
// Sprite node is not needed for UITextField.
YamlNode *spriteNode = node->Get("sprite");
if (spriteNode)
{
node->RemoveNodeFromMap("sprite");
}
//Temp variable
VariantType *nodeValue = new VariantType();
//Control Type
node->Set("type", "UIStaticText");
//Font
//Get font name and put it here
nodeValue->SetString(FontManager::Instance()->GetFontName(this->GetFont()));
node->Set("font", nodeValue);
//Text
nodeValue->SetWideString(GetText());
node->Set("text", nodeValue);
//Multiline
node->Set("multiline", this->textBlock->GetMultiline());
//multilineBySymbol
node->Set("multilineBySymbol", this->textBlock->GetMultilineBySymbol());
//fitting - STRING OF INT???
node->Set("fitting", this->textBlock->GetFittingOption());
SafeDelete(nodeValue);
return node;
}
示例10: UIStaticText
YamlNode * UIStaticText::SaveToYamlNode(UIYamlLoader * loader)
{
YamlNode *node = UIControl::SaveToYamlNode(loader);
UIStaticText *baseControl = new UIStaticText();
//Temp variable
VariantType *nodeValue = new VariantType();
//Font
//Get font name and put it here
nodeValue->SetString(FontManager::Instance()->GetFontName(this->GetFont()));
node->Set("font", nodeValue);
//TextColor
const Color &textColor = GetTextColor();
if (baseControl->GetTextColor() != textColor)
{
nodeValue->SetColor(textColor);
node->Set("textcolor", nodeValue);
}
// Text Color Inherit Type.
int32 colorInheritType = (int32)GetTextBackground()->GetColorInheritType();
if (baseControl->GetTextBackground()->GetColorInheritType() != colorInheritType)
{
node->Set("textcolorInheritType", loader->GetColorInheritTypeNodeValue(colorInheritType));
}
// ShadowColor
const Color &shadowColor = GetShadowColor();
if (baseControl->GetShadowColor() != shadowColor)
{
nodeValue->SetColor(shadowColor);
node->Set("shadowcolor", nodeValue);
}
// Shadow Color Inherit Type.
colorInheritType = (int32)GetShadowBackground()->GetColorInheritType();
if (baseControl->GetShadowBackground()->GetColorInheritType() != colorInheritType)
{
node->Set("shadowcolorInheritType", loader->GetColorInheritTypeNodeValue(colorInheritType));
}
// ShadowOffset
const Vector2 &shadowOffset = GetShadowOffset();
if (baseControl->GetShadowOffset() != shadowOffset)
{
nodeValue->SetVector2(shadowOffset);
node->Set("shadowoffset", nodeValue);
}
//Text
const WideString &text = GetText();
if (baseControl->GetText() != text)
{
node->Set("text", text);
}
//Multiline
if (baseControl->textBlock->GetMultiline() != this->textBlock->GetMultiline())
{
node->Set("multiline", this->textBlock->GetMultiline());
}
//multilineBySymbol
if (baseControl->textBlock->GetMultilineBySymbol() != this->textBlock->GetMultilineBySymbol())
{
node->Set("multilineBySymbol", this->textBlock->GetMultilineBySymbol());
}
//fitting - Array of strings
if (baseControl->textBlock->GetFittingOption() != this->textBlock->GetFittingOption())
{
node->SetNodeToMap("fitting", loader->GetFittingOptionNodeValue(textBlock->GetFittingOption()));
}
// Text Align
if (baseControl->GetTextAlign() != this->GetTextAlign())
{
node->SetNodeToMap("textalign", loader->GetAlignNodeValue(this->GetTextAlign()));
}
// Draw type. Must be overriden for UITextControls.
if (baseControl->GetBackground()->GetDrawType() != this->GetBackground()->GetDrawType())
{
node->Set("drawType", loader->GetDrawTypeNodeValue(this->GetBackground()->GetDrawType()));
}
SafeDelete(nodeValue);
SafeRelease(baseControl);
return node;
}
示例11: SetString
void KeyedArchive::SetString(const String & key, const String & value)
{
VariantType variantValue;
variantValue.SetString(value);
objectMap[key] = variantValue;
}