本文整理汇总了C++中VariantType::SetColor方法的典型用法代码示例。如果您正苦于以下问题:C++ VariantType::SetColor方法的具体用法?C++ VariantType::SetColor怎么用?C++ VariantType::SetColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VariantType
的用法示例。
在下文中一共展示了VariantType::SetColor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UIStaticText
YamlNode * UIStaticText::SaveToYamlNode(UIYamlLoader * loader)
{
YamlNode *node = UIControl::SaveToYamlNode(loader);
UIStaticText *baseControl = new UIStaticText();
//Temp variable
VariantType *nodeValue = new VariantType();
//Font
//Get font name and put it here
nodeValue->SetString(FontManager::Instance()->GetFontName(this->GetFont()));
node->Set("font", nodeValue);
//TextColor
const Color &textColor = GetTextColor();
if (baseControl->GetTextColor() != textColor)
{
nodeValue->SetColor(textColor);
node->Set("textcolor", nodeValue);
}
// Text Color Inherit Type.
int32 colorInheritType = (int32)GetTextBackground()->GetColorInheritType();
if (baseControl->GetTextBackground()->GetColorInheritType() != colorInheritType)
{
node->Set("textcolorInheritType", loader->GetColorInheritTypeNodeValue(colorInheritType));
}
// ShadowColor
const Color &shadowColor = GetShadowColor();
if (baseControl->GetShadowColor() != shadowColor)
{
nodeValue->SetColor(shadowColor);
node->Set("shadowcolor", nodeValue);
}
// Shadow Color Inherit Type.
colorInheritType = (int32)GetShadowBackground()->GetColorInheritType();
if (baseControl->GetShadowBackground()->GetColorInheritType() != colorInheritType)
{
node->Set("shadowcolorInheritType", loader->GetColorInheritTypeNodeValue(colorInheritType));
}
// ShadowOffset
const Vector2 &shadowOffset = GetShadowOffset();
if (baseControl->GetShadowOffset() != shadowOffset)
{
nodeValue->SetVector2(shadowOffset);
node->Set("shadowoffset", nodeValue);
}
//Text
const WideString &text = GetText();
if (baseControl->GetText() != text)
{
node->Set("text", text);
}
//Multiline
if (baseControl->textBlock->GetMultiline() != this->textBlock->GetMultiline())
{
node->Set("multiline", this->textBlock->GetMultiline());
}
//multilineBySymbol
if (baseControl->textBlock->GetMultilineBySymbol() != this->textBlock->GetMultilineBySymbol())
{
node->Set("multilineBySymbol", this->textBlock->GetMultilineBySymbol());
}
//fitting - Array of strings
if (baseControl->textBlock->GetFittingOption() != this->textBlock->GetFittingOption())
{
node->SetNodeToMap("fitting", loader->GetFittingOptionNodeValue(textBlock->GetFittingOption()));
}
// Text Align
if (baseControl->GetTextAlign() != this->GetTextAlign())
{
node->SetNodeToMap("textalign", loader->GetAlignNodeValue(this->GetTextAlign()));
}
// Draw type. Must be overriden for UITextControls.
if (baseControl->GetBackground()->GetDrawType() != this->GetBackground()->GetDrawType())
{
node->Set("drawType", loader->GetDrawTypeNodeValue(this->GetBackground()->GetDrawType()));
}
SafeDelete(nodeValue);
SafeRelease(baseControl);
return node;
}
示例2: SaveBackground
void UISlider::SaveBackground(const char* prefix, UIControlBackground* background, YamlNode* rootNode, UIYamlLoader * loader)
{
if (!background)
{
return;
}
ScopedPtr<UIControlBackground> baseBackground(new UIControlBackground());
// Color.
Color color = background->GetColor();
if (baseBackground->GetColor() != color)
{
VariantType* nodeValue = new VariantType();
nodeValue->SetColor(color);
rootNode->Set(Format("%scolor", prefix), nodeValue);
SafeDelete(nodeValue);
}
// Sprite.
Sprite *sprite = background->GetSprite();
if (sprite)
{
rootNode->Set(Format("%ssprite", prefix), Sprite::GetPathString(sprite));
}
int32 frame = background->GetFrame();
if (baseBackground->GetFrame() != frame)
{
rootNode->Set(Format("%sframe", prefix), frame);
}
// Align
int32 align = background->GetAlign();
if (baseBackground->GetAlign() != align)
{
rootNode->AddNodeToMap(Format("%salign", prefix), loader->GetAlignNodeValue(align));
}
// Color inherit
UIControlBackground::eColorInheritType colorInheritType = background->GetColorInheritType();
if (baseBackground->GetColorInheritType() != colorInheritType)
{
rootNode->Set(Format("%scolorInherit", prefix), loader->GetColorInheritTypeNodeValue(colorInheritType));
}
// Draw type.
UIControlBackground::eDrawType drawType = background->GetDrawType();
rootNode->Set(Format("%sdrawType", prefix), loader->GetDrawTypeNodeValue(drawType));
// Stretch Cap.
float32 leftRightStretchCap = background->GetLeftRightStretchCap();
if (!FLOAT_EQUAL(baseBackground->GetLeftRightStretchCap(), leftRightStretchCap))
{
rootNode->Set(Format("%sleftRightStretchCap", prefix), leftRightStretchCap);
}
float32 topBottomStretchCap = background->GetTopBottomStretchCap();
if (!FLOAT_EQUAL(baseBackground->GetTopBottomStretchCap(), topBottomStretchCap))
{
rootNode->Set(Format("%stopBottomStretchCap", prefix), topBottomStretchCap);
}
// spriteModification
int32 modification = background->GetModification();
if (baseBackground->GetModification() != modification)
{
rootNode->Set(Format("%sspriteModification", prefix), modification);
}
}