本文整理汇总了C++中VNode::GetFPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ VNode::GetFPoint方法的具体用法?C++ VNode::GetFPoint怎么用?C++ VNode::GetFPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VNode
的用法示例。
在下文中一共展示了VNode::GetFPoint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ParseArguments
//
// ParseArguments
//
// Creates var items from command line arguments
//
void CmdParse::ParseArguments(void *context, Bool rawVar, Bool rawData)
{
U32 argCount = 0;
VarPathIdent argPath;
VarPathIdent argOffsetPath;
VNode *node;
// Reset argument count
argCount = 0;
// Delete the current scope if it exists (may exit this function via exception)
DeleteArguments();
// Store command name in first argument
MakeArgName(CmdParse::StackLevel(), argPath, argCount);
VarSys::CreateString(argPath.str, tBuf.lastToken, VarSys::DEFAULT);
MakeArgOffset(CmdParse::StackLevel(), argOffsetPath, argCount++);
VarSys::CreateInteger(argOffsetPath.str, 0);
if (rawData)
{
// Store rest of command line in second argument
MakeArgName(CmdParse::StackLevel(), argPath, argCount);
VarSys::CreateString(argPath.str, tBuf.CurrentStr());
MakeArgOffset(CmdParse::StackLevel(), argOffsetPath, argCount++);
VarSys::CreateInteger(argOffsetPath.str, argCount);
// Finished parsing
while (tBuf.NextToken() != TR_EOF) {}
}
else
{
Bool done = FALSE;
// Parse all arguments
while (!done)
{
// Save the position of this argument
U32 argPos = tBuf.CurrentPos();
// Generate argument name
MakeArgName(CmdParse::StackLevel(), argPath, argCount);
// Generate argument index name
MakeArgOffset(CmdParse::StackLevel(), argOffsetPath, argCount);
// Parse the VNode data
if ((node = StdParse::ParseAtomicVNode(&tBuf)) != NULL)
{
// Create the offset var
VarSys::CreateInteger(argOffsetPath.str, argPos);
switch (node->aType)
{
case VNode::AT_INTEGER:
VarSys::CreateInteger(argPath.str, node->GetInteger());
break;
case VNode::AT_FPOINT:
VarSys::CreateFloat(argPath.str, node->GetFPoint());
break;
case VNode::AT_STRING:
VarSys::CreateString(argPath.str, node->GetString());
break;
default:
ERR_FATAL(("Invalid node type!"));
}
// Successfully made an arg
argCount++;
// Delete the temporary VNode
delete node;
}
else
{
// Examine what we've got
switch (tBuf.PeekToken())
{
case TR_OK :
{
VarSys::VarItem *varItem;
// Create the offset var
VarSys::CreateInteger(argOffsetPath.str, argPos);
// Accept the identifier
tBuf.AcceptIdent();
// Are we in raw var mode or is this argument a var item
if (!rawVar && (varItem = VarSys::FindVarItem(tBuf.lastToken, context)) != NULL)
//.........这里部分代码省略.........
示例2: ParseAssignment
//
// ParseAssignment
//
// Parse an item value assignment
//
Bool CmdParse::ParseAssignment(void *context, VarSys::VarItem *item)
{
ASSERT(item);
// Peek at the next token
switch (tBuf.PeekToken())
{
case TR_OK:
break;
case TR_PUN:
{
switch (*tBuf.peekToken)
{
case '=':
tBuf.AcceptPunct();
break;
case ';':
return (FALSE);
break;
}
break;
}
case TR_EOF:
return (FALSE);
break;
default:
ERR_FATAL(("Missing case"));
}
// Allow editing in a development build
#ifdef DEVELOPMENT
// But give a warning
if (item->flags & VarSys::NOEDIT)
{
CON_ERR(("Warning! Can not be modified in a release build"))
}
#else
// Check that this item can be edited from the console
if (item->flags & VarSys::NOEDIT)
{
tBuf.TokenError("This item can not be modified");
}
#endif
VNode *node;
// See if we are assigning one var to another
if (ParseVarAssignment(context, item))
{
return (TRUE);
}
// Parse the VNode data
if ((node = StdParse::ParseAtomicVNode(&tBuf)) == NULL)
{
// Convert a single identifier to a string value
if (tBuf.PeekToken() == TR_OK)
{
tBuf.AcceptIdent();
node = new VNode;
node->SetupString(tBuf.lastToken);
}
else
{
tBuf.TokenError("Invalid value");
}
}
// Assign the new value
switch (item->type)
{
// Changing an integer item
case VarSys::VI_INTEGER:
switch (node->aType)
{
case VNode::AT_INTEGER:
item->SetInteger(node->GetInteger());
break;
case VNode::AT_FPOINT:
item->SetInteger((S32)node->GetFPoint());
break;
default:
delete node;
tBuf.TokenError("Expected %s value", VarSys::GetTypeString(item->type));
}
break;
//.........这里部分代码省略.........