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C++ VMatrix::As3x4方法代码示例

本文整理汇总了C++中VMatrix::As3x4方法的典型用法代码示例。如果您正苦于以下问题:C++ VMatrix::As3x4方法的具体用法?C++ VMatrix::As3x4怎么用?C++ VMatrix::As3x4使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VMatrix的用法示例。


在下文中一共展示了VMatrix::As3x4方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MatrixBuildRotationAboutAxis

//-----------------------------------------------------------------------------
// Purpose: Builds the matrix for a counterclockwise rotation about an arbitrary axis.
//
//		   | ax2 + (1 - ax2)cosQ		axay(1 - cosQ) - azsinQ		azax(1 - cosQ) + aysinQ |
// Ra(Q) = | axay(1 - cosQ) + azsinQ	ay2 + (1 - ay2)cosQ			ayaz(1 - cosQ) - axsinQ |
//		   | azax(1 - cosQ) - aysinQ	ayaz(1 - cosQ) + axsinQ		az2 + (1 - az2)cosQ     |
//          
// Input  : mat - 
//			vAxisOrRot - 
//			angle - 
//-----------------------------------------------------------------------------
void MatrixBuildRotationAboutAxis( VMatrix &dst, const Vector &vAxisOfRot, float angleDegrees )
{
	MatrixBuildRotationAboutAxis( vAxisOfRot, angleDegrees, dst.As3x4() );
	dst[3][0] = 0;
	dst[3][1] = 0;
	dst[3][2] = 0;
	dst[3][3] = 1;
}
开发者ID:0xFEEDC0DE64,项目名称:UltraGame,代码行数:19,代码来源:vmatrix.cpp

示例2: GetAimEntOrigin

//-----------------------------------------------------------------------------
// Returns the attachment render origin + origin
//-----------------------------------------------------------------------------
void C_VGuiScreen::GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pOrigin, QAngle *pAngles )
{
	C_BaseEntity *pEnt = pAttachedTo->GetBaseEntity();
	const char* panelName = PanelName();
	vgui::Panel panel = m_PanelWrapper.GetPanel();
		
	if ( Q_strcmp(panelName, "health_screen") == 0 )
	{
		QAngle weapAngles = pEnt->GetAbsAngles();
		Vector weapForward, weapRight, weapUp;
		AngleVectors(weapAngles, &weapForward, &weapRight, &weapUp);
		
		VMatrix worldFromPanel;
		AngleMatrix(weapAngles, worldFromPanel.As3x4());
		MatrixRotate(worldFromPanel, Vector(0, 0, 1), 180.f);
		MatrixRotate(worldFromPanel, Vector(1, 0, 0), -90.f);
		MatrixAngles(worldFromPanel.As3x4(), *pAngles);
	
		// move it right and over
		*pOrigin = pEnt->GetAbsOrigin() + weapRight*1.75 + weapUp*2.3 + weapForward*5;
		
		return;
	}
	
	//todo: set alpha per view ... m_PanelWrapper.GetPanel()->SetAlpha(200);
	
	if (pEnt && (m_nAttachmentIndex > 0))
	{
		{
			C_BaseAnimating::AutoAllowBoneAccess boneaccess( true, true );
			pEnt->GetAttachment( m_nAttachmentIndex, *pOrigin, *pAngles );
		}
		
		if ( IsAttachedToViewModel() )
		{
			FormatViewModelAttachment( *pOrigin, true );
		}
	}
	else
	{
		BaseClass::GetAimEntOrigin( pAttachedTo, pOrigin, pAngles );
	}

	// Msg("%s origin %.1f %.1f %.1f angles %.1f %.1f %.1f \n", PanelName(), pOrigin->x, pOrigin->y, pOrigin->z, pAngles->x, pAngles->y, pAngles->z);

}
开发者ID:Mixpicles,项目名称:halflife-vr,代码行数:49,代码来源:c_vguiscreen.cpp


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