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C++ UserDefault::getIntegerForKey方法代码示例

本文整理汇总了C++中UserDefault::getIntegerForKey方法的典型用法代码示例。如果您正苦于以下问题:C++ UserDefault::getIntegerForKey方法的具体用法?C++ UserDefault::getIntegerForKey怎么用?C++ UserDefault::getIntegerForKey使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UserDefault的用法示例。


在下文中一共展示了UserDefault::getIntegerForKey方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: displayIcon

void Picking::displayIcon()
{
    auto fileU = FileUtils::getInstance();
    auto fileContent = fileU->getStringFromFile("data/animData.xml");

    UserDefault* def = UserDefault::getInstance();
    int key = def->getIntegerForKey(SaveDataKey[n_DataKeyNum::eMonsterData01 + m_battleNum].c_str());

    doc.Parse(fileContent.c_str());
    fileContent = fileU->getStringFromFile("data/monsterData.xml");
    mData.Parse(fileContent.c_str());

    m_HP = atoi(mData.FirstChildElement()->FirstChildElement(MonsterNameData[key].c_str())->FirstChildElement("HP")->GetText());
    auto sprite = doc.FirstChildElement()->FirstChildElement(MonsterNameData[key].c_str());


    key = def->getIntegerForKey(SaveDataKey[n_DataKeyNum::eEnemyMonster01 + m_battleNum].c_str());
    m_enemyHP = atoi(mData.FirstChildElement()->FirstChildElement(MonsterNameData[key].c_str())->FirstChildElement("HP")->GetText());


    //cut image to fit inside frame
    m_iconSprite = Sprite::create(sprite->FirstChildElement("spriteList")->FirstChildElement("animation")->FirstChildElement("stand")->GetText());
    m_iconSprite->setScale(m_Mag * 1.5);
    m_iconSprite->setPosition(Vec2((m_visibleSize.width / 6) * 1.8, m_visibleSize.height / 2));

    m_instance->addChild(m_iconSprite);
}
开发者ID:riverreal,项目名称:MillionCode,代码行数:27,代码来源:PickingPhase.cpp

示例2: init

bool GameOverScene::init()	{
    if(!Layer::init())	{
        return false;
    }

    auto visibleSize = Director::getInstance()->getVisibleSize();
    auto origin = Director::getInstance()->getVisibleOrigin();

    UserDefault* userScore = UserDefault::getInstance();
    if(score >= userScore->getIntegerForKey( "highscore" ))	{
        userScore->setIntegerForKey( "highscore", score );
    }
    userScore->flush();

    //create background for game over scene
    auto background = Sprite::create("FlappyResources/Background.png");
    background->setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2);
    this->addChild(background);

    //create retry item
    auto retry = MenuItemImage::create( "FlappyResources/Retry_Button.png", "FlappyResources/Retry_Button_Clicked.png", CC_CALLBACK_1(GameOverScene::goToGameScene, this) );
    retry->setPosition( origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2 );

    //create quit item
    auto quit = MenuItemImage::create( "FlappyResources/Menu_Button.png", "FlappyResources/Menu_Button_Clicked.png", CC_CALLBACK_1(GameOverScene::goToMainMenuScene, this) );
    quit->setPosition( origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2 - quit->getContentSize().height * 2);

    //create menu
    auto menu = Menu::create( retry, quit, NULL );
    menu->setPosition( Vec2(0, 0) );

    //create label score
    auto stringScore = __String::createWithFormat( "Your score: %d", score );
    auto labelScore = LabelTTF::create( stringScore->getCString(), "fonts/Marker Belt.ttf", 50 );
    labelScore->setPosition( origin.x + labelScore->getContentSize().width, origin.y + visibleSize.height / 2 + labelScore->getContentSize().height * 4 );
    labelScore->setFontFillColor( Color3B::YELLOW );

    //create label display best score
    auto stringBestScore = __String::createWithFormat( "High score: %d", userScore->getIntegerForKey( "highscore" ) );
    auto labelHighScore = LabelTTF::create( stringBestScore->getCString(), "fonts/Marker Belt.ttf", 50 );
    labelHighScore->setPosition( origin.x + labelScore->getContentSize().width + visibleSize.width / 2, origin.y + visibleSize.height / 2 + labelHighScore->getContentSize().height * 4);
    labelHighScore->setFontFillColor( Color3B::RED );

    this->addChild( menu );
    this->addChild( labelScore );
    this->addChild( labelHighScore );

    return true;
}
开发者ID:nguyenchiemminhvu,项目名称:Cocos2d-x-FlappyBird-demo-source,代码行数:49,代码来源:GameOverScene.cpp

示例3: textSelect

// テキストの設定
void resultText::textSelect()
{
    // スコアデータの取得
    UserDefault *userDef = UserDefault::getInstance();
    float tempScore = userDef->getIntegerForKey("Score", 0);
    
    int textRoot;
    score = tempScore;
    
    if (SCOREBORDER_1)
    {
        textRoot = 1;
    }
    else if (SCOREBORDER_2)
    {
        textRoot = 2;
    }
    else if (SCOREBORDER_3)
    {
        textRoot = 3;
    }
    else if (SCOREBORDER_4)
    {
        textRoot = 4;
    }
    else
    {
        textRoot = 5;
    }
    
    texts(textRoot);
}
开发者ID:unlimited02,项目名称:BackCoverCut2,代码行数:33,代码来源:ResultText.cpp

示例4: getStar

int BBGameDataManager::getStar(int themeId, int levelId)
{
    UserDefault* ud = UserDefault::getInstance();
    // 更新星级
    __String *starkey = __String::createWithFormat("star_%d_%d", themeId, levelId);
    return ud->getIntegerForKey(starkey->getCString(), 0);
}
开发者ID:fengzila,项目名称:bbPintu,代码行数:7,代码来源:BBGameDataManager.cpp

示例5: getBestTime

int BBGameDataManager::getBestTime(int themeId, int levelId)
{
    UserDefault* ud = UserDefault::getInstance();
    
    __String *bestkey = __String::createWithFormat("best_%d_%d", themeId, levelId);
    return ud->getIntegerForKey(bestkey->getCString(), 0);
}
开发者ID:fengzila,项目名称:bbPintu,代码行数:7,代码来源:BBGameDataManager.cpp

示例6: initData

void BBHandleLayer::initData()
{
    m_visibleSize = Director::getInstance()->getVisibleSize();
    
    m_blockLength = kBlockLength * BBGameDataManager::getInstance()->getScreenScale();
    
    m_row = 5;
    m_col = 4;
    
    m_countDown = 2;
    
    m_blockArr = Array::create();
    m_blockArr->retain();
    
    m_isReady = false;
    m_showTips = false;
    m_moves = 0;
    m_over = false;
    
    m_mixTimes = 100;
    m_blockAnimOver = true;
    m_idleBlockLastDirection = 0;
    m_curIndex = m_row * m_col + 1;
    
    UserDefault *ud = UserDefault::getInstance();
    if (ud->getBoolForKey("hasLocalData")) {
        m_moves = ud->getIntegerForKey("moves");
    }
}
开发者ID:fengzila,项目名称:BBMonalisa,代码行数:29,代码来源:BBHandleLayer.cpp

示例7: MenuBombCallback

void InGameLayer::MenuBombCallback()
{
	SimpleAudioEngine::getInstance()->playEffect("sound/use_bomb.mp3");
	cleanAllEnemys();
	if(bombNum>0)
		bombNum--;

	auto label = static_cast<Label*>(this->getChildByTag(GameSceneNodeTagNumLabel));
	auto menu = static_cast<Menu*>(this->getChildByTag(GameSceneNodeTagMenuBomb));

	if (bombNum == 0)
	{
		label->setVisible(false);
		menu->setVisible(false);
	}
	else
	{
		label->setString(__String::createWithFormat("x%d",bombNum)->getCString());
	}
	score += 100;
	scoreLabel->setString(__String::createWithFormat("%d",score)->getCString());
	UserDefault *defaults = UserDefault::getInstance();
	int highScore = defaults->getIntegerForKey("highscore_key");    
	if (highScore < score) {
		highScore = score;
		defaults->setIntegerForKey("highscore_key", highScore);
	}
	__String *text = __String::createWithFormat("%i", highScore);

	auto lblScoreOfHigh = static_cast<Label*>(this->getChildByTag(GameSceneNodelblHighScore));
	lblScoreOfHigh->setString(text->getCString());
}
开发者ID:HeyUComeOn,项目名称:feijidazhan,代码行数:32,代码来源:InGameLayer.cpp

示例8: displayEnemy

void Picking::displayEnemy()
{
    auto fileU = FileUtils::getInstance();
    auto fileContent = fileU->getStringFromFile("data/animData.xml");
    doc.Parse(fileContent.c_str());

    UserDefault* def = UserDefault::getInstance();
    enemyMonster = def->getIntegerForKey(SaveDataKey[(n_DataKeyNum::eEnemyMonster01) + m_battleNum].c_str());

    auto sprite = doc.FirstChildElement()->FirstChildElement(MonsterNameData[enemyMonster].c_str());

    /*
    //CARD on the center
    m_enemySpecial = Sprite::create("img/UI/battle/UI_B_12.png");
    m_enemySpecial->setScale(m_Mag * 0.8);
    m_enemySpecial->setPosition(Vec2(m_visibleSize.width / 2, m_visibleSize.height - m_enemySpecial->getBoundingBox().getMaxY() * 0.75));
    m_instance->addChild(m_enemySpecial);
    m_enemySpecial->setVisible(false); //hidden for animation
    */

    //Monster Sprite number 2
    m_enemyCard = Sprite::create(sprite->FirstChildElement("spriteList")->FirstChildElement("animation")->FirstChildElement("stand")->GetText());
    m_enemyCard->setScale(m_Mag * 1.5);
    m_enemyCard->setPosition(Vec2((m_visibleSize.width / 6) * 4.5, m_visibleSize.height /2));
    m_instance->addChild(m_enemyCard);

}
开发者ID:riverreal,项目名称:MillionCode,代码行数:27,代码来源:PickingPhase.cpp

示例9: init

// on "init" you need to initialize your instance
bool GameOverScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto backgroundSprite = Sprite::create("Background.png");
	backgroundSprite->setPosition(Point(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));

	this->addChild(backgroundSprite);

	auto retryItem = MenuItemImage::create("Retry Button.png", "Retry Button Clicked.png", CC_CALLBACK_1(GameOverScene::GoToGameScene, this));
	retryItem->setPosition(Point(visibleSize.width /2 + origin.x, visibleSize.height / 4 * 3));

	auto mainMenuItem = MenuItemImage::create("Menu Button.png", "Menu Button Clicked.png", CC_CALLBACK_1(GameOverScene::GoToMainMenuScene, this));
	mainMenuItem->setPosition(Point(visibleSize.width /2 + origin.x, visibleSize.height / 4 ));

	auto menu = Menu::create(retryItem, mainMenuItem, NULL);
	menu->setPosition(Point::ZERO);

	this->addChild(menu);

	UserDefault *def = UserDefault::getInstance();

	auto highScore = def->getIntegerForKey("HIGHSCORE", 0);

	if (score > highScore)
	{
		highScore = score;

		def->setIntegerForKey("HIGHSCORE", highScore);
	}

	def->flush();

	__String *tempScore = __String::createWithFormat("Current : %i", score);

	auto currentScore = LabelTTF::create(tempScore->getCString(), "fonts/Marker Felt.ttf", visibleSize.height * SCORE_FONT_SIZE);
	currentScore->setPosition(Point(visibleSize.width * 0.25 + origin.x, visibleSize.height /2 + origin.y ));

	this->addChild(currentScore);
	
	__String *temHighpScore = __String::createWithFormat("High : %i", highScore);

	auto highScoreLabel = LabelTTF::create(temHighpScore->getCString(), "fonts/Marker Felt.ttf", visibleSize.height * SCORE_FONT_SIZE);

	highScoreLabel->setColor(Color3B::YELLOW);
	highScoreLabel->setPosition(Point(visibleSize.width * 0.75 + origin.x, visibleSize.height / 2 + origin.y));

	this->addChild(highScoreLabel);

	return true;
}
开发者ID:StartNewLife,项目名称:FlappyBird,代码行数:60,代码来源:GameOverScene.cpp

示例10: registerCurrentScore

void HighScoreManager::registerCurrentScore(int score)
{
    UserDefault* userDef = UserDefault::getInstance();
    if (score > userDef->getIntegerForKey(KEY_HIGHSCORE.c_str(), 0))
    {
        userDef->setIntegerForKey(KEY_HIGHSCORE.c_str(), score);
    }
}
开发者ID:IIJAN2016,项目名称:FlappyBird,代码行数:8,代码来源:HighScoreManager.cpp

示例11: showReviewAlertWhenOpenTime

void ThirdPartyHelper::showReviewAlertWhenOpenTime(int opentime){
    UserDefault *ud = UserDefault::getInstance();
    int cu = ud->getIntegerForKey(LHOPENTIME, 0);
    cu ++;
    ud->setIntegerForKey(LHOPENTIME, cu);
    if (cu == opentime) {
        ThirdPartyHelper::showReviewAlert();
    }
}
开发者ID:LuckyGameCn,项目名称:LHCocosGame,代码行数:9,代码来源:ThirdPartyHelper.cpp

示例12: setGameOverData

void BBGameDataManager::setGameOverData(int star, int leftTime)
{
    int themeId = m_themeId;
    int levelId = m_levelId + 1;
    
    UserDefault* ud = UserDefault::getInstance();
    // 更新星级
    __String *starkey = __String::createWithFormat("star_%d_%d", m_themeId, m_levelId);
    int curStar = ud->getIntegerForKey(starkey->getCString(), 0);
    if (curStar < star) {
        ud->setIntegerForKey(starkey->getCString(), star);
    }
    
    __String *bestkey = __String::createWithFormat("best_%d_%d", m_themeId, m_levelId);
    int bestTime = ud->getIntegerForKey(bestkey->getCString(), 0);
    if (bestTime == 0 || bestTime > leftTime) {
        ud->setIntegerForKey(bestkey->getCString(), leftTime);
    }
    
    // 更新关卡进度
    int themeIdFramCache = ud->getIntegerForKey("themeId", 1);
    int levelIdFramCache = ud->getIntegerForKey("levelId", 1);
    
    if (themeIdFramCache > themeId) {
        return;
    } else if (themeIdFramCache == themeId) {
        if (levelIdFramCache >= levelId) {
            return;
        }
    }
    
    if (levelId > 9) {
        // 进入下一个主题
        themeId++;
        levelId = 1;
    }
    
    ud->setIntegerForKey("themeId", themeId);
    ud->setIntegerForKey("levelId", levelId);
    
    ud->flush();

}
开发者ID:fengzila,项目名称:bbPintu,代码行数:43,代码来源:BBGameDataManager.cpp

示例13: doAction

void TestGameCenter::doAction(int tag) {
    switch (tag) {
        case TAG_GC_LOGIN: {
            //    std::function<void(int, std::string&)> callback = std::bind(&TestGameCenter::onUserCallback, this, std::placeholders::_1, std::placeholders::_2);
            //use cocos utils
            std::function<void(int, std::string&)> callback = CC_CALLBACK_2(TestGameCenter::onUserCallback, this);
            
            
            if (_protocolGameCenterUser->isLoggedIn()) {
                _resultInfo->setString("GameCenter: log in already.");
            } else {
                _protocolGameCenterUser->login(callback);
            }
        }
            break;
        case TAG_GC_LOGOUT: {
            std::function<void(int, std::string&)> callback = CC_CALLBACK_2(TestGameCenter::onUserCallback, this);
            _protocolGameCenterUser->logout(callback);
            break;
        }
        case TAG_GC_SHOW_LEADERBOARDS: {
            _protocolGameCenterSocial->showLeaderboards();
            break;
        }
        case TAG_GC_SHOW_ACHIEVEMENTS: {
            _protocolGameCenterSocial->showAchievements();
            break;
        }
        case TAG_GC_SUBMIT_SCORE: {
            UserDefault* userDefault = UserDefault::getInstance();
            int score = userDefault->getIntegerForKey("high-score", 1000) + 1;
            _protocolGameCenterSocial->submitScore(GAME_CENTER_LEADERBOARD_KEY_IOS_EASY, score, CC_CALLBACK_2(TestGameCenter::onSocialCallback, this));
            _resultInfo->setString(StringUtils::format("Submitting new high score: %d", score));
            break;
        }
        case TAG_GC_UNLOCK_ACHIEVEMENT: {
            _protocolGameCenterSocial->unlockAchievement(GAME_CENTER_ACHIEVEMENT_KEY_IOS_PRIME);
            _resultInfo->setString("Unlocking Achievement PRIME");
            break;
        }
        case TAG_GC_RESET_ACHIEVEMENTS: {
            _resultInfo->setString("Resetting all achievements...");
            _protocolGameCenterSocial->resetAchievements(CC_CALLBACK_2(TestGameCenter::onSocialCallback, this));
            break;
        }
        default:
            break;
    }
}
开发者ID:Senspark,项目名称:CocosXtension,代码行数:49,代码来源:TestGameCenterScene.cpp

示例14: updateFlameCollectedCount

void Flame::updateFlameCollectedCount()
{
    StatisticsData* totaldata = StatisticsData::getRunningLayer();
    UserDefault* userDefault = UserDefault::getInstance();
    int FlameWhiteCount = userDefault->getIntegerForKey("collectedWhite",0);
    int FlameBlueCount = userDefault->getIntegerForKey("collectedBlue", 0);
    int FlameVioltCount = userDefault->getIntegerForKey("collectedViolet",0);
    int FlameOrangeCount = userDefault->getIntegerForKey("collectedOrange",0);

    switch(_type){
        case Flame_White:
            FlameWhiteCount++;
            totaldata->totalFlame_White++;
            userDefault->setIntegerForKey("collectedWhite", FlameWhiteCount);
            break;
        case Flame_Blue:
            FlameBlueCount++;
            totaldata->totalFlame_Blue++;
            userDefault->setIntegerForKey("collectedBlue", FlameBlueCount);
            break;
        case Flame_Violet:
            FlameVioltCount++;
            totaldata->totalFlame_Violet++;
            userDefault->setIntegerForKey("collectedViolet", FlameVioltCount);
            break;
        case Flame_Orange:
            FlameOrangeCount++;
            totaldata->totalFlame_Orange++;
            userDefault->setIntegerForKey("collectedOrange", FlameOrangeCount);
            break;
            
        default:
            break;
    }

}
开发者ID:linger2334,项目名称:Grow,代码行数:36,代码来源:Flame.cpp

示例15: saveHighScore

//ハイスコア記録・表示
void GameScene::saveHighScore()
{
    UserDefault* userDefault = UserDefault::getInstance();
    
    //ハイスコアを取得する
    int oldHighScore = userDefault->getIntegerForKey(KEY_HIGHSCORE,0);
    if(oldHighScore < m_score)
    {
        //ハイスコアを保存する
        userDefault->setIntegerForKey(KEY_HIGHSCORE, m_score);
        userDefault->flush();
        
        //ハイスコアを表示する
        showHighScoreLabel();
    }
}
开发者ID:mrt168,项目名称:nyanzame,代码行数:17,代码来源:GameScene.cpp


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