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C++ UserDefault::flush方法代码示例

本文整理汇总了C++中UserDefault::flush方法的典型用法代码示例。如果您正苦于以下问题:C++ UserDefault::flush方法的具体用法?C++ UserDefault::flush怎么用?C++ UserDefault::flush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UserDefault的用法示例。


在下文中一共展示了UserDefault::flush方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetNetBiosMacAddresses

const std::string CCNative::getDeviceID(void)
{
#define UDID_KEY "__UDID_KEY__"
	std::string udid;
	UserDefault* userDefault = UserDefault::getInstance();
	if( NULL != userDefault )
	{
		udid = userDefault->getStringForKey( UDID_KEY );
	}
	if( udid.size() == 0 )
	{   
		//GUID uuid; 
		//CoCreateGuid(&uuid); 
		//// Spit the address out 
		//char mac_addr[18]; 
		//sprintf(mac_addr,"%02X:%02X:%02X:%02X:%02X:%02X", 
		//uuid.Data4[2],uuid.Data4[3],uuid.Data4[4], 
		//uuid.Data4[5],uuid.Data4[6],uuid.Data4[7]); 
		udid = GetNetBiosMacAddresses();
		if( userDefault )
		{
			userDefault->setStringForKey(UDID_KEY, udid);
            userDefault->flush();
		}
	}
	return udid;
}
开发者ID:keith1020,项目名称:cocos.github.io,代码行数:27,代码来源:CCNative.cpp

示例2: onPressMusic

void SettingsDialog::onPressMusic(cocos2d::Ref *sender, cocos2d::extension::Control::EventType pControlEvent)
{
	if (pControlEvent == Control::EventType::TOUCH_UP_INSIDE)
	{
        UserDefault *ud = UserDefault::getInstance();
        bool value = ud->getBoolForKey("music_enabled", true);
        ud->setBoolForKey("music_enabled", !value);
        
        if (value)
        {
            _checkBoxMusic->removeAllChildren();
            CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic(false);
        }
        else
        {
            Label *l = Label::create();
            l->setString("X");
            l->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
            
            _checkBoxMusic->addChild(l);

            CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("playing.mp3", true);
        }
        
        ud->flush();
	}
}
开发者ID:eiji11,项目名称:clear-graffiti,代码行数:27,代码来源:SettingsDialog.cpp

示例3: resetSaveData

void TutorialScene::resetSaveData()
{
	const int maxNumMonsters = 3;
	const int maxNumKnown = 31;

	//データをリセット
	//Set every SaveDataKey for Monsters and Equipment to 0 (eEmpty)
	UserDefault* def = UserDefault::getInstance();

	for (int i = 0; i < maxNumMonsters; i++)
	{
		def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eMonsterData01 + i].c_str(), n_MonsterData::eEmpty);

	}
	for (int i = 0; i < maxNumKnown; i++)
	{
		def->setBoolForKey(SaveDataKey[n_DataKeyNum::eKnownData01 + i].c_str(), false);
	}
	def->setBoolForKey(SaveDataKey[n_DataKeyNum::eKnownData01].c_str(), true);

	def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eMonster1Exp].c_str(), 0);
	def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eMonster2Exp].c_str(), 0);
	def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eMonster3Exp].c_str(), 0);

	def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eWinNum01].c_str(), 0);
	def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eWinNum02].c_str(), 0);
	def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eWinNum03].c_str(), 0);

	def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eLossNum01].c_str(), 0);
	def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eLossNum02].c_str(), 0);
	def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eLossNum03].c_str(), 0);


	def->flush();
}
开发者ID:riverreal,项目名称:MillionCode,代码行数:35,代码来源:TutorialScene.cpp

示例4: init

// on "init" you need to initialize your instance
bool GameOverScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto backgroundSprite = Sprite::create("Background.png");
	backgroundSprite->setPosition(Point(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));

	this->addChild(backgroundSprite);

	auto retryItem = MenuItemImage::create("Retry Button.png", "Retry Button Clicked.png", CC_CALLBACK_1(GameOverScene::GoToGameScene, this));
	retryItem->setPosition(Point(visibleSize.width /2 + origin.x, visibleSize.height / 4 * 3));

	auto mainMenuItem = MenuItemImage::create("Menu Button.png", "Menu Button Clicked.png", CC_CALLBACK_1(GameOverScene::GoToMainMenuScene, this));
	mainMenuItem->setPosition(Point(visibleSize.width /2 + origin.x, visibleSize.height / 4 ));

	auto menu = Menu::create(retryItem, mainMenuItem, NULL);
	menu->setPosition(Point::ZERO);

	this->addChild(menu);

	UserDefault *def = UserDefault::getInstance();

	auto highScore = def->getIntegerForKey("HIGHSCORE", 0);

	if (score > highScore)
	{
		highScore = score;

		def->setIntegerForKey("HIGHSCORE", highScore);
	}

	def->flush();

	__String *tempScore = __String::createWithFormat("Current : %i", score);

	auto currentScore = LabelTTF::create(tempScore->getCString(), "fonts/Marker Felt.ttf", visibleSize.height * SCORE_FONT_SIZE);
	currentScore->setPosition(Point(visibleSize.width * 0.25 + origin.x, visibleSize.height /2 + origin.y ));

	this->addChild(currentScore);
	
	__String *temHighpScore = __String::createWithFormat("High : %i", highScore);

	auto highScoreLabel = LabelTTF::create(temHighpScore->getCString(), "fonts/Marker Felt.ttf", visibleSize.height * SCORE_FONT_SIZE);

	highScoreLabel->setColor(Color3B::YELLOW);
	highScoreLabel->setPosition(Point(visibleSize.width * 0.75 + origin.x, visibleSize.height / 2 + origin.y));

	this->addChild(highScoreLabel);

	return true;
}
开发者ID:StartNewLife,项目名称:FlappyBird,代码行数:60,代码来源:GameOverScene.cpp

示例5: menuSceneTransition

void TitleScene::menuSceneTransition(cocos2d::Ref *pSender, bool newGame)
{
	const int maxNumMonsters = 3;
	const int maxNumEquip = 10;

	if (newGame)
	{
		if (Generic::checkSaveData())
		{
			auto nextScene = TutorialScene::createScene();
			auto pScene = TransitionFade::create(1.0f, nextScene);
			Director::getInstance()->replaceScene(pScene);
		}
		else
		{
			const int maxNumMonsters = 3;
			const int maxNumKnown = 31;

			//データをリセット
			//Set every SaveDataKey for Monsters and Equipment to 0 (eEmpty)
			UserDefault* def = UserDefault::getInstance();

			for (int i = 0; i < maxNumMonsters; i++)
			{
				def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eMonsterData01 + i].c_str(), n_MonsterData::eEmpty);

			}
			for (int i = 0; i < maxNumKnown; i++)
			{
				def->setBoolForKey(SaveDataKey[n_DataKeyNum::eKnownData01 + i].c_str(), false);
			}
			def->setBoolForKey(SaveDataKey[n_DataKeyNum::eKnownData01].c_str(), true);

			def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eMonster1Exp].c_str(), 0);
			def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eMonster2Exp].c_str(), 0);
			def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eMonster3Exp].c_str(), 0);

			def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eWinNum01].c_str(), 0);
			def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eWinNum02].c_str(), 0);
			def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eWinNum03].c_str(), 0);

			def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eLossNum01].c_str(), 0);
			def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eLossNum02].c_str(), 0);
			def->setIntegerForKey(SaveDataKey[n_DataKeyNum::eLossNum03].c_str(), 0);

			def->flush();

			auto nextScene = MenuScene::createScene();
			auto pScene = TransitionFade::create(1.0f, nextScene);
			Director::getInstance()->replaceScene(pScene);
		}
		return;
	}
    
    auto nextScene = MenuScene::createScene();
    auto pScene = TransitionFade::create(0.5f, nextScene);
    Director::getInstance()->replaceScene(pScene);
}
开发者ID:riverreal,项目名称:MillionCode,代码行数:58,代码来源:TitleScene.cpp

示例6: setSprite

void NegiSprite::setSprite()
{
    this->setPosition(Vec2(WINSIZE.width/2, WINSIZE.height/2));
    
    float setLine = 3.0;
    
    UserDefault *userDef = UserDefault::getInstance();
    userDef->setFloatForKey("SetLine", setLine);
    userDef->flush();
}
开发者ID:unlimited02,项目名称:BackCoverCut2,代码行数:10,代码来源:Negi.cpp

示例7: setSprite

void BookSprite::setSprite()
{
    Size visibleSize = WINSIZE;
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    this->setPosition(Vec2(WINSIZE.width/1.4, WINSIZE.height/2));
    
    float setLine = 2.2;
    
    UserDefault *userDef = UserDefault::getInstance();
    userDef->setFloatForKey("SetLine", setLine);
    userDef->flush();
}
开发者ID:unlimited02,项目名称:test,代码行数:13,代码来源:Book.cpp

示例8: init

bool GameOverScene::init()	{
    if(!Layer::init())	{
        return false;
    }

    auto visibleSize = Director::getInstance()->getVisibleSize();
    auto origin = Director::getInstance()->getVisibleOrigin();

    UserDefault* userScore = UserDefault::getInstance();
    if(score >= userScore->getIntegerForKey( "highscore" ))	{
        userScore->setIntegerForKey( "highscore", score );
    }
    userScore->flush();

    //create background for game over scene
    auto background = Sprite::create("FlappyResources/Background.png");
    background->setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2);
    this->addChild(background);

    //create retry item
    auto retry = MenuItemImage::create( "FlappyResources/Retry_Button.png", "FlappyResources/Retry_Button_Clicked.png", CC_CALLBACK_1(GameOverScene::goToGameScene, this) );
    retry->setPosition( origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2 );

    //create quit item
    auto quit = MenuItemImage::create( "FlappyResources/Menu_Button.png", "FlappyResources/Menu_Button_Clicked.png", CC_CALLBACK_1(GameOverScene::goToMainMenuScene, this) );
    quit->setPosition( origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2 - quit->getContentSize().height * 2);

    //create menu
    auto menu = Menu::create( retry, quit, NULL );
    menu->setPosition( Vec2(0, 0) );

    //create label score
    auto stringScore = __String::createWithFormat( "Your score: %d", score );
    auto labelScore = LabelTTF::create( stringScore->getCString(), "fonts/Marker Belt.ttf", 50 );
    labelScore->setPosition( origin.x + labelScore->getContentSize().width, origin.y + visibleSize.height / 2 + labelScore->getContentSize().height * 4 );
    labelScore->setFontFillColor( Color3B::YELLOW );

    //create label display best score
    auto stringBestScore = __String::createWithFormat( "High score: %d", userScore->getIntegerForKey( "highscore" ) );
    auto labelHighScore = LabelTTF::create( stringBestScore->getCString(), "fonts/Marker Belt.ttf", 50 );
    labelHighScore->setPosition( origin.x + labelScore->getContentSize().width + visibleSize.width / 2, origin.y + visibleSize.height / 2 + labelHighScore->getContentSize().height * 4);
    labelHighScore->setFontFillColor( Color3B::RED );

    this->addChild( menu );
    this->addChild( labelScore );
    this->addChild( labelHighScore );

    return true;
}
开发者ID:nguyenchiemminhvu,项目名称:Cocos2d-x-FlappyBird-demo-source,代码行数:49,代码来源:GameOverScene.cpp

示例9: saveHighScore

//ハイスコア記録・表示
void GameScene::saveHighScore()
{
    UserDefault* userDefault = UserDefault::getInstance();
    
    //ハイスコアを取得する
    int oldHighScore = userDefault->getIntegerForKey(KEY_HIGHSCORE,0);
    if(oldHighScore < m_score)
    {
        //ハイスコアを保存する
        userDefault->setIntegerForKey(KEY_HIGHSCORE, m_score);
        userDefault->flush();
        
        //ハイスコアを表示する
        showHighScoreLabel();
    }
}
开发者ID:mrt168,项目名称:nyanzame,代码行数:17,代码来源:GameScene.cpp

示例10: setGameOverData

void BBGameDataManager::setGameOverData(int star, int leftTime)
{
    int themeId = m_themeId;
    int levelId = m_levelId + 1;
    
    UserDefault* ud = UserDefault::getInstance();
    // 更新星级
    __String *starkey = __String::createWithFormat("star_%d_%d", m_themeId, m_levelId);
    int curStar = ud->getIntegerForKey(starkey->getCString(), 0);
    if (curStar < star) {
        ud->setIntegerForKey(starkey->getCString(), star);
    }
    
    __String *bestkey = __String::createWithFormat("best_%d_%d", m_themeId, m_levelId);
    int bestTime = ud->getIntegerForKey(bestkey->getCString(), 0);
    if (bestTime == 0 || bestTime > leftTime) {
        ud->setIntegerForKey(bestkey->getCString(), leftTime);
    }
    
    // 更新关卡进度
    int themeIdFramCache = ud->getIntegerForKey("themeId", 1);
    int levelIdFramCache = ud->getIntegerForKey("levelId", 1);
    
    if (themeIdFramCache > themeId) {
        return;
    } else if (themeIdFramCache == themeId) {
        if (levelIdFramCache >= levelId) {
            return;
        }
    }
    
    if (levelId > 9) {
        // 进入下一个主题
        themeId++;
        levelId = 1;
    }
    
    ud->setIntegerForKey("themeId", themeId);
    ud->setIntegerForKey("levelId", levelId);
    
    ud->flush();

}
开发者ID:fengzila,项目名称:bbPintu,代码行数:43,代码来源:BBGameDataManager.cpp

示例11: buttonYes

/*--------------------------/
 Yesボタン生成
 /--------------------------*/
void StageSelectActionLayer::buttonYes(cocos2d::Layer* layer,Menu* menu,int tag){
    
    auto buttonYes = MenuItemImage::create("Texture/GamePlay/GameScene/StageSelect/StageSelect_Yes.png",
                                           "Texture/GamePlay/GameScene/StageSelect/StageSelect_Yes.png",
                                           [ = ](Ref* sender)
                                           {
											   UserDefault* useDef = UserDefault::getInstance();
                                               useDef->setIntegerForKey("selectStage",tag);
											   useDef->setIntegerForKey("selectGimmick", tag);
                                               useDef->flush();
                                               
                                               auto nextScene = SceneCreator::createPhysicsScene(GameMainScene::create(), Vect(0, -9.8f), 5.0f);
                                               auto scene	= TransitionFade::create( 1.5f, nextScene, Color3B::BLACK );
                                               auto dir = Director::getInstance();
                                               dir->replaceScene(scene);
                                           });
    buttonYes->setPosition(400,300);
    buttonYes->setScale(1.2f);
    menu->addChild(buttonYes);
    
}
开发者ID:setu15,项目名称:Proj_Note,代码行数:24,代码来源:StageSelectActionLayer.cpp

示例12: setControllerType

void GeneralUtils::setControllerType(ControllerType controllerType)
{
    int controllerTypeInt = 0;
    
    if (controllerType == E_CONTROLLER_TOUCH)
    {
        controllerTypeInt = 1;
    }
    else if (controllerType == E_CONTROLLER_TILT)
    {
        controllerTypeInt = 2;
    }
    else
    {
        return;
    }
    
    UserDefault *ud = UserDefault::getInstance();
    
    ud->setIntegerForKey("control_type", controllerTypeInt);
    ud->flush();
}
开发者ID:eiji11,项目名称:clear-graffiti,代码行数:22,代码来源:GeneralUtils.cpp

示例13: onPressSound

void SettingsDialog::onPressSound(cocos2d::Ref *sender, cocos2d::extension::Control::EventType pControlEvent)
{
	if (pControlEvent == Control::EventType::TOUCH_UP_INSIDE)
    {
        UserDefault *ud = UserDefault::getInstance();
        bool value = ud->getBoolForKey("sound_enabled", true);
        ud->setBoolForKey("sound_enabled", !value);
        
        if (value)
        {
            _checkBoxSound->removeAllChildren();
        }
        else
        {
            Label *l = Label::create();
            l->setString("X");
            l->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
            
            _checkBoxSound->addChild(l);
        }
        
        ud->flush();
	}
}
开发者ID:eiji11,项目名称:clear-graffiti,代码行数:24,代码来源:SettingsDialog.cpp

示例14: onHttpRequestCompleted

//Callback
void TrivialAPI::onHttpRequestCompleted(HttpClient* client, HttpResponse* response)
{
    const char *responseTag;

    if (!response)
        return;
    
    if (!response->isSucceed())
    {
        log("response failed");
        log("error buffer: %s", response->getErrorBuffer());
        log("HTTP Status Code: %ld", response->getResponseCode());
        
        std::vector<char> *buffer = response->getResponseData();
        
        printf("Http Test, dump data: ");
        for (unsigned int i = 0; i < buffer->size(); i++)
        {
            printf("%c", (*buffer)[i]);
        }
        printf("\n");
        
        UserDefault *pUserDefaults = UserDefault::getInstance();
        std::string hash = pUserDefaults->getStringForKey("hash");
        
        if (hash.length() == 0) {
            MessageBox("Interneta beharrezkoa da", "Error");
        } else {
             _finishCalbback->execute();
        }

    } else {
        responseTag = response->getHttpRequest()->getTag();
        int statusCode = (int) response->getResponseCode();
        char statusString[64] = {};
        sprintf(statusString, "HTTP Status Code: %d, tag = %s", statusCode, responseTag);
        //log(statusString);
    }

    std::vector<char> *buffer = response->getResponseData();
    std::string str(buffer->begin(), buffer->end());
        
    if (!strcmp(responseTag, "generalToken")) {
        UserDefault *pUserDefault = UserDefault::getInstance();
        std::string savedHash = pUserDefault->getStringForKey("hash");
        std::string token = parseGeneralToken(str);
        if (savedHash.compare(token) != 0) {
            _hash = token;
            _sqlHelper->resetDB();
            updateKategoriak(emptyPrivateCode);
        } else {
            //updatePrivateData();
            _finishCalbback->execute();
        }
    } else if(!strcmp(responseTag, "kategoriak")) {
        parseKategoriak(str);
        updateMultzoak(emptyPrivateCode);
    } else if(!strcmp(responseTag, "multzoak")) {
        parseMultzoak(str);
        updateGalderak(emptyPrivateCode);
    } else if(!strcmp(responseTag, "galderak")) {
        parseGalderak(str);
        
        UserDefault *pUserDefault = UserDefault::getInstance();
        std::string savedHash = pUserDefault->getStringForKey("hash");
        
        if (savedHash.empty()) {
            _sqlHelper->initUserData();
        } else {
            _sqlHelper->updateUserData();
        }
        
        pUserDefault->setStringForKey("hash", _hash);
        pUserDefault->flush();
        
        //updatePrivateData();
        _finishCalbback->execute();
    }
}
开发者ID:irontec,项目名称:Jakina-mobile,代码行数:80,代码来源:TrivialAPI.cpp

示例15: BeginContact


//.........这里部分代码省略.........
                {
                    if((whichBird == 1 && !blue1) || (whichBird == 2 && !blue2) || (whichBird == 3 && !blue3)) {
                        birdSprite->setTexture("bird_left.png");
                    } else {
                        birdSprite->setTexture("blue_left.png");
                    }

                    birdSprite->setTag(7);
                    birdSprite->setRotation(rotation);
                    positionX = -(birdX + xPos);
                    positionY = birdY + yPos;
                } else {
                    if((whichBird == 1 && !blue1) || (whichBird == 2 && !blue2) || (whichBird == 3 && !blue3)) {
                        birdSprite->setTexture("bird_right.png");
                    } else {
                        birdSprite->setTexture("blue_right.png");
                    }
                    birdSprite->setTag(8);
                    birdSprite->setRotation(-rotation);
                    positionX = birdX + xPos;
                    positionY = birdY + yPos;
                }
            } else {  // Left
                if((whichBird == 1 && !blue1) || (whichBird == 2 && !blue2) || (whichBird == 3 && !blue3)) {
                    birdSprite->setTexture("bird_right.png");
                } else {
                    birdSprite->setTexture("blue_right.png");
                }
                if( birdY > halfVisibleHeight )
                {
                    birdSprite->setTag(1);
                    birdSprite->setRotation(rotation);
                    positionX = birdX + xPos;
                    positionY = -(birdY + yPos);
                } else {
                    birdSprite->setTag(2);
                    birdSprite->setRotation(-rotation);
                    positionX = birdX + xPos;
                    positionY = birdY + yPos;
                }
            }
        }
        if((birdTag == 6 || birdTag == 7) && (borderCheck == 2 || borderCheck == 4))  // RightBottom || BottomRight -> top and left
        {
            if(borderCheck == 2)  // Top
            {
                if( birdX > halfVisibleWidth )
                {
                    if((whichBird == 1 && !blue1) || (whichBird == 2 && !blue2) || (whichBird == 3 && !blue3)) {
                        birdSprite->setTexture("bird_left.png");
                    } else {
                        birdSprite->setTexture("blue_left.png");
                    }

                    birdSprite->setTag(3);
                    birdSprite->setRotation(-rotation);
                    positionX = -(birdX + xPos);
                    positionY = -(birdY + yPos);
                } else {
                    if((whichBird == 1 && !blue1) || (whichBird == 2 && !blue2) || (whichBird == 3 && !blue3)) {
                        birdSprite->setTexture("bird_right.png");
                    } else {
                        birdSprite->setTexture("blue_right.png");
                    }
                    birdSprite->setTag(4);
                    birdSprite->setRotation(rotation);
                    positionX = birdX + xPos;
                    positionY = -(birdY + yPos);
                }
            } else {  // Left
                if((whichBird == 1 && !blue1) || (whichBird == 2 && !blue2) || (whichBird == 3 && !blue3)) {
                    birdSprite->setTexture("bird_right.png");
                } else {
                    birdSprite->setTexture("blue_right.png");
                }
                if( birdY > halfVisibleHeight )
                {
                    birdSprite->setTag(1);
                    birdSprite->setRotation(rotation);
                    positionX = birdX + xPos;
                    positionY = -(birdY + yPos);
                } else {
                    birdSprite->setTag(2);
                    birdSprite->setRotation(-rotation);
                    positionX = birdX + xPos;
                    positionY = birdY + yPos;
                }
            }
        }
        
        if(((birdTag == 1 || birdTag == 4) && (borderCheck == 1 || borderCheck == 3)) || ((birdTag == 2 || birdTag == 8) && (borderCheck == 2 || borderCheck == 3)) || ((birdTag == 3 || birdTag == 5) && (borderCheck == 1 || borderCheck == 4)) || ((birdTag == 6 || birdTag == 7) && (borderCheck == 2 || borderCheck == 4)))
        {
            bird->SetLinearVelocity( b2Vec2(positionX * velocity / PTM_RATIO, positionY * velocity / PTM_RATIO));
        }
        
        def->flush();
        
        contact->SetEnabled(false);
    }
}
开发者ID:SHEFFcode,项目名称:BirdClash,代码行数:101,代码来源:MyContactListener.cpp


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