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C++ UsdGeomPrimvar::Set方法代码示例

本文整理汇总了C++中UsdGeomPrimvar::Set方法的典型用法代码示例。如果您正苦于以下问题:C++ UsdGeomPrimvar::Set方法的具体用法?C++ UsdGeomPrimvar::Set怎么用?C++ UsdGeomPrimvar::Set使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UsdGeomPrimvar的用法示例。


在下文中一共展示了UsdGeomPrimvar::Set方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _createUVPrimVar

bool MayaMeshWriter::_createUVPrimVar(
        UsdGeomGprim &primSchema,
        const TfToken& name,
        const VtArray<GfVec2f>& data,
        const TfToken& interpolation,
        const VtArray<int>& assignmentIndices,
        const int unassignedValueIndex)
{
    unsigned int numValues = data.size();
    if (numValues == 0) {
        return false;
    }

    TfToken interp = interpolation;
    if (numValues == 1 && interp == UsdGeomTokens->constant) {
        interp = TfToken();
    }

    UsdGeomPrimvar primVar =
        primSchema.CreatePrimvar(name,
                                 SdfValueTypeNames->Float2Array,
                                 interp);

    primVar.Set(data);

    if (!assignmentIndices.empty()) {
        primVar.SetIndices(assignmentIndices);
        if (unassignedValueIndex != primVar.GetUnauthoredValuesIndex()) {
           primVar.SetUnauthoredValuesIndex(unassignedValueIndex);
        }
    }

    return true;
}
开发者ID:lvxejay,项目名称:USD,代码行数:34,代码来源:MayaMeshWriter_PrimVars.cpp

示例2: _createRGBAPrimVar

bool MayaMeshWriter::_createRGBAPrimVar(
        UsdGeomGprim &primSchema,
        const TfToken& name,
        const VtArray<GfVec3f>& rgbData,
        const VtArray<float>& alphaData,
        const TfToken& interpolation,
        const VtArray<int>& assignmentIndices,
        const int unassignedValueIndex,
        bool clamped)
{
    unsigned int numValues = rgbData.size();
    if (numValues == 0 || numValues != alphaData.size()) {
        return false;
    }

    TfToken interp = interpolation;
    if (numValues == 1 && interp == UsdGeomTokens->constant) {
        interp = TfToken();
    }

    UsdGeomPrimvar primVar =
        primSchema.CreatePrimvar(name,
                                 SdfValueTypeNames->Color4fArray,
                                 interp);

    VtArray<GfVec4f> rgbaData(numValues);
    for (size_t i = 0; i < rgbaData.size(); ++i) {
        rgbaData[i] = GfVec4f(rgbData[i][0], rgbData[i][1], rgbData[i][2],
                              alphaData[i]);
    }

    primVar.Set(rgbaData);

    if (!assignmentIndices.empty()) {
        primVar.SetIndices(assignmentIndices);
        if (unassignedValueIndex != primVar.GetUnauthoredValuesIndex()) {
           primVar.SetUnauthoredValuesIndex(unassignedValueIndex);
        }
    }

    if (clamped) {
        PxrUsdMayaRoundTripUtil::MarkPrimvarAsClamped(primVar);
    }

    return true;
}
开发者ID:lvxejay,项目名称:USD,代码行数:46,代码来源:MayaMeshWriter_PrimVars.cpp

示例3: _createRGBPrimVar

bool MayaMeshWriter::_createRGBPrimVar(
        UsdGeomGprim &primSchema,
        const TfToken& name,
        const VtArray<GfVec3f>& data,
        const TfToken& interpolation,
        const VtArray<int>& assignmentIndices,
        const int unassignedValueIndex,
        bool clamped)
{
    unsigned int numValues = data.size();
    if (numValues == 0) {
        return false;
    }

    TfToken interp = interpolation;
    if (numValues == 1 && interp == UsdGeomTokens->constant) {
        interp = TfToken();
    }

    UsdGeomPrimvar primVar =
        primSchema.CreatePrimvar(name,
                                 SdfValueTypeNames->Color3fArray,
                                 interp);

    primVar.Set(data);

    if (!assignmentIndices.empty()) {
        primVar.SetIndices(assignmentIndices);
        if (unassignedValueIndex != primVar.GetUnauthoredValuesIndex()) {
           primVar.SetUnauthoredValuesIndex(unassignedValueIndex);
        }
    }

    if (clamped) {
        PxrUsdMayaRoundTripUtil::MarkPrimvarAsClamped(primVar);
    }

    return true;
}
开发者ID:lvxejay,项目名称:USD,代码行数:39,代码来源:MayaMeshWriter_PrimVars.cpp

示例4: _addDisplayPrimvars

bool MayaMeshWriter::_addDisplayPrimvars(
        UsdGeomGprim &primSchema,
        const MFnMesh::MColorRepresentation colorRep,
        const VtArray<GfVec3f>& RGBData,
        const VtArray<float>& AlphaData,
        const TfToken& interpolation,
        const VtArray<int>& assignmentIndices,
        const int unassignedValueIndex,
        const bool clamped,
        const bool authored)
{
    // If we already have an authored value, don't try to write a new one.
    UsdAttribute colorAttr = primSchema.GetDisplayColorAttr();
    if (!colorAttr.HasAuthoredValueOpinion() && !RGBData.empty()) {
        UsdGeomPrimvar displayColor = primSchema.CreateDisplayColorPrimvar();
        if (interpolation != displayColor.GetInterpolation()) {
            displayColor.SetInterpolation(interpolation);
        }
        displayColor.Set(RGBData);
        if (!assignmentIndices.empty()) {
            displayColor.SetIndices(assignmentIndices);
            if (unassignedValueIndex != displayColor.GetUnauthoredValuesIndex()) {
               displayColor.SetUnauthoredValuesIndex(unassignedValueIndex);
            }
        }
        bool authRGB = authored;
        if (colorRep == MFnMesh::kAlpha) {
            authRGB = false;
        }
        if (authRGB) {
            if (clamped) {
                PxrUsdMayaRoundTripUtil::MarkPrimvarAsClamped(displayColor);
            }
        }
        else {
            PxrUsdMayaRoundTripUtil::MarkAttributeAsMayaGenerated(colorAttr);
        }
    }

    UsdAttribute alphaAttr = primSchema.GetDisplayOpacityAttr();
    if (!alphaAttr.HasAuthoredValueOpinion() && !AlphaData.empty()) {
        // we consider a single alpha value that is 1.0 to be the "default"
        // value.  We only want to write values that are not the "default".
        bool hasDefaultAlpha = AlphaData.size() == 1 && GfIsClose(AlphaData[0], 1.0, 1e-9);
        if (!hasDefaultAlpha) {
            UsdGeomPrimvar displayOpacity = primSchema.CreateDisplayOpacityPrimvar();
            if (interpolation != displayOpacity.GetInterpolation()) {
                displayOpacity.SetInterpolation(interpolation);
            }
            displayOpacity.Set(AlphaData);
            if (!assignmentIndices.empty()) {
                displayOpacity.SetIndices(assignmentIndices);
                if (unassignedValueIndex != displayOpacity.GetUnauthoredValuesIndex()) {
                   displayOpacity.SetUnauthoredValuesIndex(unassignedValueIndex);
                }
            }
            bool authAlpha = authored;
            if (colorRep == MFnMesh::kRGB) {
                authAlpha = false;
            }
            if (authAlpha) {
                if (clamped) {
                    PxrUsdMayaRoundTripUtil::MarkPrimvarAsClamped(displayOpacity);
                }
            }
            else {
                PxrUsdMayaRoundTripUtil::MarkAttributeAsMayaGenerated(alphaAttr);
            }
        }
    }

    return true;
}
开发者ID:lvxejay,项目名称:USD,代码行数:73,代码来源:MayaMeshWriter_PrimVars.cpp

示例5: writeMeshAttrs

// virtual
bool MayaMeshWriter::writeMeshAttrs(const UsdTimeCode &usdTime, UsdGeomMesh &primSchema)
{

    MStatus status = MS::kSuccess;

    // Write parent class attrs
    writeTransformAttrs(usdTime, primSchema);

    // Return if usdTime does not match if shape is animated
    if (usdTime.IsDefault() == isShapeAnimated() ) {
        // skip shape as the usdTime does not match if shape isAnimated value
        return true; 
    }

    MFnMesh lMesh( getDagPath(), &status );
    if ( !status )
    {
        MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" );
        return false;
    }
    unsigned int numVertices = lMesh.numVertices();
    unsigned int numPolygons = lMesh.numPolygons();

    // Set mesh attrs ==========
    // Get points
    // TODO: Use memcpy()
    const float* mayaRawPoints = lMesh.getRawPoints(&status);
    VtArray<GfVec3f> points(numVertices);
    for (unsigned int i = 0; i < numVertices; i++) {
        unsigned int floatIndex = i*3;
        points[i].Set(mayaRawPoints[floatIndex],
                      mayaRawPoints[floatIndex+1],
                      mayaRawPoints[floatIndex+2]);
    }
    primSchema.GetPointsAttr().Set(points, usdTime); // ANIMATED

    // Compute the extent using the raw points
    VtArray<GfVec3f> extent(2);
    UsdGeomPointBased::ComputeExtent(points, &extent);
    primSchema.CreateExtentAttr().Set(extent, usdTime);

    // Get faceVertexIndices
    unsigned int numFaceVertices = lMesh.numFaceVertices(&status);
    VtArray<int>     faceVertexCounts(numPolygons);
    VtArray<int>     faceVertexIndices(numFaceVertices);
    MIntArray mayaFaceVertexIndices; // used in loop below
    unsigned int curFaceVertexIndex = 0;
    for (unsigned int i = 0; i < numPolygons; i++) {
        lMesh.getPolygonVertices(i, mayaFaceVertexIndices);
        faceVertexCounts[i] = mayaFaceVertexIndices.length();
        for (unsigned int j=0; j < mayaFaceVertexIndices.length(); j++) {
            faceVertexIndices[ curFaceVertexIndex ] = mayaFaceVertexIndices[j]; // push_back
            curFaceVertexIndex++;
        }
    }
    primSchema.GetFaceVertexCountsAttr().Set(faceVertexCounts);   // not animatable
    primSchema.GetFaceVertexIndicesAttr().Set(faceVertexIndices); // not animatable

    // Read usdSdScheme attribute. If not set, we default to defaultMeshScheme
    // flag that can be user defined and initialized to catmullClark
    TfToken sdScheme = PxrUsdMayaMeshUtil::getSubdivScheme(lMesh, getArgs().defaultMeshScheme);    
    primSchema.CreateSubdivisionSchemeAttr(VtValue(sdScheme), true);

    // Polygonal Mesh Case
    if (sdScheme==UsdGeomTokens->none) {
        // Support for standard USD bool and with Mojito bool tag
        TfToken normalInterp=PxrUsdMayaMeshUtil::getEmitNormals(lMesh, UsdGeomTokens->none);
        
        if (normalInterp==UsdGeomTokens->faceVarying) {
            // Get References to members of meshData object
            MFloatVectorArray normalArray;
            MFloatVectorArray vertexNormalArray;
 
            lMesh.getNormals(normalArray, MSpace::kObject);

            // Iterate through each face in the mesh.
            vertexNormalArray.setLength(lMesh.numFaceVertices());
            VtArray<GfVec3f> meshNormals(lMesh.numFaceVertices());
            size_t faceVertIdx = 0;
            for (MItMeshPolygon faceIter(getDagPath()); !faceIter.isDone(); faceIter.next()) {
                // Iterate through each face-vertex.
                for (size_t locVertIdx = 0; locVertIdx < faceIter.polygonVertexCount();
                        ++locVertIdx, ++faceVertIdx) {
                    int index=faceIter.normalIndex(locVertIdx);
                    for (int j=0;j<3;j++) {
                        meshNormals[faceVertIdx][j]=normalArray[index][j];
                    }
                }
            }
            primSchema.GetNormalsAttr().Set(meshNormals, usdTime);
            primSchema.SetNormalsInterpolation(normalInterp);
        }
    } else {
        TfToken sdInterpBound = PxrUsdMayaMeshUtil::getSubdivInterpBoundary(
            lMesh, UsdGeomTokens->edgeAndCorner);

        primSchema.CreateInterpolateBoundaryAttr(VtValue(sdInterpBound), true);
        
        TfToken sdFVInterpBound = PxrUsdMayaMeshUtil::getSubdivFVInterpBoundary(
//.........这里部分代码省略.........
开发者ID:400dama,项目名称:USD,代码行数:101,代码来源:MayaMeshWriter.cpp


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