本文整理汇总了C++中UnitBase::doAttackObject方法的典型用法代码示例。如果您正苦于以下问题:C++ UnitBase::doAttackObject方法的具体用法?C++ UnitBase::doAttackObject怎么用?C++ UnitBase::doAttackObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnitBase
的用法示例。
在下文中一共展示了UnitBase::doAttackObject方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: executeCommand
void Command::executeCommand() const {
switch(commandID) {
case CMD_PLACE_STRUCTURE: {
if(parameter.size() != 3) {
throw std::invalid_argument("Command::executeCommand(): CMD_PLACE_STRUCTURE needs 3 Parameters!");
}
ConstructionYard* pConstYard = dynamic_cast<ConstructionYard*>(currentGame->getObjectManager().getObject(parameter[0]));
if(pConstYard == NULL) {
return;
}
pConstYard->doPlaceStructure((int) parameter[1], (int) parameter[2]);
} break;
case CMD_UNIT_MOVE2POS: {
if(parameter.size() != 4) {
throw std::invalid_argument("Command::executeCommand(): CMD_UNIT_MOVE2POS needs 4 Parameters!");
}
UnitBase* unit = dynamic_cast<UnitBase*>(currentGame->getObjectManager().getObject(parameter[0]));
if(unit == NULL) {
return;
}
unit->doMove2Pos((int) parameter[1], (int) parameter[2], (bool) parameter[3]);
} break;
case CMD_UNIT_MOVE2OBJECT: {
if(parameter.size() != 2) {
throw std::invalid_argument("Command::executeCommand(): CMD_UNIT_MOVE2OBJECT needs 2 Parameters!");
}
UnitBase* unit = dynamic_cast<UnitBase*>(currentGame->getObjectManager().getObject(parameter[0]));
if(unit == NULL) {
return;
}
unit->doMove2Object((int) parameter[1]);
} break;
case CMD_UNIT_ATTACKPOS: {
if(parameter.size() != 4) {
throw std::invalid_argument("Command::executeCommand(): CMD_UNIT_ATTACKPOS needs 4 Parameters!");
}
UnitBase* unit = dynamic_cast<UnitBase*>(currentGame->getObjectManager().getObject(parameter[0]));
if(unit == NULL) {
return;
}
unit->doAttackPos((int) parameter[1], (int) parameter[2], (bool) parameter[3]);
} break;
case CMD_UNIT_ATTACKOBJECT: {
if(parameter.size() != 2) {
throw std::invalid_argument("Command::executeCommand(): CMD_UNIT_ATTACKOBJECT needs 2 Parameters!");
}
UnitBase* pUnit = dynamic_cast<UnitBase*>(currentGame->getObjectManager().getObject(parameter[0]));
if(pUnit == NULL) {
return;
}
pUnit->doAttackObject((int) parameter[1], true);
} break;
case CMD_INFANTRY_CAPTURE: {
if(parameter.size() != 2) {
throw std::invalid_argument("Command::executeCommand(): CMD_INFANTRY_CAPTURE needs 2 Parameters!");
}
InfantryBase* pInfantry = dynamic_cast<InfantryBase*>(currentGame->getObjectManager().getObject(parameter[0]));
if(pInfantry == NULL) {
return;
}
pInfantry->doCaptureStructure((int) parameter[1]);
} break;
case CMD_UNIT_SETMODE: {
if(parameter.size() != 2) {
throw std::invalid_argument("Command::executeCommand(): CMD_UNIT_SETMODE needs 2 Parameter!");
}
UnitBase* pUnit = dynamic_cast<UnitBase*>(currentGame->getObjectManager().getObject(parameter[0]));
if(pUnit == NULL) {
return;
}
pUnit->doSetAttackMode((ATTACKMODE) parameter[1]);
} break;
case CMD_DEVASTATOR_STARTDEVASTATE: {
if(parameter.size() != 1) {
throw std::invalid_argument("Command::executeCommand(): CMD_DEVASTATOR_STARTDEVASTATE needs 1 Parameter!");
}
Devastator* pDevastator = dynamic_cast<Devastator*>(currentGame->getObjectManager().getObject(parameter[0]));
if(pDevastator == NULL) {
return;
}
pDevastator->doStartDevastate();
} break;
case CMD_MCV_DEPLOY: {
if(parameter.size() != 1) {
throw std::invalid_argument("Command::executeCommand(): CMD_MCV_DEPLOY needs 1 Parameter!");
}
MCV* pMCV = dynamic_cast<MCV*>(currentGame->getObjectManager().getObject(parameter[0]));
if(pMCV == NULL) {
return;
}
//.........这里部分代码省略.........