本文整理汇总了C++中UndoManager::UndoMenu方法的典型用法代码示例。如果您正苦于以下问题:C++ UndoManager::UndoMenu方法的具体用法?C++ UndoManager::UndoMenu怎么用?C++ UndoManager::UndoMenu使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UndoManager
的用法示例。
在下文中一共展示了UndoManager::UndoMenu方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetShownScene
void SceneStructureWindow::SetShownScene(const ScenePtr &newScene)
{
if (!scene.expired() && newScene == scene.lock())
return;
ScenePtr previous = ShownScene();
if (previous)
{
disconnect(previous.get());
Clear();
}
scene = newScene;
treeWidget->SetScene(newScene);
if (newScene)
{
// Now that treeWidget has scene, it also has UndoManager.
UndoManager *undoMgr = treeWidget->GetUndoManager();
undoButton_->setMenu(undoMgr->UndoMenu());
redoButton_->setMenu(undoMgr->RedoMenu());
connect(undoMgr, SIGNAL(CanUndoChanged(bool)), this, SLOT(SetUndoEnabled(bool)), Qt::UniqueConnection);
connect(undoMgr, SIGNAL(CanRedoChanged(bool)), this, SLOT(SetRedoEnabled(bool)), Qt::UniqueConnection);
connect(undoButton_, SIGNAL(clicked()), undoMgr, SLOT(Undo()), Qt::UniqueConnection);
connect(redoButton_, SIGNAL(clicked()), undoMgr, SLOT(Redo()), Qt::UniqueConnection);
Scene* s = ShownScene().get();
connect(s, SIGNAL(EntityAcked(Entity *, entity_id_t)), SLOT(AckEntity(Entity *, entity_id_t)));
connect(s, SIGNAL(EntityCreated(Entity *, AttributeChange::Type)), SLOT(AddEntity(Entity *)));
connect(s, SIGNAL(EntityTemporaryStateToggled(Entity *, AttributeChange::Type)), SLOT(UpdateEntityTemporaryState(Entity *)));
connect(s, SIGNAL(EntityRemoved(Entity *, AttributeChange::Type)), SLOT(RemoveEntity(Entity *)));
connect(s, SIGNAL(ComponentAdded(Entity *, IComponent *, AttributeChange::Type)), SLOT(AddComponent(Entity *, IComponent *)));
connect(s, SIGNAL(ComponentRemoved(Entity *, IComponent *, AttributeChange::Type)), SLOT(RemoveComponent(Entity *, IComponent *)));
connect(s, SIGNAL(SceneCleared(Scene*)), SLOT(Clear()));
Populate();
}
}