本文整理汇总了C++中UdpSocket::sendTo方法的典型用法代码示例。如果您正苦于以下问题:C++ UdpSocket::sendTo方法的具体用法?C++ UdpSocket::sendTo怎么用?C++ UdpSocket::sendTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UdpSocket
的用法示例。
在下文中一共展示了UdpSocket::sendTo方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: clientSlidingWindow
int clientSlidingWindow( UdpSocket &sock, const int max, int message[], int windowSize ) {
cerr << "Sliding-window test:" << endl;
int lar = -1; // last acknowledgment received
int seq = 0; // current seq #
int retransmits = 0;
if(sock.pollRecvFrom() > 0) { // check for any old acks
sock.recvFrom( ( char * ) message, MSGSIZE ); // clean out the socket
}
vector<int> window(windowSize);
for(int i = 0; i < windowSize; i++) { //init window
window[i] = -1;
}
Timer t;
while( seq < max) {
while(seq - lar <= windowSize && seq < max) { // while seq is within window
message[0] = seq; // append seq to message
sock.sendTo((char*) message, MSGSIZE); // send message
seq++; // increment seq
}
long lap;
t.start(); // timer start
while ((lap = t.lap()) < 1500) {
if(sock.pollRecvFrom() > 0) { // while not timed out
getAck(lar, sock); // check for an ack
break;
}
}
if (lap >=1500) { // if no ack
seq = lar+1; // reset sequence #
retransmits++;
}
}
return retransmits;
}
示例2: clientStopWait
int clientStopWait( UdpSocket &sock, const int max, int message[] ) {
cerr << "client: stop-and-wait test:" << endl;
int retransmits = 0;
// transfer message[] max times
for ( int i = 0; i < max; ) {
message[0] = i;
sock.sendTo( ( char * )message, MSGSIZE );
timer.start();
// If the client cannot receive an ack immediately, start a timer
while (sock.pollRecvFrom( ) <= 0) {
// If a timeout has happened, client must resend the same message
if ( timer.lap() >= TIMEOUT ) {
retransmits++;
break;
}
}
// Did not retransmit;
if ( timer.lap() < TIMEOUT ) {
// Receive ACK from server
sock.recvFrom( ( char * ) message, MSGSIZE );
i++;
}
}
return retransmits;
}
示例3: clientUnreliable
// Test 1: client unreliable message send -------------------------------------
void clientUnreliable( UdpSocket &sock, const int max, int message[] ) {
cerr << "client: unreliable test:" << endl;
// transfer message[] max times
for ( int i = 0; i < max; i++ ) {
message[0] = i; // message[0] has a sequence #
sock.sendTo( ( char * )message, MSGSIZE ); // udp message send
cerr << "message = " << message[0] << endl;
}
}
示例4: clientStopWait
int clientStopWait( UdpSocket &sock, const int max, int message[] ) {
cerr << "Stop-and-wait test:" << endl;
Timer t;
int retransmits = 0;
for ( int i = 0; i < max; i++ ) { // transfer message[] max times
message[0] = i; // message[0] has a sequence #
sock.sendTo((char*) message, MSGSIZE); // send message
t.start(); // start timer
long lap;
while ((lap = t.lap()) < 1500) {
if(sock.pollRecvFrom() > 0) { // if ack received before timer ends
sock.recvFrom((char*)message, MSGSIZE);
break;
}
}
if (lap >= 1500) { // timeout, so retransmit
i--;
retransmits++;
cerr << retransmits << endl;
}
}
return retransmits;
}
示例5: clientSlidingWindow
int clientSlidingWindow(UdpSocket &sock, const int max, int message[],
int windowSize) {
cerr << "Client sliding window test:" << endl;
int retransmits = 0; // Tracks the number of retransmitted messages
int ack; // Hold the acknowledgment from the server
int base = 0; // Tracks the client's message seq#
int sequence = 0; // The sequence # counter
// Send and receive messages
while (sequence < max || base < max) {
// Open sliding window for use
if (base + windowSize > sequence && sequence < max) {
message[0] = sequence;
sock.sendTo((char *)message, MSGSIZE);
// Check if ack arrived
if (sock.pollRecvFrom() > 0) {
sock.recvFrom((char *)message, MSGSIZE);
ack = message[0];
if (ack == base) {
base++;
}
}
// Increment sequence and shrink the window
sequence++;
}
// Sliding window is full, start timer
else {
timer.start();
// Looks for ACKs and timeouts
while (true) {
// Found ack
if (sock.pollRecvFrom() > 0) {
sock.recvFrom((char *)message, MSGSIZE);
ack = message[0];
// Move base up if the server is ahead in messages
if (ack >= base) {
base = ack + 1;
}
// Resend the server the message that it needs
else {
message[0] = ack;
sock.sendTo((char *)message, MSGSIZE);
retransmits++;
}
break;
}
// Timed Out
else if (timer.lap() > TIMEOUT) {
// Resend message to server
message[0] = base;
sock.sendTo((char *)message, MSGSIZE);
retransmits++;
break;
}
}
}
}
return retransmits;
}
示例6: clientSlidingWindow
int clientSlidingWindow(UdpSocket &sock, const int max, int message[], const int windowSize) {
int retransmits = 0;
int ack;
int ackSeq = 0; // expected ack to receive
// transfer all max messages
for (int msgNum = 0; msgNum < max && ackSeq < max;) {
int numOfUnAck = msgNum - ackSeq;
// sliding window has space
if (numOfUnack < windowSize) {
// set-up message and send
message[0] = msgNum;
sock.sendTo((char *)message, MSGSIZE);
// check for acknowledgement
if (sock.pollRecvFrom() != 0) {
sock.recvFrom((char *)&ack, sizeof(ack));
if (ack == ackSeq)
ackSeq++;
}
msgNum++;
// sliding window is full
} else {
Timer t;
t.start();
bool ackReceived = false;
// wait for acknowledgement within TIMEOUT
while (t.lap() < TIMEOUT) {
// check for acknowledgement
if (sock.pollRecvFrom() != 0) {
ackReceived = true;
sock.recvFrom((char *)&ack, sizeof(ack));
// every message up to ack has been received
if (ack >= ackSeq)
ackSeq = ack + 1;
else {
// message # ack never received, resend
message[0] = ack;
sock.sendTo((char *)message, MSGSIZE);
retransmits++;
}
break;
}
}
// resend minimum unacknowledged sequence number on timeout
if (!ackReceived) {
message[0] = ackSeq;
sock.sendTo((char *)message, MSGSIZE);
retransmits++;
}
}
}
return retransmits;
}