本文整理汇总了C++中USLuaState::GetValue方法的典型用法代码示例。如果您正苦于以下问题:C++ USLuaState::GetValue方法的具体用法?C++ USLuaState::GetValue怎么用?C++ USLuaState::GetValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类USLuaState
的用法示例。
在下文中一共展示了USLuaState::GetValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _load
/** @name load
@text Attempts to load glyphs from the specified image file or MOAIDataBuffer containing image data.
@in MOAIFont self
@opt string filename A string indicating the path to an image file.
@opt MOAIDataBuffer data A MOAIDataBuffer containing image data. You must provide either a string or a MOAIDataBuffer, but not both.
@in string charCodes A string which defines the characters found in the font. For example if A and B are the first letters in the image, the first characters in the string would be "AB" and so forth.
@out nil
*/
int MOAIFont::_load ( lua_State* L ) {
USLuaState state ( L );
if ( !state.CheckParams ( 1, "U" )) return 0;
MOAIFont* self = state.GetLuaObject < MOAIFont >( 1 );
if ( !self ) return 0;
STLString charCodes = state.GetValue ( 3, "0123456789 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,?!" );
MOAIDataBuffer *data = state.GetLuaObject < MOAIDataBuffer >( 2 );
if ( data ) {
self->LoadFont ( *data, charCodes );
}
else {
STLString imageFile = state.GetValue ( 2, "" );
self->LoadFont ( imageFile, charCodes );
}
return 0;
}