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C++ UMovieSceneSection::GetOuter方法代码示例

本文整理汇总了C++中UMovieSceneSection::GetOuter方法的典型用法代码示例。如果您正苦于以下问题:C++ UMovieSceneSection::GetOuter方法的具体用法?C++ UMovieSceneSection::GetOuter怎么用?C++ UMovieSceneSection::GetOuter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UMovieSceneSection的用法示例。


在下文中一共展示了UMovieSceneSection::GetOuter方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MakeShareable

TSharedRef<ISequencerSection> F2DTransformTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack& Track )
{
	check( SupportsType( SectionObject.GetOuter()->GetClass() ) );

	UClass* SectionClass = SectionObject.GetOuter()->GetClass();
	return MakeShareable( new F2DTransformSection( SectionObject, Track.GetTrackName() ) );
}
开发者ID:ErwinT6,项目名称:T6Engine,代码行数:7,代码来源:Sequencer2DTransformTrackEditor.cpp

示例2: SupportsType

TSharedRef<ISequencerSection> FMarginTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack* Track )
{
	check( SupportsType( SectionObject.GetOuter()->GetClass() ) );

	UClass* SectionClass = SectionObject.GetOuter()->GetClass();

	TSharedRef<ISequencerSection> NewSection = MakeShareable( new FMarginPropertySection( SectionObject, Track->GetTrackName() ) );

	return NewSection;
}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:10,代码来源:MarginTrackEditor.cpp

示例3: MakeShareable

TSharedRef<ISequencerSection> FParticleTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack& Track )
{
	check( SupportsType( SectionObject.GetOuter()->GetClass() ) );

	const TSharedPtr<ISequencer> OwningSequencer = GetSequencer();
	return MakeShareable( new FParticleSection( SectionObject, OwningSequencer.ToSharedRef() ) );
}
开发者ID:JustDo1989,项目名称:UnrealEngine4.11-HairWorks,代码行数:7,代码来源:ParticleTrackEditor.cpp

示例4: SupportsType

TSharedRef<ISequencerSection> FAnimationTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack* Track )
{
	check( SupportsType( SectionObject.GetOuter()->GetClass() ) );
	
	TSharedRef<ISequencerSection> NewSection( new FAnimationSection(SectionObject) );

	return NewSection;
}
开发者ID:Codermay,项目名称:Unreal4,代码行数:8,代码来源:AnimationTrackEditor.cpp

示例5: MakeShareable

TSharedRef<ISequencerSection> F3DAttachTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack& Track, FGuid ObjectBinding )
{
	check( SupportsType( SectionObject.GetOuter()->GetClass() ) );

	return MakeShareable( new F3DAttachSection( SectionObject, this ) );
}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:6,代码来源:AttachTrackEditor.cpp

示例6: MakeShareable

TSharedRef<ISequencerSection> FFaceFXAnimationTrackEditor::MakeSectionInterface(UMovieSceneSection& SectionObject, UMovieSceneTrack& Track)
{
	check(SupportsType(SectionObject.GetOuter()->GetClass()));
	return MakeShareable(new FFaceFXAnimationSection(SectionObject));
}
开发者ID:jcredmond,项目名称:FaceFX-UE4,代码行数:5,代码来源:FaceFXAnimationTrackEditor.cpp

示例7: MakeShareable

TSharedRef<ISequencerSection> FCameraCutTrackEditor::MakeSectionInterface(UMovieSceneSection& SectionObject, UMovieSceneTrack& Track, FGuid ObjectBinding)
{
	check(SupportsType(SectionObject.GetOuter()->GetClass()));

	return MakeShareable(new FCameraCutSection(GetSequencer(), ThumbnailPool, SectionObject));
}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:6,代码来源:CameraCutTrackEditor.cpp

示例8: MakeShareable

TSharedRef<ISequencerSection> FBytePropertyTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack* Track )
{
	return MakeShareable( new FBytePropertySection( SectionObject, Track->GetTrackName(), Cast<UMovieSceneByteTrack>( SectionObject.GetOuter() )->GetEnum() ) );
}
开发者ID:frobro98,项目名称:UnrealSource,代码行数:4,代码来源:BytePropertyTrackEditor.cpp


注:本文中的UMovieSceneSection::GetOuter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。