本文整理汇总了C++中UMovieSceneSection::GetOuter方法的典型用法代码示例。如果您正苦于以下问题:C++ UMovieSceneSection::GetOuter方法的具体用法?C++ UMovieSceneSection::GetOuter怎么用?C++ UMovieSceneSection::GetOuter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UMovieSceneSection
的用法示例。
在下文中一共展示了UMovieSceneSection::GetOuter方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MakeShareable
TSharedRef<ISequencerSection> F2DTransformTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack& Track )
{
check( SupportsType( SectionObject.GetOuter()->GetClass() ) );
UClass* SectionClass = SectionObject.GetOuter()->GetClass();
return MakeShareable( new F2DTransformSection( SectionObject, Track.GetTrackName() ) );
}
示例2: SupportsType
TSharedRef<ISequencerSection> FMarginTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack* Track )
{
check( SupportsType( SectionObject.GetOuter()->GetClass() ) );
UClass* SectionClass = SectionObject.GetOuter()->GetClass();
TSharedRef<ISequencerSection> NewSection = MakeShareable( new FMarginPropertySection( SectionObject, Track->GetTrackName() ) );
return NewSection;
}
示例3: MakeShareable
TSharedRef<ISequencerSection> FParticleTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack& Track )
{
check( SupportsType( SectionObject.GetOuter()->GetClass() ) );
const TSharedPtr<ISequencer> OwningSequencer = GetSequencer();
return MakeShareable( new FParticleSection( SectionObject, OwningSequencer.ToSharedRef() ) );
}
示例4: SupportsType
TSharedRef<ISequencerSection> FAnimationTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack* Track )
{
check( SupportsType( SectionObject.GetOuter()->GetClass() ) );
TSharedRef<ISequencerSection> NewSection( new FAnimationSection(SectionObject) );
return NewSection;
}
示例5: MakeShareable
TSharedRef<ISequencerSection> F3DAttachTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack& Track, FGuid ObjectBinding )
{
check( SupportsType( SectionObject.GetOuter()->GetClass() ) );
return MakeShareable( new F3DAttachSection( SectionObject, this ) );
}
示例6: MakeShareable
TSharedRef<ISequencerSection> FFaceFXAnimationTrackEditor::MakeSectionInterface(UMovieSceneSection& SectionObject, UMovieSceneTrack& Track)
{
check(SupportsType(SectionObject.GetOuter()->GetClass()));
return MakeShareable(new FFaceFXAnimationSection(SectionObject));
}
示例7: MakeShareable
TSharedRef<ISequencerSection> FCameraCutTrackEditor::MakeSectionInterface(UMovieSceneSection& SectionObject, UMovieSceneTrack& Track, FGuid ObjectBinding)
{
check(SupportsType(SectionObject.GetOuter()->GetClass()));
return MakeShareable(new FCameraCutSection(GetSequencer(), ThumbnailPool, SectionObject));
}
示例8: MakeShareable
TSharedRef<ISequencerSection> FBytePropertyTrackEditor::MakeSectionInterface( UMovieSceneSection& SectionObject, UMovieSceneTrack* Track )
{
return MakeShareable( new FBytePropertySection( SectionObject, Track->GetTrackName(), Cast<UMovieSceneByteTrack>( SectionObject.GetOuter() )->GetEnum() ) );
}