本文整理汇总了C++中UMovieScene::GetName方法的典型用法代码示例。如果您正苦于以下问题:C++ UMovieScene::GetName方法的具体用法?C++ UMovieScene::GetName怎么用?C++ UMovieScene::GetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UMovieScene
的用法示例。
在下文中一共展示了UMovieScene::GetName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: NSLOCTEXT
FText UK2Node_PlayMovieScene::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
UMovieScene* MovieScene = (MovieSceneBindings != nullptr) ? MovieSceneBindings->GetRootMovieScene() : nullptr;
if (MovieScene == nullptr)
{
return NSLOCTEXT("PlayMovieSceneNode", "NodeTitleWithNoMovieScene", "Play Movie Scene (No Asset)");
}
// @TODO: don't know enough about this node type to comfortably assert that
// the MovieScene won't change after the node has spawned... until
// then, we'll leave this optimization off
else //if (CachedNodeTitle.IsOutOfDate(this))
{
FFormatNamedArguments Args;
Args.Add(TEXT("SceneName"), FText::FromString(MovieScene->GetName()));
// FText::Format() is slow, so we cache this to save on performance
CachedNodeTitle.SetCachedText(FText::Format(NSLOCTEXT("PlayMovieSceneNode", "NodeTitle", "Play Movie Scene: {SceneName}"), Args), this);
}
return CachedNodeTitle;
}