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C++ UMetaData::SetValue方法代码示例

本文整理汇总了C++中UMetaData::SetValue方法的典型用法代码示例。如果您正苦于以下问题:C++ UMetaData::SetValue方法的具体用法?C++ UMetaData::SetValue怎么用?C++ UMetaData::SetValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UMetaData的用法示例。


在下文中一共展示了UMetaData::SetValue方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Z_Construct_UClass_AWeaponMeleeBlunt

	UClass* Z_Construct_UClass_AWeaponMeleeBlunt()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AWeaponMelee();
			Z_Construct_UPackage_GAME2013();
			OuterClass = AWeaponMeleeBlunt::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp_Mesh = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Mesh"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(Mesh, AWeaponMeleeBlunt), 0x00000800000a0009, Z_Construct_UClass_UStaticMeshComponent_NoRegister());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("WeaponMeleeBlunt.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("WeaponMeleeBlunt.h"));
				MetaData->SetValue(NewProp_Mesh, TEXT("Category"), TEXT("WeaponMeleeBlunt"));
				MetaData->SetValue(NewProp_Mesh, TEXT("EditInline"), TEXT("true"));
				MetaData->SetValue(NewProp_Mesh, TEXT("ModuleRelativePath"), TEXT("WeaponMeleeBlunt.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:31,代码来源:GAME2013.generated.cpp

示例2: Z_Construct_UClass_AMyPlayerState

	UClass* Z_Construct_UClass_AMyPlayerState()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_APlayerState();
			Z_Construct_UPackage_GAME2013();
			OuterClass = AMyPlayerState::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900280;


				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Input Movement Collision Rendering Utilities|Transformation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyPlayerState.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyPlayerState.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:27,代码来源:GAME2013.generated.cpp

示例3: Z_Construct_UClass_AWeapon

	UClass* Z_Construct_UClass_AWeapon()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AActor();
			Z_Construct_UPackage_GAME2013();
			OuterClass = AWeapon::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900081;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp_AttackSpeed = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("AttackSpeed"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(AttackSpeed, AWeapon), 0x0000080000010001);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Weapon.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Weapon.h"));
				MetaData->SetValue(NewProp_AttackSpeed, TEXT("Category"), TEXT("Weapon"));
				MetaData->SetValue(NewProp_AttackSpeed, TEXT("ModuleRelativePath"), TEXT("Weapon.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:30,代码来源:GAME2013.generated.cpp

示例4: Z_Construct_UClass_UMyPlayerHealthWidget

	UClass* Z_Construct_UClass_UMyPlayerHealthWidget()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_UUserWidget();
			Z_Construct_UPackage_GAME2013();
			OuterClass = UMyPlayerHealthWidget::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20901080;

				OuterClass->LinkChild(Z_Construct_UFunction_UMyPlayerHealthWidget_GetPlayerHealth());

				OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UMyPlayerHealthWidget_GetPlayerHealth()); // 1294304962
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyPlayerHealthWidget.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyPlayerHealthWidget.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:27,代码来源:GAME2013.generated.cpp

示例5: Z_Construct_UClass_AMyAICharacter

	UClass* Z_Construct_UClass_AMyAICharacter()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_ACharacter();
			Z_Construct_UPackage_GAME2013();
			OuterClass = AMyAICharacter::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp_BehaviorTree = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BehaviorTree"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(BehaviorTree, AMyAICharacter), 0x0000000000010001, Z_Construct_UClass_UBehaviorTree_NoRegister());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyAICharacter.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyAICharacter.h"));
				MetaData->SetValue(NewProp_BehaviorTree, TEXT("Category"), TEXT("MyAICharacter"));
				MetaData->SetValue(NewProp_BehaviorTree, TEXT("ModuleRelativePath"), TEXT("MyAICharacter.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:31,代码来源:GAME2013.generated.cpp

示例6: Z_Construct_UClass_UFindEnemyTask

	UClass* Z_Construct_UClass_UFindEnemyTask()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_UBTTask_BlackboardBase();
			Z_Construct_UPackage_GAME2013();
			OuterClass = UFindEnemyTask::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20100080;


				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FindEnemyTask.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FindEnemyTask.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:25,代码来源:GAME2013.generated.cpp

示例7: Z_Construct_UClass_AHammer

	UClass* Z_Construct_UClass_AHammer()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AWeaponMeleeBlunt();
			Z_Construct_UPackage_GAME2013();
			OuterClass = AHammer::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;


				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Hammer.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Hammer.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:25,代码来源:GAME2013.generated.cpp

示例8: new

	UFunction* Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock()
	{
		struct Puzzle2Block_eventOnFingerPressedBlock_Parms
		{
			TEnumAsByte<ETouchIndex::Type> FingerIndex;
			UPrimitiveComponent* TouchedComponent;
		};
		UObject* Outer=Z_Construct_UClass_APuzzle2Block();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnFingerPressedBlock"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020401, 65535, sizeof(Puzzle2Block_eventOnFingerPressedBlock_Parms));
			UProperty* NewProp_TouchedComponent = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TouchedComponent"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(TouchedComponent, Puzzle2Block_eventOnFingerPressedBlock_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
			UProperty* NewProp_FingerIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("FingerIndex"), RF_Public|RF_Transient|RF_Native) UByteProperty(CPP_PROPERTY_BASE(FingerIndex, Puzzle2Block_eventOnFingerPressedBlock_Parms), 0x0000000000000080, Z_Construct_UEnum_InputCore_ETouchIndex());
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Handle the block being touched"));
			MetaData->SetValue(NewProp_TouchedComponent, TEXT("EditInline"), TEXT("true"));
#endif
		}
		return ReturnFunction;
	}
开发者ID:burnsm,项目名称:Unreal-Puzzle,代码行数:25,代码来源:Puzzle2.generated.cpp

示例9: Z_Construct_UClass_AFPSHUD

	UClass* Z_Construct_UClass_AFPSHUD()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AHUD();
			Z_Construct_UPackage_FPSProject();
			OuterClass = AFPSHUD::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x2090028C;


				OuterClass->ClassConfigName = FName(TEXT("Game"));
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Rendering Actor Input Replication"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FPSHUD.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FPSHUD.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:sangmoonhwang,项目名称:FPS_Unreal,代码行数:28,代码来源:FPSProject.generated.cpp

示例10: Z_Construct_UClass_AFirstAidKit

	UClass* Z_Construct_UClass_AFirstAidKit()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_APickUp();
			Z_Construct_UPackage_ProjectErwin();
			OuterClass = AFirstAidKit::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;


				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FirstAidKit.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FirstAidKit.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:Golden-Lizard,项目名称:Project-A,代码行数:25,代码来源:ProjectErwin.generated.cpp

示例11: Z_Construct_UClass_AProject_Escape_roomGameModeBase

	UClass* Z_Construct_UClass_AProject_Escape_roomGameModeBase()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AGameModeBase();
			Z_Construct_UPackage__Script_Project_Escape_room();
			OuterClass = AProject_Escape_roomGameModeBase::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= (EClassFlags)0x20900288u;


				static TCppClassTypeInfo<TCppClassTypeTraits<AProject_Escape_roomGameModeBase> > StaticCppClassTypeInfo;
				OuterClass->SetCppTypeInfo(&StaticCppClassTypeInfo);
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Project_Escape_roomGameModeBase.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Project_Escape_roomGameModeBase.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:jantkarl,项目名称:escaperoomfirstproject,代码行数:29,代码来源:Project_Escape_roomGameModeBase.gen.cpp

示例12: Z_Construct_UFunction_USocketIOClientComponent_Emit

	UFunction* Z_Construct_UFunction_USocketIOClientComponent_Emit()
	{
		struct SocketIOClientComponent_eventEmit_Parms
		{
			FString Name;
			FString Data;
		};
		UObject* Outer=Z_Construct_UClass_USocketIOClientComponent();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Emit"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(SocketIOClientComponent_eventEmit_Parms));
			UProperty* NewProp_Data = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Data"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Data, SocketIOClientComponent_eventEmit_Parms), 0x0010000000000080);
			UProperty* NewProp_Name = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Name"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Name, SocketIOClientComponent_eventEmit_Parms), 0x0010000000000080);
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("SocketIO Functions"));
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/SocketIOClientComponent.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Emit a string event with a string action\n\[email protected] Name   Event name\[email protected] Data Data string"));
#endif
		}
		return ReturnFunction;
	}
开发者ID:tyleet,项目名称:Air-VRace,代码行数:25,代码来源:SocketIOClient.generated.cpp

示例13: FName

	UClass* Z_Construct_UClass_ASAMChess_test3GameMode()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AGameMode();
			Z_Construct_UPackage_SAMChess_test3();
			OuterClass = ASAMChess_test3GameMode::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x2090028C;


				OuterClass->ClassConfigName = FName(TEXT("Game"));
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SAMChess_test3GameMode.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SAMChess_test3GameMode.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:iJunkie22,项目名称:SAMChess_test3,代码行数:28,代码来源:SAMChess_test3.generated.cpp

示例14: Z_Construct_UClass_AMonsterPawn

	UClass* Z_Construct_UClass_AMonsterPawn()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_APawn();
			Z_Construct_UPackage__Script_ArenaShooter();
			OuterClass = AMonsterPawn::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp_Health = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Health"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(Health, AMonsterPawn), 0x0040000000000001);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MonsterPawn.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MonsterPawn.h"));
				MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT(""));
				MetaData->SetValue(NewProp_Health, TEXT("Category"), TEXT("MonsterPawn"));
				MetaData->SetValue(NewProp_Health, TEXT("ModuleRelativePath"), TEXT("MonsterPawn.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:Catguy1,项目名称:ArenaShooter,代码行数:32,代码来源:ArenaShooter.generated.cpp

示例15: Z_Construct_UClass_ASpawnScript

	UClass* Z_Construct_UClass_ASpawnScript()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AActor();
			Z_Construct_UPackage__Script_ArenaShooter();
			OuterClass = ASpawnScript::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;


				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SpawnScript.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SpawnScript.h"));
				MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT(""));
				MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("DECLARE_DYNAMIC_MULTICAST_DELEGATE(FSpawnDelegate);"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:Catguy1,项目名称:ArenaShooter,代码行数:27,代码来源:ArenaShooter.generated.cpp


注:本文中的UMetaData::SetValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。