本文整理汇总了C++中UMetaData::SetValue方法的典型用法代码示例。如果您正苦于以下问题:C++ UMetaData::SetValue方法的具体用法?C++ UMetaData::SetValue怎么用?C++ UMetaData::SetValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UMetaData
的用法示例。
在下文中一共展示了UMetaData::SetValue方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Z_Construct_UClass_AWeaponMeleeBlunt
UClass* Z_Construct_UClass_AWeaponMeleeBlunt()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AWeaponMelee();
Z_Construct_UPackage_GAME2013();
OuterClass = AWeaponMeleeBlunt::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UProperty* NewProp_Mesh = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Mesh"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(Mesh, AWeaponMeleeBlunt), 0x00000800000a0009, Z_Construct_UClass_UStaticMeshComponent_NoRegister());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("WeaponMeleeBlunt.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("WeaponMeleeBlunt.h"));
MetaData->SetValue(NewProp_Mesh, TEXT("Category"), TEXT("WeaponMeleeBlunt"));
MetaData->SetValue(NewProp_Mesh, TEXT("EditInline"), TEXT("true"));
MetaData->SetValue(NewProp_Mesh, TEXT("ModuleRelativePath"), TEXT("WeaponMeleeBlunt.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例2: Z_Construct_UClass_AMyPlayerState
UClass* Z_Construct_UClass_AMyPlayerState()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_APlayerState();
Z_Construct_UPackage_GAME2013();
OuterClass = AMyPlayerState::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900280;
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Input Movement Collision Rendering Utilities|Transformation"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyPlayerState.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyPlayerState.h"));
MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例3: Z_Construct_UClass_AWeapon
UClass* Z_Construct_UClass_AWeapon()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AActor();
Z_Construct_UPackage_GAME2013();
OuterClass = AWeapon::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900081;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UProperty* NewProp_AttackSpeed = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("AttackSpeed"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(AttackSpeed, AWeapon), 0x0000080000010001);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Weapon.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Weapon.h"));
MetaData->SetValue(NewProp_AttackSpeed, TEXT("Category"), TEXT("Weapon"));
MetaData->SetValue(NewProp_AttackSpeed, TEXT("ModuleRelativePath"), TEXT("Weapon.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例4: Z_Construct_UClass_UMyPlayerHealthWidget
UClass* Z_Construct_UClass_UMyPlayerHealthWidget()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_UUserWidget();
Z_Construct_UPackage_GAME2013();
OuterClass = UMyPlayerHealthWidget::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20901080;
OuterClass->LinkChild(Z_Construct_UFunction_UMyPlayerHealthWidget_GetPlayerHealth());
OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UMyPlayerHealthWidget_GetPlayerHealth()); // 1294304962
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyPlayerHealthWidget.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyPlayerHealthWidget.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例5: Z_Construct_UClass_AMyAICharacter
UClass* Z_Construct_UClass_AMyAICharacter()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_ACharacter();
Z_Construct_UPackage_GAME2013();
OuterClass = AMyAICharacter::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UProperty* NewProp_BehaviorTree = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BehaviorTree"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(BehaviorTree, AMyAICharacter), 0x0000000000010001, Z_Construct_UClass_UBehaviorTree_NoRegister());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyAICharacter.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyAICharacter.h"));
MetaData->SetValue(NewProp_BehaviorTree, TEXT("Category"), TEXT("MyAICharacter"));
MetaData->SetValue(NewProp_BehaviorTree, TEXT("ModuleRelativePath"), TEXT("MyAICharacter.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例6: Z_Construct_UClass_UFindEnemyTask
UClass* Z_Construct_UClass_UFindEnemyTask()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_UBTTask_BlackboardBase();
Z_Construct_UPackage_GAME2013();
OuterClass = UFindEnemyTask::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20100080;
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FindEnemyTask.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FindEnemyTask.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例7: Z_Construct_UClass_AHammer
UClass* Z_Construct_UClass_AHammer()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AWeaponMeleeBlunt();
Z_Construct_UPackage_GAME2013();
OuterClass = AHammer::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Hammer.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Hammer.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例8: new
UFunction* Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock()
{
struct Puzzle2Block_eventOnFingerPressedBlock_Parms
{
TEnumAsByte<ETouchIndex::Type> FingerIndex;
UPrimitiveComponent* TouchedComponent;
};
UObject* Outer=Z_Construct_UClass_APuzzle2Block();
static UFunction* ReturnFunction = NULL;
if (!ReturnFunction)
{
ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnFingerPressedBlock"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020401, 65535, sizeof(Puzzle2Block_eventOnFingerPressedBlock_Parms));
UProperty* NewProp_TouchedComponent = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TouchedComponent"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(TouchedComponent, Puzzle2Block_eventOnFingerPressedBlock_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
UProperty* NewProp_FingerIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("FingerIndex"), RF_Public|RF_Transient|RF_Native) UByteProperty(CPP_PROPERTY_BASE(FingerIndex, Puzzle2Block_eventOnFingerPressedBlock_Parms), 0x0000000000000080, Z_Construct_UEnum_InputCore_ETouchIndex());
ReturnFunction->Bind();
ReturnFunction->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h"));
MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Handle the block being touched"));
MetaData->SetValue(NewProp_TouchedComponent, TEXT("EditInline"), TEXT("true"));
#endif
}
return ReturnFunction;
}
示例9: Z_Construct_UClass_AFPSHUD
UClass* Z_Construct_UClass_AFPSHUD()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AHUD();
Z_Construct_UPackage_FPSProject();
OuterClass = AFPSHUD::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x2090028C;
OuterClass->ClassConfigName = FName(TEXT("Game"));
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Rendering Actor Input Replication"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FPSHUD.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FPSHUD.h"));
MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例10: Z_Construct_UClass_AFirstAidKit
UClass* Z_Construct_UClass_AFirstAidKit()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_APickUp();
Z_Construct_UPackage_ProjectErwin();
OuterClass = AFirstAidKit::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FirstAidKit.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FirstAidKit.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例11: Z_Construct_UClass_AProject_Escape_roomGameModeBase
UClass* Z_Construct_UClass_AProject_Escape_roomGameModeBase()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AGameModeBase();
Z_Construct_UPackage__Script_Project_Escape_room();
OuterClass = AProject_Escape_roomGameModeBase::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= (EClassFlags)0x20900288u;
static TCppClassTypeInfo<TCppClassTypeTraits<AProject_Escape_roomGameModeBase> > StaticCppClassTypeInfo;
OuterClass->SetCppTypeInfo(&StaticCppClassTypeInfo);
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Project_Escape_roomGameModeBase.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Project_Escape_roomGameModeBase.h"));
MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例12: Z_Construct_UFunction_USocketIOClientComponent_Emit
UFunction* Z_Construct_UFunction_USocketIOClientComponent_Emit()
{
struct SocketIOClientComponent_eventEmit_Parms
{
FString Name;
FString Data;
};
UObject* Outer=Z_Construct_UClass_USocketIOClientComponent();
static UFunction* ReturnFunction = NULL;
if (!ReturnFunction)
{
ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Emit"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(SocketIOClientComponent_eventEmit_Parms));
UProperty* NewProp_Data = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Data"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Data, SocketIOClientComponent_eventEmit_Parms), 0x0010000000000080);
UProperty* NewProp_Name = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Name"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Name, SocketIOClientComponent_eventEmit_Parms), 0x0010000000000080);
ReturnFunction->Bind();
ReturnFunction->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("SocketIO Functions"));
MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/SocketIOClientComponent.h"));
MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Emit a string event with a string action\n\[email protected] Name Event name\[email protected] Data Data string"));
#endif
}
return ReturnFunction;
}
示例13: FName
UClass* Z_Construct_UClass_ASAMChess_test3GameMode()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AGameMode();
Z_Construct_UPackage_SAMChess_test3();
OuterClass = ASAMChess_test3GameMode::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x2090028C;
OuterClass->ClassConfigName = FName(TEXT("Game"));
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SAMChess_test3GameMode.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SAMChess_test3GameMode.h"));
MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例14: Z_Construct_UClass_AMonsterPawn
UClass* Z_Construct_UClass_AMonsterPawn()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_APawn();
Z_Construct_UPackage__Script_ArenaShooter();
OuterClass = AMonsterPawn::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UProperty* NewProp_Health = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Health"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(Health, AMonsterPawn), 0x0040000000000001);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MonsterPawn.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MonsterPawn.h"));
MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT(""));
MetaData->SetValue(NewProp_Health, TEXT("Category"), TEXT("MonsterPawn"));
MetaData->SetValue(NewProp_Health, TEXT("ModuleRelativePath"), TEXT("MonsterPawn.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
示例15: Z_Construct_UClass_ASpawnScript
UClass* Z_Construct_UClass_ASpawnScript()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AActor();
Z_Construct_UPackage__Script_ArenaShooter();
OuterClass = ASpawnScript::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SpawnScript.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SpawnScript.h"));
MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT(""));
MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("DECLARE_DYNAMIC_MULTICAST_DELEGATE(FSpawnDelegate);"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}