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C++ UMetaData::RemoveFromRoot方法代码示例

本文整理汇总了C++中UMetaData::RemoveFromRoot方法的典型用法代码示例。如果您正苦于以下问题:C++ UMetaData::RemoveFromRoot方法的具体用法?C++ UMetaData::RemoveFromRoot怎么用?C++ UMetaData::RemoveFromRoot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UMetaData的用法示例。


在下文中一共展示了UMetaData::RemoveFromRoot方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DeleteRedirectors

void FAssetFixUpRedirectors::DeleteRedirectors(TArray<FRedirectorRefs>& RedirectorsToFix) const
{
	TArray<UObject*> ObjectsToDelete;
	for ( auto RedirectorIt = RedirectorsToFix.CreateIterator(); RedirectorIt; ++RedirectorIt )
	{
		FRedirectorRefs& RedirectorRefs = *RedirectorIt;
		if ( RedirectorRefs.bRedirectorValidForFixup )
		{
			// Add all redirectors found in this package to the redirectors to delete list.
			// All redirectors in this package should be fixed up.
			UPackage* RedirectorPackage = RedirectorRefs.Redirector->GetOutermost();
			TArray<UObject*> AssetsInRedirectorPackage;
			GetObjectsWithOuter(RedirectorPackage, AssetsInRedirectorPackage, /*bIncludeNestedObjects=*/false);
			UMetaData* PackageMetaData = NULL;
			bool bContainsAtLeastOneOtherAsset = false;
			for ( auto ObjIt = AssetsInRedirectorPackage.CreateConstIterator(); ObjIt; ++ObjIt )
			{
				if ( UObjectRedirector* Redirector = Cast<UObjectRedirector>(*ObjIt) )
				{
					Redirector->RemoveFromRoot();
					ObjectsToDelete.Add(Redirector);
				}
				else if ( UMetaData* MetaData = Cast<UMetaData>(*ObjIt) )
				{
					PackageMetaData = MetaData;
				}
				else
				{
					bContainsAtLeastOneOtherAsset = true;
				}
			}

			if ( !bContainsAtLeastOneOtherAsset )
			{
				RedirectorPackage->RemoveFromRoot();
				ULinkerLoad* Linker = ULinkerLoad::FindExistingLinkerForPackage(RedirectorPackage);
				if ( Linker )
				{
					Linker->RemoveFromRoot();
				}

				// @todo we shouldnt be worrying about metadata objects here, ObjectTools::CleanUpAfterSuccessfulDelete should
				if ( PackageMetaData )
				{
					PackageMetaData->RemoveFromRoot();
					ObjectsToDelete.Add(PackageMetaData);
				}
			}

			// This redirector will be deleted, NULL the reference here
			RedirectorRefs.Redirector = NULL;
		}
	}

	if ( ObjectsToDelete.Num() > 0 )
	{
		ObjectTools::DeleteObjects(ObjectsToDelete);
	}
}
开发者ID:Codermay,项目名称:Unreal4,代码行数:59,代码来源:AssetFixUpRedirectors.cpp

示例2: PrepareToDelete

void FAssetDeleteModel::PrepareToDelete(UObject* InObject)
{
	if ( InObject->IsA<UObjectRedirector>() )
	{
		// Add all redirectors found in this package to the redirectors to delete list.
		// All redirectors in this package should be fixed up.
		UPackage* RedirectorPackage = InObject->GetOutermost();
		TArray<UObject*> AssetsInRedirectorPackage;
		
		GetObjectsWithOuter(RedirectorPackage, AssetsInRedirectorPackage, /*bIncludeNestedObjects=*/false);
		UMetaData* PackageMetaData = NULL;
		bool bContainsAtLeastOneOtherAsset = false;

		for ( auto ObjIt = AssetsInRedirectorPackage.CreateConstIterator(); ObjIt; ++ObjIt )
		{
			if ( UObjectRedirector* Redirector = Cast<UObjectRedirector>(*ObjIt) )
			{
				Redirector->RemoveFromRoot();
			}
			else if ( UMetaData* MetaData = Cast<UMetaData>(*ObjIt) )
			{
				PackageMetaData = MetaData;
			}
			else
			{
				bContainsAtLeastOneOtherAsset = true;
			}
		}

		if ( !bContainsAtLeastOneOtherAsset )
		{
			RedirectorPackage->RemoveFromRoot();
			ULinkerLoad* Linker = ULinkerLoad::FindExistingLinkerForPackage(RedirectorPackage);
			if ( Linker )
			{
				Linker->RemoveFromRoot();
			}

			// @todo we shouldnt be worrying about metadata objects here, ObjectTools::CleanUpAfterSuccessfulDelete should
			if ( PackageMetaData )
			{
				PackageMetaData->RemoveFromRoot();
				PendingDeletes.AddUnique(MakeShareable(new FPendingDelete(PackageMetaData)));
			}
		}
	}
}
开发者ID:Codermay,项目名称:Unreal4,代码行数:47,代码来源:AssetDeleteModel.cpp

示例3: DeleteRedirectors

void FAssetFixUpRedirectors::DeleteRedirectors(TArray<FRedirectorRefs>& RedirectorsToFix, const TArray<UPackage*>& FailedToSave) const
{
	TArray<UObject*> ObjectsToDelete;
	for ( auto RedirectorIt = RedirectorsToFix.CreateIterator(); RedirectorIt; ++RedirectorIt )
	{
		FRedirectorRefs& RedirectorRefs = *RedirectorIt;
		if ( RedirectorRefs.bRedirectorValidForFixup )
		{
			bool bAllReferencersFixedUp = true;
			for (const auto& ReferencingPackageName : RedirectorRefs.ReferencingPackageNames)
			{
				if (FailedToSave.ContainsByPredicate([&](UPackage* Package) { return Package->GetFName() == ReferencingPackageName; }))
				{
					bAllReferencersFixedUp = false;
					break;
				}
			}

			if (!bAllReferencersFixedUp)
			{
				continue;
			}

			// Add all redirectors found in this package to the redirectors to delete list.
			// All redirectors in this package should be fixed up.
			UPackage* RedirectorPackage = RedirectorRefs.Redirector->GetOutermost();
			TArray<UObject*> AssetsInRedirectorPackage;
			GetObjectsWithOuter(RedirectorPackage, AssetsInRedirectorPackage, /*bIncludeNestedObjects=*/false);
			UMetaData* PackageMetaData = NULL;
			bool bContainsAtLeastOneOtherAsset = false;
			for ( auto ObjIt = AssetsInRedirectorPackage.CreateConstIterator(); ObjIt; ++ObjIt )
			{
				if ( UObjectRedirector* Redirector = Cast<UObjectRedirector>(*ObjIt) )
				{
					Redirector->RemoveFromRoot();
					ObjectsToDelete.Add(Redirector);
				}
				else if ( UMetaData* MetaData = Cast<UMetaData>(*ObjIt) )
				{
					PackageMetaData = MetaData;
				}
				else
				{
					bContainsAtLeastOneOtherAsset = true;
				}
			}

			if ( !bContainsAtLeastOneOtherAsset )
			{
				RedirectorPackage->RemoveFromRoot();

				// @todo we shouldnt be worrying about metadata objects here, ObjectTools::CleanUpAfterSuccessfulDelete should
				if ( PackageMetaData )
				{
					PackageMetaData->RemoveFromRoot();
					ObjectsToDelete.Add(PackageMetaData);
				}
			}

			// This redirector will be deleted, NULL the reference here
			RedirectorRefs.Redirector = NULL;
		}
	}

	if ( ObjectsToDelete.Num() > 0 )
	{
		ObjectTools::DeleteObjects(ObjectsToDelete, false);
	}
}
开发者ID:PopCap,项目名称:GameIdea,代码行数:69,代码来源:AssetFixUpRedirectors.cpp


注:本文中的UMetaData::RemoveFromRoot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。