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C++ UMeshComponent::SetMaterial方法代码示例

本文整理汇总了C++中UMeshComponent::SetMaterial方法的典型用法代码示例。如果您正苦于以下问题:C++ UMeshComponent::SetMaterial方法的具体用法?C++ UMeshComponent::SetMaterial怎么用?C++ UMeshComponent::SetMaterial使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UMeshComponent的用法示例。


在下文中一共展示了UMeshComponent::SetMaterial方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ApplyToMeshes

void Assignment::ApplyToMeshes()
{
	UClass *refMeshClass= AStaticMeshActor::StaticClass();
	UClass *refSkeletaMeshClass = ASkeletalMeshActor::StaticClass();

	for (TObjectIterator<UObject> Itr; Itr; ++Itr)
	{
		if (Itr->GetClass()->IsChildOf(refMeshClass))
		{
			UE_LOG(ModoMaterialImporter, Log, TEXT("Scan materials in: %s %s"), *Itr->GetName(), *Itr->GetClass()->GetDesc());

			AStaticMeshActor *aMeshActor = dynamic_cast<AStaticMeshActor*> (*Itr);

			if (aMeshActor != NULL)
			{
				UMeshComponent* meshCompo = aMeshActor->GetStaticMeshComponent();

				if (meshCompo != NULL)
				{
					for (int i = 0; i < meshCompo->GetNumMaterials(); i++)
					{
						UMaterialInterface* material = meshCompo->GetMaterial(i);

						// It seems a UE4 bug, GetNumMaterials contains NULL materials!
						if (material == NULL)
							continue;

						std::string strName = (TCHAR_TO_UTF8(*material->GetName()));

						std::map<std::string, UMaterial*>::iterator mat_itr = Materials.find(strName);
						if (mat_itr != Materials.end())
						{
							UE_LOG(ModoMaterialImporter, Log, TEXT("Set Material: %s"), *material->GetName());
							meshCompo->SetMaterial(i, mat_itr->second);
						}
					}
				}
			}
		}
		else if (Itr->GetClass()->IsChildOf(refSkeletaMeshClass))
		{
			UE_LOG(ModoMaterialImporter, Log, TEXT("Scan materials in: %s %s"), *Itr->GetName(), *Itr->GetClass()->GetDesc());

			ASkeletalMeshActor *aMeshActor = dynamic_cast<ASkeletalMeshActor*> (*Itr);

			if (aMeshActor != NULL)
			{
				UMeshComponent * meshCompo = aMeshActor->GetSkeletalMeshComponent();
				for (int i = 0; i < meshCompo->GetNumMaterials(); i++)
				{
					UMaterialInterface* material = meshCompo->GetMaterial(i);

					// It seems a UE4 bug, GetNumMaterials contains NULL materials!
					if (material == NULL)
						continue;

					std::string strName = (TCHAR_TO_UTF8(*material->GetName()));

					std::map<std::string, UMaterial*>::iterator mat_itr = Materials.find(strName);
					if (mat_itr != Materials.end())
					{
						UE_LOG(ModoMaterialImporter, Log, TEXT("Set Material: %s"), *material->GetName());
						meshCompo->SetMaterial(i, mat_itr->second);
					}
				}
			}
		}
	}
}
开发者ID:kayosiii,项目名称:UnrealPlugin,代码行数:69,代码来源:ModoMaterialImporterAssignment.cpp


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