本文整理汇总了C++中UMeshComponent::GetMaterial方法的典型用法代码示例。如果您正苦于以下问题:C++ UMeshComponent::GetMaterial方法的具体用法?C++ UMeshComponent::GetMaterial怎么用?C++ UMeshComponent::GetMaterial使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UMeshComponent
的用法示例。
在下文中一共展示了UMeshComponent::GetMaterial方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ApplyToMeshes
void Assignment::ApplyToMeshes()
{
UClass *refMeshClass= AStaticMeshActor::StaticClass();
UClass *refSkeletaMeshClass = ASkeletalMeshActor::StaticClass();
for (TObjectIterator<UObject> Itr; Itr; ++Itr)
{
if (Itr->GetClass()->IsChildOf(refMeshClass))
{
UE_LOG(ModoMaterialImporter, Log, TEXT("Scan materials in: %s %s"), *Itr->GetName(), *Itr->GetClass()->GetDesc());
AStaticMeshActor *aMeshActor = dynamic_cast<AStaticMeshActor*> (*Itr);
if (aMeshActor != NULL)
{
UMeshComponent* meshCompo = aMeshActor->GetStaticMeshComponent();
if (meshCompo != NULL)
{
for (int i = 0; i < meshCompo->GetNumMaterials(); i++)
{
UMaterialInterface* material = meshCompo->GetMaterial(i);
// It seems a UE4 bug, GetNumMaterials contains NULL materials!
if (material == NULL)
continue;
std::string strName = (TCHAR_TO_UTF8(*material->GetName()));
std::map<std::string, UMaterial*>::iterator mat_itr = Materials.find(strName);
if (mat_itr != Materials.end())
{
UE_LOG(ModoMaterialImporter, Log, TEXT("Set Material: %s"), *material->GetName());
meshCompo->SetMaterial(i, mat_itr->second);
}
}
}
}
}
else if (Itr->GetClass()->IsChildOf(refSkeletaMeshClass))
{
UE_LOG(ModoMaterialImporter, Log, TEXT("Scan materials in: %s %s"), *Itr->GetName(), *Itr->GetClass()->GetDesc());
ASkeletalMeshActor *aMeshActor = dynamic_cast<ASkeletalMeshActor*> (*Itr);
if (aMeshActor != NULL)
{
UMeshComponent * meshCompo = aMeshActor->GetSkeletalMeshComponent();
for (int i = 0; i < meshCompo->GetNumMaterials(); i++)
{
UMaterialInterface* material = meshCompo->GetMaterial(i);
// It seems a UE4 bug, GetNumMaterials contains NULL materials!
if (material == NULL)
continue;
std::string strName = (TCHAR_TO_UTF8(*material->GetName()));
std::map<std::string, UMaterial*>::iterator mat_itr = Materials.find(strName);
if (mat_itr != Materials.end())
{
UE_LOG(ModoMaterialImporter, Log, TEXT("Set Material: %s"), *material->GetName());
meshCompo->SetMaterial(i, mat_itr->second);
}
}
}
}
}
}