本文整理汇总了C++中ULocalPlayer::GetSlateOperations方法的典型用法代码示例。如果您正苦于以下问题:C++ ULocalPlayer::GetSlateOperations方法的具体用法?C++ ULocalPlayer::GetSlateOperations怎么用?C++ ULocalPlayer::GetSlateOperations使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ULocalPlayer
的用法示例。
在下文中一共展示了ULocalPlayer::GetSlateOperations方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetMouseLockedToViewport
void ULucyFunctions::SetMouseLockedToViewport(const bool Locked)
{
if (GEngine == nullptr)
{
return;
}
UGameViewportClient* ViewportClient = GEngine->GameViewport;
if (ViewportClient == nullptr)
{
return;
}
TSharedPtr<SViewport> ViewportWidget = ViewportClient->GetGameViewportWidget();
if (!ViewportWidget.IsValid())
{
return;
}
TArray<APlayerController*> LocalPlayerControllers;
GEngine->GetAllLocalPlayerControllers(LocalPlayerControllers);
for (APlayerController* LocalPlayerController : LocalPlayerControllers)
{
if (LocalPlayerController == nullptr)
{
continue;
}
ULocalPlayer* LocalPlayer = Cast<ULocalPlayer>(LocalPlayerController->Player);
if (LocalPlayer == nullptr)
{
continue;
}
if (Locked)
{
LocalPlayer->GetSlateOperations().LockMouseToWidget(ViewportWidget.ToSharedRef());
}
else
{
LocalPlayer->GetSlateOperations().ReleaseMouseLock();
}
}
}