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C++ ULevelStreaming::SetWorldAssetByPackageName方法代码示例

本文整理汇总了C++中ULevelStreaming::SetWorldAssetByPackageName方法的典型用法代码示例。如果您正苦于以下问题:C++ ULevelStreaming::SetWorldAssetByPackageName方法的具体用法?C++ ULevelStreaming::SetWorldAssetByPackageName怎么用?C++ ULevelStreaming::SetWorldAssetByPackageName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ULevelStreaming的用法示例。


在下文中一共展示了ULevelStreaming::SetWorldAssetByPackageName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateInstance

ULevelStreaming* ULevelStreaming::CreateInstance(FString InstanceUniqueName)
{
	ULevelStreaming* StreamingLevelInstance = nullptr;
	
	UWorld* InWorld = GetWorld();
	if (InWorld)
	{
		// Create instance long package name 
		FString InstanceShortPackageName = InWorld->StreamingLevelsPrefix + FPackageName::GetShortName(InstanceUniqueName);
		FString InstancePackagePath = FPackageName::GetLongPackagePath(GetWorldAssetPackageName()) + TEXT("/");
		FName	InstanceUniquePackageName = FName(*(InstancePackagePath + InstanceShortPackageName));

		// check if instance name is unique among existing streaming level objects
		const bool bUniqueName = (InWorld->StreamingLevels.IndexOfByPredicate(ULevelStreaming::FPackageNameMatcher(InstanceUniquePackageName)) == INDEX_NONE);
				
		if (bUniqueName)
		{
			StreamingLevelInstance = NewObject<ULevelStreaming>(InWorld, GetClass(), NAME_None, RF_Transient, NULL);
			// new level streaming instance will load the same map package as this object
			StreamingLevelInstance->PackageNameToLoad = (PackageNameToLoad == NAME_None ? GetWorldAssetPackageFName() : PackageNameToLoad);
			// under a provided unique name
			StreamingLevelInstance->SetWorldAssetByPackageName(InstanceUniquePackageName);
			StreamingLevelInstance->bShouldBeLoaded = false;
			StreamingLevelInstance->bShouldBeVisible = false;
			StreamingLevelInstance->LevelTransform = LevelTransform;

			// add a new instance to streaming level list
			InWorld->StreamingLevels.Add(StreamingLevelInstance);
		}
		else
		{
			UE_LOG(LogStreaming, Warning, TEXT("Provided streaming level instance name is not unique: %s"), *InstanceUniquePackageName.ToString());
		}
	}
	
	return StreamingLevelInstance;
}
开发者ID:ErwinT6,项目名称:T6Engine,代码行数:37,代码来源:LevelStreaming.cpp


注:本文中的ULevelStreaming::SetWorldAssetByPackageName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。