本文整理汇总了C++中UEdGraph::AddNode方法的典型用法代码示例。如果您正苦于以下问题:C++ UEdGraph::AddNode方法的具体用法?C++ UEdGraph::AddNode怎么用?C++ UEdGraph::AddNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UEdGraph
的用法示例。
在下文中一共展示了UEdGraph::AddNode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnNewBlueprintCreated
void FPersonaModule::OnNewBlueprintCreated(UBlueprint* InBlueprint)
{
if (ensure(InBlueprint->UbergraphPages.Num() > 0))
{
UEdGraph* EventGraph = InBlueprint->UbergraphPages[0];
int32 SafeXPosition = 0;
int32 SafeYPosition = 0;
if (EventGraph->Nodes.Num() != 0)
{
SafeXPosition = EventGraph->Nodes[0]->NodePosX;
SafeYPosition = EventGraph->Nodes[EventGraph->Nodes.Num() - 1]->NodePosY + EventGraph->Nodes[EventGraph->Nodes.Num() - 1]->NodeHeight + 100;
}
// add try get owner node
UK2Node_CallFunction* GetOwnerNode = NewObject<UK2Node_CallFunction>(EventGraph);
UFunction* MakeNodeFunction = UAnimInstance::StaticClass()->FindFunctionByName(GET_FUNCTION_NAME_CHECKED(UAnimInstance, TryGetPawnOwner));
GetOwnerNode->CreateNewGuid();
GetOwnerNode->PostPlacedNewNode();
GetOwnerNode->SetFromFunction(MakeNodeFunction);
GetOwnerNode->SetFlags(RF_Transactional);
GetOwnerNode->AllocateDefaultPins();
GetOwnerNode->NodePosX = SafeXPosition;
GetOwnerNode->NodePosY = SafeYPosition;
UEdGraphSchema_K2::SetNodeMetaData(GetOwnerNode, FNodeMetadata::DefaultGraphNode);
GetOwnerNode->bIsNodeEnabled = false;
EventGraph->AddNode(GetOwnerNode);
}
}