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C++ UBlueprintGeneratedClass::GetPathName方法代码示例

本文整理汇总了C++中UBlueprintGeneratedClass::GetPathName方法的典型用法代码示例。如果您正苦于以下问题:C++ UBlueprintGeneratedClass::GetPathName方法的具体用法?C++ UBlueprintGeneratedClass::GetPathName怎么用?C++ UBlueprintGeneratedClass::GetPathName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UBlueprintGeneratedClass的用法示例。


在下文中一共展示了UBlueprintGeneratedClass::GetPathName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateConnectionPolicy

FConnectionDrawingPolicy* FBlueprintProfilerPinConnectionFactory::CreateConnectionPolicy(const class UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const class FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const
{
	FConnectionDrawingPolicy* NewPolicy = nullptr;
	if (InGraphObj)
	{
		EBlueprintProfilerHeatMapDisplayMode WireHeatMode = GetDefault<UBlueprintProfilerSettings>()->WireHeatMapDisplayMode;
		if (WireHeatMode != EBlueprintProfilerHeatMapDisplayMode::None)
		{
			UBlueprint* Blueprint = InGraphObj->GetTypedOuter<UBlueprint>();
			UBlueprintGeneratedClass* BPGC = Blueprint ? Cast<UBlueprintGeneratedClass>(Blueprint->GeneratedClass) : nullptr;
			if (BPGC)
			{
				IBlueprintProfilerInterface& ProfilerModule = FModuleManager::LoadModuleChecked<IBlueprintProfilerInterface>("BlueprintProfiler");
				TSharedPtr<FBlueprintExecutionContext> BlueprintContext = ProfilerModule.FindBlueprintContext(BPGC->GetPathName());
				if (BlueprintContext.IsValid())
				{
					NewPolicy = new FBlueprintProfilerConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements, WireHeatMode, InGraphObj, BlueprintContext);
					// When we have an active connection drawing policy, associate utility contexts with the active blueprint execution context.
					if (Blueprint->BlueprintType == BPTYPE_Normal)
					{
						ProfilerModule.AssociateUtilityContexts(BlueprintContext);
					}
				}
			}
		}
	}
	return NewPolicy;
}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:28,代码来源:BlueprintProfilerConnectionDrawingPolicy.cpp


注:本文中的UBlueprintGeneratedClass::GetPathName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。