当前位置: 首页>>代码示例>>C++>>正文


C++ UBTNode::GetExecutionIndex方法代码示例

本文整理汇总了C++中UBTNode::GetExecutionIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ UBTNode::GetExecutionIndex方法的具体用法?C++ UBTNode::GetExecutionIndex怎么用?C++ UBTNode::GetExecutionIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UBTNode的用法示例。


在下文中一共展示了UBTNode::GetExecutionIndex方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CollectBreakpointsFromAsset

void FBehaviorTreeDebugger::CollectBreakpointsFromAsset(class UBehaviorTreeGraphNode* Node)
{
	if (Node == NULL)
	{
		return;
	}

	for (int32 PinIdx = 0; PinIdx < Node->Pins.Num(); PinIdx++)
	{
		UEdGraphPin* Pin = Node->Pins[PinIdx];
		if (Pin->Direction != EGPD_Output)
		{
			continue;
		}

		for (int32 i = 0; i < Pin->LinkedTo.Num(); i++)
		{
			UBehaviorTreeGraphNode* LinkedNode = Cast<UBehaviorTreeGraphNode>(Pin->LinkedTo[i]->GetOwningNode());
			if (LinkedNode)
			{
				UBTNode* BTNode = Cast<UBTNode>(LinkedNode->NodeInstance);
				if (BTNode && LinkedNode->bHasBreakpoint && LinkedNode->bIsBreakpointEnabled)
				{
					ActiveBreakpoints.Add(BTNode->GetExecutionIndex());
				}

				CollectBreakpointsFromAsset(LinkedNode);
			}
		}
	}
}
开发者ID:Codermay,项目名称:Unreal4,代码行数:31,代码来源:BehaviorTreeDebugger.cpp

示例2: OnBreakpointRemoved

void FBehaviorTreeDebugger::OnBreakpointRemoved(class UBehaviorTreeGraphNode* Node)
{
	if (IsDebuggerReady())
	{
		UBTNode* BTNode = Cast<UBTNode>(Node->NodeInstance);
		if (BTNode)
		{
			ActiveBreakpoints.RemoveSingleSwap(BTNode->GetExecutionIndex());
		}
	}
}
开发者ID:Codermay,项目名称:Unreal4,代码行数:11,代码来源:BehaviorTreeDebugger.cpp

示例3: UpdateAbortHighlight

void UBehaviorTreeGraph::UpdateAbortHighlight(struct FAbortDrawHelper& Mode0, struct FAbortDrawHelper& Mode1)
{
	for (int32 Index = 0; Index < Nodes.Num(); ++Index)
	{
		UBehaviorTreeGraphNode* Node = Cast<UBehaviorTreeGraphNode>(Nodes[Index]);
		UBTNode* NodeInstance = Node ? Cast<UBTNode>(Node->NodeInstance) : NULL;
		if (NodeInstance)
		{
			const uint16 ExecIndex = NodeInstance->GetExecutionIndex();

			Node->bHighlightInAbortRange0 = (ExecIndex != MAX_uint16) && (ExecIndex >= Mode0.AbortStart) && (ExecIndex <= Mode0.AbortEnd);
			Node->bHighlightInAbortRange1 = (ExecIndex != MAX_uint16) && (ExecIndex >= Mode1.AbortStart) && (ExecIndex <= Mode1.AbortEnd);
			Node->bHighlightInSearchRange0 = (ExecIndex != MAX_uint16) && (ExecIndex >= Mode0.SearchStart) && (ExecIndex <= Mode0.SearchEnd);
			Node->bHighlightInSearchRange1 = (ExecIndex != MAX_uint16) && (ExecIndex >= Mode1.SearchStart) && (ExecIndex <= Mode1.SearchEnd);
			Node->bHighlightInSearchTree = false;
		}
	}
}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:18,代码来源:BehaviorTreeGraph.cpp


注:本文中的UBTNode::GetExecutionIndex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。