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C++ UActorComponent::HasBeenInitialized方法代码示例

本文整理汇总了C++中UActorComponent::HasBeenInitialized方法的典型用法代码示例。如果您正苦于以下问题:C++ UActorComponent::HasBeenInitialized方法的具体用法?C++ UActorComponent::HasBeenInitialized怎么用?C++ UActorComponent::HasBeenInitialized使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UActorComponent的用法示例。


在下文中一共展示了UActorComponent::HasBeenInitialized方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PyErr_Format

PyObject *py_ue_add_actor_component(ue_PyUObject * self, PyObject * args)
{

	ue_py_check(self);

	PyObject *obj;
	char *name;
	PyObject *py_parent = nullptr;
	if (!PyArg_ParseTuple(args, "Os|O:add_actor_component", &obj, &name, &py_parent))
	{
		return NULL;
	}

	if (!self->ue_object->IsA<AActor>())
	{
		return PyErr_Format(PyExc_Exception, "uobject is not an AActor");
	}

	AActor *actor = (AActor *)self->ue_object;

	if (!ue_is_pyuobject(obj))
	{
		return PyErr_Format(PyExc_Exception, "argument is not a UObject");
	}

	ue_PyUObject *py_obj = (ue_PyUObject *)obj;

	if (!py_obj->ue_object->IsA<UClass>())
	{
		return PyErr_Format(PyExc_Exception, "argument is not a UClass");
	}

	UClass *u_class = (UClass *)py_obj->ue_object;

	if (!u_class->IsChildOf<UActorComponent>())
	{
		return PyErr_Format(PyExc_Exception, "argument is not a UClass derived from UActorComponent");
	}

	USceneComponent *parent_component = nullptr;

	if (py_parent)
	{
		parent_component = ue_py_check_type<USceneComponent>(py_parent);
		if (!parent_component)
		{
			return PyErr_Format(PyExc_Exception, "argument is not a USceneComponent");
		}
	}

	UActorComponent *component = NewObject<UActorComponent>(actor, u_class, FName(UTF8_TO_TCHAR(name)), RF_Public);
	if (!component)
		return PyErr_Format(PyExc_Exception, "unable to create component");

	if (py_parent && component->IsA<USceneComponent>())
	{
		USceneComponent *scene_component = (USceneComponent *)component;
		scene_component->SetupAttachment(parent_component);
	}

	if (actor->GetWorld() && !component->IsRegistered())
	{
		component->RegisterComponent();
	}

	if (component->bWantsInitializeComponent && !component->HasBeenInitialized() && component->IsRegistered())
		component->InitializeComponent();

	Py_RETURN_UOBJECT(component);
}
开发者ID:rdsgautier,项目名称:UnrealEnginePython,代码行数:70,代码来源:UEPyActor.cpp


注:本文中的UActorComponent::HasBeenInitialized方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。