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C++ TypeSpec::is_int方法代码示例

本文整理汇总了C++中TypeSpec::is_int方法的典型用法代码示例。如果您正苦于以下问题:C++ TypeSpec::is_int方法的具体用法?C++ TypeSpec::is_int怎么用?C++ TypeSpec::is_int使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TypeSpec的用法示例。


在下文中一共展示了TypeSpec::is_int方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if


//.........这里部分代码省略.........
            track_variable_lifetimes ();
            check_for_illegal_writes ();
//            if (m_optimizelevel >= 1)
//                coalesce_temporaries ();
        }
 
        if (! error_encountered()) {
            if (m_output_filename.size() == 0)
                m_output_filename = default_output_filename ();
            write_oso_file (m_output_filename);
        }

        oslcompiler = NULL;
    }

    return ! error_encountered();
}



struct GlobalTable {
    const char *name;
    TypeSpec type;
};


void
OSLCompilerImpl::initialize_globals ()
{
    static GlobalTable globals[] = {
        { "P", TypeDesc::TypePoint },
        { "I", TypeDesc::TypeVector },
        { "N", TypeDesc::TypeNormal },
        { "Ng", TypeDesc::TypeNormal },
        { "u", TypeDesc::TypeFloat },
        { "v", TypeDesc::TypeFloat },
        { "dPdu", TypeDesc::TypeVector },
        { "dPdv", TypeDesc::TypeVector },
    #if 0
        // Light variables -- we don't seem to be on a route to support this
        // kind of light shader, so comment these out for now.
        { "L", TypeDesc::TypeVector },
        { "Cl", TypeDesc::TypeColor },
        { "Ns", TypeDesc::TypeNormal },
        { "Pl", TypeDesc::TypePoint },
        { "Nl", TypeDesc::TypeNormal },
    #endif
        { "Ps", TypeDesc::TypePoint },
        { "Ci", TypeSpec (TypeDesc::TypeColor, true) },
        { "time", TypeDesc::TypeFloat },
        { "dtime", TypeDesc::TypeFloat },
        { "dPdtime", TypeDesc::TypeVector },
        { NULL }
    };

    for (int i = 0;  globals[i].name;  ++i) {
        Symbol *s = new Symbol (ustring(globals[i].name), globals[i].type,
                                SymTypeGlobal);
        symtab().insert (s);
    }
}



std::string
OSLCompilerImpl::default_output_filename ()
{
    if (m_shader && shader_decl())
        return shader_decl()->shadername().string() + ".oso";
    return std::string();
}



void
OSLCompilerImpl::write_oso_metadata (const ASTNode *metanode) const
{
    ASSERT (metanode->nodetype() == ASTNode::variable_declaration_node);
    const ASTvariable_declaration *metavar = static_cast<const ASTvariable_declaration *>(metanode);
    Symbol *metasym = metavar->sym();
    ASSERT (metasym);
    TypeSpec ts = metasym->typespec();
    oso ("%%meta{%s,%s,", ts.string().c_str(), metasym->name().c_str());
    const ASTNode *init = metavar->init().get();
    ASSERT (init);
    if (ts.is_string() && init->nodetype() == ASTNode::literal_node)
        oso ("\"%s\"", ((const ASTliteral *)init)->strval());
    else if (ts.is_int() && init->nodetype() == ASTNode::literal_node)
        oso ("%d", ((const ASTliteral *)init)->intval());
    else if (ts.is_float() && init->nodetype() == ASTNode::literal_node)
        oso ("%.8g", ((const ASTliteral *)init)->floatval());
    // FIXME -- what about type constructors?
    else {
        std::cout << "Error, don't know how to print metadata " 
                  << ts.string() << " with node type " 
                  << init->nodetypename() << "\n";
        ASSERT (0);  // FIXME
    }
    oso ("} ");
}
开发者ID:DingTo,项目名称:OpenShadingLanguage,代码行数:101,代码来源:oslcomp.cpp

示例2: if

void
BackendLLVM::llvm_assign_initial_value (const Symbol& sym)
{
    // Don't write over connections!  Connection values are written into
    // our layer when the earlier layer is run, as part of its code.  So
    // we just don't need to initialize it here at all.
    if (sym.valuesource() == Symbol::ConnectedVal &&
          !sym.typespec().is_closure_based())
        return;
    if (sym.typespec().is_closure_based() && sym.symtype() == SymTypeGlobal)
        return;

    int arraylen = std::max (1, sym.typespec().arraylength());

    // Closures need to get their storage before anything can be
    // assigned to them.  Unless they are params, in which case we took
    // care of it in the group entry point.
    if (sym.typespec().is_closure_based() &&
        sym.symtype() != SymTypeParam && sym.symtype() != SymTypeOutputParam) {
        llvm_assign_zero (sym);
        return;
    }

    if ((sym.symtype() == SymTypeLocal || sym.symtype() == SymTypeTemp)
          && shadingsys().debug_uninit()) {
        // Handle the "debug uninitialized values" case
        bool isarray = sym.typespec().is_array();
        int alen = isarray ? sym.typespec().arraylength() : 1;
        llvm::Value *u = NULL;
        if (sym.typespec().is_closure_based()) {
            // skip closures
        }
        else if (sym.typespec().is_floatbased())
            u = ll.constant (std::numeric_limits<float>::quiet_NaN());
        else if (sym.typespec().is_int_based())
            u = ll.constant (std::numeric_limits<int>::min());
        else if (sym.typespec().is_string_based())
            u = ll.constant (Strings::uninitialized_string);
        if (u) {
            for (int a = 0;  a < alen;  ++a) {
                llvm::Value *aval = isarray ? ll.constant(a) : NULL;
                for (int c = 0;  c < (int)sym.typespec().aggregate(); ++c)
                    llvm_store_value (u, sym, 0, aval, c);
            }
        }
        return;
    }

    if ((sym.symtype() == SymTypeLocal || sym.symtype() == SymTypeTemp) &&
        sym.typespec().is_string_based()) {
        // Strings are pointers.  Can't take any chance on leaving
        // local/tmp syms uninitialized.
        llvm_assign_zero (sym);
        return;  // we're done, the parts below are just for params
    }
    ASSERT_MSG (sym.symtype() == SymTypeParam || sym.symtype() == SymTypeOutputParam,
                "symtype was %d, data type was %s", (int)sym.symtype(), sym.typespec().c_str());

    if (sym.has_init_ops() && sym.valuesource() == Symbol::DefaultVal) {
        // Handle init ops.
        build_llvm_code (sym.initbegin(), sym.initend());
    } else if (! sym.lockgeom() && ! sym.typespec().is_closure()) {
        // geometrically-varying param; memcpy its default value
        TypeDesc t = sym.typespec().simpletype();
        ll.op_memcpy (llvm_void_ptr (sym), ll.constant_ptr (sym.data()),
                      t.size(), t.basesize() /*align*/);
        if (sym.has_derivs())
            llvm_zero_derivs (sym);
    } else {
        // Use default value
        int num_components = sym.typespec().simpletype().aggregate;
        TypeSpec elemtype = sym.typespec().elementtype();
        for (int a = 0, c = 0; a < arraylen;  ++a) {
            llvm::Value *arrind = sym.typespec().is_array() ? ll.constant(a) : NULL;
            if (sym.typespec().is_closure_based())
                continue;
            for (int i = 0; i < num_components; ++i, ++c) {
                // Fill in the constant val
                llvm::Value* init_val = 0;
                if (elemtype.is_floatbased())
                    init_val = ll.constant (((float*)sym.data())[c]);
                else if (elemtype.is_string())
                    init_val = ll.constant (((ustring*)sym.data())[c]);
                else if (elemtype.is_int())
                    init_val = ll.constant (((int*)sym.data())[c]);
                ASSERT (init_val);
                llvm_store_value (init_val, sym, 0, arrind, i);
            }
        }
        if (sym.has_derivs())
            llvm_zero_derivs (sym);
    }

    // Handle interpolated params.
    // FIXME -- really, we shouldn't assign defaults or run init ops if
    // the values are interpolated.  The perf hit is probably small, since
    // there are so few interpolated params, but we should come back and
    // fix this later.
    if ((sym.symtype() == SymTypeParam || sym.symtype() == SymTypeOutputParam)
        && ! sym.lockgeom()) {
//.........这里部分代码省略.........
开发者ID:ShaderManager,项目名称:OpenShadingLanguage,代码行数:101,代码来源:llvm_instance.cpp


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